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View Poll Results: What should our cities focus on building?
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Settlers
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8 |
100.00% |
Warriors
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0 |
0% |
Phalanxes
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0 |
0% |
Horsemen
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0 |
0% |
Barracks
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0 |
0% |
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August 15, 2002, 16:30
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#1
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Emperor
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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Build priorities
OK, it's time to sort out our build priorities for our 2 cities. Some info on them:
Melfort: Defended by 2 phalanx. Supports these 2 phalanx, a warrior, and a horseman. Is currently producing a settler and will be done in 4 turns. Also contains a barracks . There is a settler standing outside the city.
Seville: Defended by 2 phalanx. Supports these 2 phalanx, a warrior, and a settler which is currently present in the city. Is producing a barracks but has no shields accumulated.
We need to start expanding quickly, so I suggest we focus on building settlers while our warriors and horseman explore. Our cities are defended well enough that we could probably send phalanxes out from each city to accompany settlers and defend new cities. I'll leave this poll open for 3 days even though I can predict the outcome right now.
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August 15, 2002, 17:09
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#2
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King
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Saskatchewan
Posts: 1,716
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I agree, I would of build a settler but I never though of it at the time
__________________
Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321
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August 15, 2002, 17:21
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#3
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Emperor
Local Time: 00:09
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
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Our president brought up a good point in another thread: Do we use the NONE settler standing outside of Melfort to build a city, or do we continue using it to build improvements?
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August 15, 2002, 17:30
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#4
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King
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Somewhere over the rainbow.
Posts: 2,751
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We should build more city's asap
Keeping a non settler sounds nice but it slows expansion down a lot.
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August 15, 2002, 18:05
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#5
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Local Time: 01:09
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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i didn't know you could use smilies in polls
SETTLERS
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August 15, 2002, 18:21
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#6
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Emperor
Local Time: 16:09
Local Date: November 1, 2010
Join Date: Mar 2000
Location: up shyte creek without a paddle
Posts: 6,250
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We need cities , many more cities
both cities should only build settlers for now, I would sell off the usless waist of shields barracks and rushbuy a settler in stead.
__________________
The difference between genius and stupidity is that genius has its limits
Hydey the no-limits man. :(
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August 15, 2002, 18:33
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#7
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Local Time: 01:09
Local Date: November 1, 2010
Join Date: Jul 2001
Posts: 6,135
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hydey's right, sell the barracks, its only costing us money right now
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August 16, 2002, 08:48
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#8
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Deity
Local Time: 01:09
Local Date: November 1, 2010
Join Date: Feb 2002
Location: location, location
Posts: 13,220
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Build settlers in both cities.
Build cities with existing settlers.
--Selling the barracks costs us half of what we spent on it.
--Keeping the barracks costs us 1 GP per turn.
--Early Vets are powerful.
BTW, does this mean our Phalanxes are Veterans? If so, we only need one per city for now.
I say we keep the barracks.
EXPLORE EXPLORE EXPLORE
__________________
Apolyton's Grim Reaper 2008
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
"The Borg are gay." -Drake Tungsten
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August 16, 2002, 08:51
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#9
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King
Local Time: 07:09
Local Date: November 1, 2010
Join Date: May 2001
Location: of bribery.
Posts: 2,196
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build new settlers(and keep the barraks we have...we can allways sell them when it's really neccesary)
Shade
__________________
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site: home of Civ:Imperia(WIP)
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