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Old August 21, 2002, 10:10   #31
planetfall
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Quote:
Originally posted by Stuie


You can mod the max and min number of turns for government switching in the editor. Of course that won't have any impact until you start a new game.....
Looked for next game and could not find it.
The closest I could find was a setting for AI max turns for govt switching. Does that setting also apply to human player, or is there another place to look?
Hint: tab reference would be appreciated.

Thanks

-- PF
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Old August 21, 2002, 10:11   #32
Stuie
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Oops - maybe that's what I was thinking of. Doing this from memory, sorry... I'm at work.
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Old August 21, 2002, 10:16   #33
planetfall
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Biggest Lesson from this game
Hey you guys have great advice. I have been a bit too sloppy in play and coasted too long waiting for UU. The benefit, more military mass in modern era has been outweighted by extra time it takes to complete a game.

But I guess that is how you learn. At first games waited until Modern Era for completion. Then usually add Early Era warfare. Looks like now I need to plan at least one war in each Era. Much faster and more interesting that way.

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