August 17, 2002, 15:57
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#31
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King
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You guys also forget that war is very hard in civ 3, lets say we are playing with 16 civs if one civ is leading everyone declares war on him and the next turn all his cities rebel because of war weariness and if they don't sign a peace treaty the one civ is totally screwed and every few turns more and more people become unhappy. Not to mention a fact that there is a 70% chance any city you capture rebels and you lose your attacking army.
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August 17, 2002, 16:14
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#32
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Emperor
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That's perhaps a little overstated, markusf.
You are a pretty active MPer, yes? Without slamming Civ3, can you tell me what's so great about Civ2 MP?
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Duas uncias in puncta mortalis est.
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August 17, 2002, 17:07
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#33
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King
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Quote:
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Originally posted by Theseus
That's perhaps a little overstated, markusf.
You are a pretty active MPer, yes? Without slamming Civ3, can you tell me what's so great about Civ2 MP?
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You have a sence of accomplishment, everything you do matters and has a tangible effect. You have that just one more turn feel to it, in civ 3 you have the one more turn and i will fall asleep feel.
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August 17, 2002, 18:50
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#34
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King
Local Time: 00:13
Local Date: November 1, 2010
Join Date: Dec 1969
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Warrior, Warrior, Warrior, Settler, Spearman, Settler, Spearman, Settler
How should I change this for MP?
That's the question people should ask.
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August 17, 2002, 18:53
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#35
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King
Local Time: 06:13
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Join Date: Oct 1999
Posts: 1,721
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Quote:
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Originally posted by Frank Johnson
Warrior, Warrior, Warrior, Settler, Spearman, Settler, Spearman, Settler
How should I change this for MP?
That's the question people should ask.
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just ics,
rush build a granary then crank out a set every 2-3 turns in deposition using slave labour.. its halarious.
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Last edited by markusf; August 17, 2002 at 19:00.
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August 17, 2002, 18:58
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#36
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Just another peon
Local Time: 01:13
Local Date: November 1, 2010
Join Date: Nov 1999
Location: who killed Poly
Posts: 22,919
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Quote:
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Originally posted by Frank Johnson
Warrior, Warrior, Warrior, Settler, Spearman, Settler, Spearman, Settler
How should I change this for MP?
That's the question people should ask.
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It's what you do with them after you build them
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August 17, 2002, 19:11
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#37
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Emperor
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Huh? You guys lost me...
I'm a very experienced SP Civ player... but I know MP is wildly different. Learned that playing C&C MP.
I'm seriously interested in 1) what the general tenor of MP is, and how it's evolved over time, and 2) in addition to "one more turn," does it maintain some of the breadth of Civ in general?
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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August 17, 2002, 19:22
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#38
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King
Local Time: 00:13
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Join Date: Dec 1969
Location: Houston, TX
Posts: 1,261
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Markus they did a patch where they made rushings evilness pass on......in other words you didnt get to kill the discontented people you make, so does this still work? If so tell me so I can move up to emperor from monarch.
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August 17, 2002, 19:49
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#39
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Emperor
Local Time: 18:13
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Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Quote:
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Originally posted by SmartFart
You mean obliterate AI with an arty.
You know how many times I saw howitzers in mp? Zero times.
Artillery....maybe 5-6. Vast mayority of the games are over before tactics.
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Not true.
HOTW2 got to the end of the tech tree and maybe a few others;
and I've played a considerable number of MP games in Civ2 that got to Artillery and Howies.
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August 17, 2002, 19:57
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#40
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King
Local Time: 07:13
Local Date: November 1, 2010
Join Date: Sep 2000
Posts: 1,131
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Quote:
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Originally posted by Frank Johnson
Markus they did a patch where they made rushings evilness pass on......in other words you didnt get to kill the discontented people you make, so does this still work? If so tell me so I can move up to emperor from monarch.
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It doesn't work anymore. Unhappiness builds up with every rush. You can only pop-rush lots if you have plenty of luxuries. If you try pop rushing your cities loads early on you'll end up with size 1 cities with 1 unhappy person in them.
