August 17, 2002, 10:53
|
#1
|
Chieftain
Local Time: 06:15
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 77
|
Feats of wonders
Does any list of these exist?
If not please post the ones you know and what they do here...
|
|
|
|
August 17, 2002, 11:24
|
#2
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
- First player to research:
- Concrete: +5% production - 15 turns
- Gunpowder: Reduce effect of city walls 5% - 25 turns
- Mass Production: +5% production - 15 turns
- Computers: +5% science- 15 turns
- Robotics: +5% production - 15 turns
- Life Extension: +2 happiness - 15 turns
- Have built:
- 8 theatres: +5 happiness - 15 turns
- 10 brockerages: +10% commerce - 20 turns
- 12 computer centres: +10% science - 25 turns
- 15 televisions: +5 happiness - 25 turns
- 20 orbital labs: +10% science - 25 turns
- First to sail all the way around the world: Boat Movement + 1 - 25 turns
- First to destroy another civ: Increase hit points by 1 - 25 turns
- First to recapture on of your cities: +1 happiness - 10 turns
As detailed in feats.txt
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Last edited by Immortal Wombat; August 17, 2002 at 11:30.
|
|
|
|
August 18, 2002, 15:07
|
#3
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
I dont think I ever got the concrete feat, but then +5% production wouldnt make much difference in small cities at that time anyway.
Good idea the feats, shame there wasnt more earlier ones.
Is there a limit to how many feats you can specify in adding anymore?
|
|
|
|
August 18, 2002, 15:34
|
#4
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
You can add more I think, and you can easily make their effects, but their cause has to be SLICable, because the in-game ones are hard-coded.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
August 18, 2002, 15:52
|
#5
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
OK ill save the frenzy of slic questions. Changing the late game ones is ample.
|
|
|
|
August 18, 2002, 15:58
|
#6
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
Any ideas for feats not related to number of certain buildings or first-to-advances?
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
August 18, 2002, 16:10
|
#7
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
Hmm never really given it much thought on different types. Just i wouldve prefered more early feats, that i got challeged by the ai to win.
First thing that springs to mind, a certain amount of trade routes brings a rise is commerce or extra gold from trade.
|
|
|
|
August 18, 2002, 16:21
|
#8
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
Or maybe a Wonder itself being a feat of wonder. Completing certain parts of a wonder, say the Great Wall. Each city builds different parts so when all the various parts are completed in each city it triggers the feat "The Great Wall Feat", bringing some kind of bonus that i havent thought of yet. And maybe a wonder that isnt already in the game.
Making it a much more empire-wide effort. I wouldnt know how the ai would handle it though.
|
|
|
|
August 20, 2002, 19:39
|
#9
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
|
How about a feat for
+ Having ur military twice as big as any other nations
+ First to hav five trade routes or more ? (as mentioned by Maquiladora)
+ For reaching certain eras before any other civ (eg first to reach Modern era)
+ First civ to offer+recieve successfuly obtain and alliance with another civ.
SMIFFGIG
|
|
|
|
August 20, 2002, 21:03
|
#10
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
I havent often seen the AI make alliances with other AI, so that might be easy pickings for the human.
Maybe even negative feats, like the first nation to have a city revolt it would receive nationwide -1 happiness for 10 turns  maybe not.
Its hard to find new feats that the AI would have an equal chance at.
|
|
|
|
August 21, 2002, 07:20
|
#11
|
Deity
Local Time: 08:15
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
|
Feats (as well as regular wonders) are actually a bad thing: they give civs who are already doing well enough to achieve a feat a bonus. This makes the rich richer and the poor poorer. Of course they're fun to have, so abolishing them altogether isn't a great idea either but IMHO there shouldn't be too many and the effects should be weak and temporary. I like the idea of negative feats, it's been brought up before (by Harlan IIRC) but not as Maq suggests it: when you're the first to research gunpowder, enemy cities temporarily get a bonus in defense (rather than a penalty). This idea I like: the rich get poorer and the poor get richer...
|
|
|
|
August 21, 2002, 09:13
|
#12
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
|
The example Harlan gave, I think, was the first person to research industrialisation received less of a production bonus from his factories, because they would be less efficient, and did not have the examples of others to work from.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
|
|
|
|
August 21, 2002, 10:11
|
#13
|
Prince
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
|
Feats of wonders along those lines i think would be very good
Its a feat of wonder only with a bad side-effect
|
|
|
|
August 21, 2002, 12:07
|
#14
|
Emperor
Local Time: 07:15
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
|
I like the idea opposite gunpowder feat. Either build a load of infantrymen now and attack against at most their pikemen, or wait for the feat effect to wear off and by that time others would have gunpowder too.
The main reason wonders were suggested banned in MP, makes the leader stronger.
All positive excesses should recieve negative effects, except for the AI. I dont mind it cheating. As long as it doesnt rely on it.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 02:15.
|
|