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August 17, 2002, 20:01
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#41
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King
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Oct 1999
Posts: 1,721
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Quote:
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Originally posted by Frank Johnson
Markus they did a patch where they made rushings evilness pass on......in other words you didnt get to kill the discontented people you make, so does this still work? If so tell me so I can move up to emperor from monarch.
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uhm.. Well, i would build a city near a wheat, or 2 and once you have a granary in place you let the city grow to size 3 and then use slave labour to build a set. you aren't killing unhappy citizens but you can ICS waaay worse then you ever could in civ2
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Join the army, travel to foreign countries, meet exotic people -
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August 17, 2002, 20:04
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#42
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King
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wouldnt you have to have a size 4 city at least to rush a settler? 1 or more for the russing, 2 for the settler, and 1 to stay? And wont it still produce unhappiness that lingers?
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August 17, 2002, 20:07
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#43
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King
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How about this. You can "abandon" cities. Wouldnt the next best strategy be to max rush any city in size 1, then when its about to burst, make the last settler and abandon the city and immediately resettle it? But then you cant have a grainery or any buildings......
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August 18, 2002, 02:10
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#44
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King
Local Time: 07:13
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You do indeed need size 4 cities to poprush settlers. And it does still produce ongoing unhappiness problems. If you abandon the unhappy city, the unhappiness gets transferred to the next nearest city, and if you abandon the city by building a settler the settler contains the unhappiness (so as soon as you build the new city it'll be 100% unhappy). So neither option works. You need to limit pop rushing depending on how many luxuries you have.
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August 18, 2002, 13:38
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#45
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Warlord
Local Time: 06:13
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haha.. such newbs, all of you. your rush tactics will fail miserably and lose you the rest of the game against an intelligent opponent.
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- Epicurus
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August 18, 2002, 15:46
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#46
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Retired
Local Time: 01:13
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Until the game is released, who really knows what will and will not work. Playing against humans will be different than playing the AI... that is a fact. We will have to wait and see what strategies work best.
Like Civ II... only time will tell what works and what doesn't.
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August 19, 2002, 00:05
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#47
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Emperor
Local Time: 18:13
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Location: Parrot Towers, Killcare Heights, NSW, Australia
Posts: 6,890
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Quote:
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Originally posted by markusf
You have a sence of accomplishment, everything you do matters and has a tangible effect. You have that just one more turn feel to it, in civ 3 you have the one more turn and i will fall asleep feel.
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Well said!
I totally agree with this.
Civ2MP allows you to create something within the boundaries of luck. There is just enough randomness to emulate reality but you still feel you can achieve things and compete by improving your skills.
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*deity of THE DEITIANS*
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August 19, 2002, 12:12
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#48
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Emperor
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Location: Back in BAMA full time.
Posts: 4,502
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Quote:
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Originally posted by Ming
Until the game is released, who really knows what will and will not work. Playing against humans will be different than playing the AI... that is a fact. We will have to wait and see what strategies work best.
Like Civ II... only time will tell what works and what doesn't.
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Now that I can agree with. I guess theres a first time for everything
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August 19, 2002, 13:23
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#49
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Just another peon
Local Time: 01:13
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Quote:
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Originally posted by DrFell
if you abandon the city by building a settler the settler contains the unhappiness (so as soon as you build the new city it'll be 100% unhappy). So neither option works. You need to limit pop rushing depending on how many luxuries you have.
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What happens if you send off the "unhappy" settler to be killed or captured? That might become a strat if it resolves the problem.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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August 19, 2002, 18:06
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#50
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King
Local Time: 00:13
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Just make it a worker instead....
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August 19, 2002, 18:51
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#51
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King
Local Time: 07:13
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Then the unhappiness jumps to the nearest city (annoying if you've captured a heavily pop-rushed city and try to disband it).
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August 20, 2002, 04:03
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#52
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Deity
Local Time: 07:13
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Yes, there is no way to continuously pop rush from one city, until you have lots and lots of luxuries. By that time pop-rushing is not so desirable. This is a good thing though, because with the early versions despotism was way too powerful.
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August 23, 2002, 10:40
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#53
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Just another peon
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I have to laugh. The first game I played at Deity, I rushed to monarchy just to get out of Despotism. After a couple of turns I said, what the **** and went back to despotism. My first (and by no means last) clue that the game was somewhat flawed.
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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August 23, 2002, 10:46
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#54
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Deity
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To be fair it's not like it was..........despotism blows, like it should. I think Monarchy should be a bit better early on though. A neat way would be to increase the number of free units per town, because support costs more in monarchy till your cities are greater than size 6.
Most games I go despotism - rep; even on deity it is viable. If you aren't religious the anarchy is downright mean.
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August 23, 2002, 10:58
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#55
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Just another peon
Local Time: 01:13
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But since I thought it should be bad, I assumed monarchy would be much better
Yes, it was the support cost early that caught me. And yes anarchy sucks.
Rich
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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August 23, 2002, 11:14
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#56
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Warlord
Local Time: 01:13
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Join Date: Jul 2002
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Quote:
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haha.. such newbs, all of you. your rush tactics will fail miserably and lose you the rest of the game against an intelligent opponent.
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An intelligent opponent such as yourself? You're the ****ing newb. You couldn't do **** in civ2 without massively cheating. You ****ing suck at civ2. Amazing how you went so long without losing and now that you stopped cheating you've gone so long without winning. You should really just keep your ****ing mouth shut.
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August 23, 2002, 11:26
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#57
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Just another peon
Local Time: 01:13
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Popcorn, peanuts, beer.
It might be possible to make the same point without using quite so many *****
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The OT at APOLYTON is like watching the Special Olympics. Certain people try so hard to debate despite their handicaps.
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August 23, 2002, 14:43
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#58
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Warlord
Local Time: 06:13
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dont make me laugh! oh wait, too late
"Amazing how you went so long without losing and now that you stopped cheating you've gone so long without winning."
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If by 'you' you mean yourself, then you are correct. Because as I remember it, you are the one that can't win, not I. And as for being a newb, that's all you. Your civ3 tactics from what I've read are rudimentary at best and wouldn't last you 2000 years against a real player.
__________________
"Why should I fear death? If I am, death is not. If death is, I am not. Why should I fear that which can only exist when I do not?"
- Epicurus
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August 23, 2002, 19:17
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#59
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Warlord
Local Time: 01:13
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Join Date: Jul 2002
Location: The Sunshine State, where else?
Posts: 223
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Who the **** are you to talk to me? The only games you have ever won against me were when you took my capital in like 3500BC. Who the **** have you beaten without cheating? You aren't ****. You don't even have a ****ing right to even talk. And I haven't played civ2 in like 4 months so I don't know what the **** you're talking about. 52-4 my ass. If you have any legacy at all it's that you proved anything can be done through hex editing.
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August 23, 2002, 20:50
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#60
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Warlord
Local Time: 06:13
Local Date: November 1, 2010
Join Date: Feb 2001
Location: in your mouth
Posts: 159
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Who the **** have you beaten without cheating?
_____________________________________________
theburg
jhorsburgh
goodyhut
king maximus
upinflames
kaak
moker guy
wise soun
samson
phatman
mrbigdogpete
simonrobinson
thunder
epyx
phagocitus
fugazi4626
warriorsoflight
methamphetamine
hawkhunter
martinms600
travisjervey
anvil
caveat emptor
galactuslives
booze master
hueristic
asteiozos
general maximus
jes
drfell
esmailian
a-team
bravelaker
redbaren4
spartan
and yes, even you dip#%#@
for you see, while i had the power to hex edit, i didn't need to since i was far superior to you and all of those mentioned above in every way. i took pride in my gameleague history, and never hex editted once during an official game. so go take your jealous ravings back to your PC and learn how to play civ3 since you clearly need some work. i'll be right here when you think of a witty comeback.
__________________
"Why should I fear death? If I am, death is not. If death is, I am not. Why should I fear that which can only exist when I do not?"
- Epicurus
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