August 17, 2002, 22:27
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#1
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Warlord
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
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naming elite units and leaders
ive noticed something and was hoping to see if anyone else had seen this too
i have plenty of elite infantry units and i start a war, i get a GL and it asks me to rename my unit. i dont care about the renaming thing so i leave it as infantry (default) and i go and use my leader. i find that no other infantry units seem to be able to create leaders now. i try many,many elite infantry battles but nothing but i do get one using a elite cavalry.
my question is do i have to give my *unit a new name to be able to generate more leaders with that type of unit?
when i got tanks i named my * units tank1,tank2, and got plenty of leaders .
i think that if a unit is renamed a default name, its not going to be able to generate any more units that would have the same default name.
if this is true then be sure to name your * units something other than the default if you want more leaders from than type of unit
if its not true then i had a terrible streak of luck one night with 40+ elite infantry
thx
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August 18, 2002, 01:24
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#2
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King
Local Time: 23:17
Local Date: October 31, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Pure luck (bad) for you. Renaming should not affect your chances of generating a GL. I have gotten GLs, chosen to not rename the unit, and still generated GLs from the same type of unit (i.e., I have received two GLs from different horsemen, and teo GLs from different knights - chosing not to rename the initial GL-producing unit in each case).
I've had bad streaks as well- painful.
Catt
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August 18, 2002, 02:57
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#3
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 139
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Re: naming elite units and leaders
Quote:
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Originally posted by reefer addict
if its not true then i had a terrible streak of luck one night with 40+ elite infantry
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As Catt says: bad luck. But remember the any unit with an asterisk * cannot generate a GL. Also make sure you build the Heroic Epic small wonder. That changes your GL generation odds to 1/12 (that does not mean that in 12 turns you'll get a GL).
The name is just a fluff thing. It has not real meaning and no affect. But do pay attention to that asterisk!
Oh, and also, you'll never gen a GL when fighting barbarians (Firaxis said never).
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August 18, 2002, 04:02
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#4
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Prince
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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I name mine Guards usually. Guards units are elite in many countries throughout history.
If I'm in Monarchy I name the 2nd Royal Guards, 4th Royal Guards, 6th Royal Guards, etc.
If I'm a republic, 2nd Republican Guards, 4th Republican Guards, etc.
If Democracy or Communism, I name them just Guards. 1st Guards, 3rd Guards, etc.
This should fix all your problems!
If your german and raze cities alot you can name them 1st eintzengruppen, 2nd eintzengruppen, 3rd eintzengruppen..
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August 18, 2002, 07:34
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#5
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Warlord
Local Time: 16:17
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
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Quote:
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Originally posted by Artifex
I name mine Guards usually. Guards units are elite in many countries throughout history.
If I'm in Monarchy I name the 2nd Royal Guards, 4th Royal Guards, 6th Royal Guards, etc.
If I'm a republic, 2nd Republican Guards, 4th Republican Guards, etc.
If Democracy or Communism, I name them just Guards. 1st Guards, 3rd Guards, etc.
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Geez - so I suppose you dont ever use elite units for attacking?
Sometimes I wonder if the 'bad spells' Catt mentioned are simply random chance or a secret part of the program  Maybe Im being paranoid...
__________________
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
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August 18, 2002, 07:37
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#6
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Deity
Local Time: 07:17
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Germans own my soul.
Posts: 14,861
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As I'm not really a militaristic player and I've only played one game since the new patch, I haven't come across this naming feature yet, sounds interesting
__________________
Speaking of Erith:
"It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith
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August 18, 2002, 07:41
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#7
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King
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
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Quote:
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Originally posted by Catt
Pure luck (bad) for you. Renaming should not affect your chances of generating a GL. I have gotten GLs, chosen to not rename the unit, and still generated GLs from the same type of unit (i.e., I have received two GLs from different horsemen, and teo GLs from different knights - chosing not to rename the initial GL-producing unit in each case).
I've had bad streaks as well- painful.
Catt
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hang on, the whole point behind naming units was so that you;d know which units had generated leaders, and they're supposed to be able to generate a Great Leader more than once!
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August 18, 2002, 07:51
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#8
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
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Utterly useless, IMHO
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August 18, 2002, 07:55
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#9
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Warlord
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: drifting across the sands of time....
Posts: 242
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Quote:
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Originally posted by zulu9812
hang on, the whole point behind naming units was so that you;d know which units had generated leaders, and they're supposed to be able to generate a Great Leader more than once!
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Only if you upgrade 'em and reset the elite/GL counter.
You're able to name them so you know which elite units have generated GLs so you *don't* use them to mop up fragile units to try to generate another GL.
That's why named elite Legions make perfect army additions!
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August 18, 2002, 11:04
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#10
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Warlord
Local Time: 08:17
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 186
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Can we generate a GL from an army  .
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August 18, 2002, 11:21
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#11
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Deity
Local Time: 08:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by SABRA
Can we generate a GL from an army .
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no, doesn't work!!!!!!
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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August 18, 2002, 11:47
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#12
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Emperor
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by zulu9812
hang on, the whole point behind naming units was so that you;d know which units had generated leaders, and they're supposed to be able to generate a Great Leader more than once!
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No, you have it wrong. Once a unit has generated a Leader, it will never be able create another one. That's why they added the naming feature, so you'd know.
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August 18, 2002, 11:51
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#13
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Emperor
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
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Quote:
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Originally posted by candybo
Utterly useless, IMHO
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If they added some way of giving these units a hotkey, then they'd be onto something. Just put a named unit in charge of a particular theatre, and with a keystroke you could find instantly your way to it's location. Maybe use the number keys, so you could have 10 altogether.
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August 18, 2002, 12:01
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#14
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Deity
Local Time: 08:17
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by zulu9812
hang on, the whole point behind naming units was so that you;d know which units had generated leaders, and they're supposed to be able to generate a Great Leader more than once!
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Quote:
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No, you have it wrong. Once a unit has generated a Leader, it will never be able create another one. That's why they added the naming feature, so you'd know.
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your unit can generate a new GL IF you have upgraded it after the first GL was created.
( so this does mean, that for example: a swordsman is only able to create ONE GL. )
Edit: Quotes were off
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
Last edited by alva; August 19, 2002 at 10:20.
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August 18, 2002, 13:27
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#15
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Chieftain
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Europe
Posts: 30
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upgrade?
can I upgrade units in armies? I had an army of riders until the modern times, too bad, some tank ate them for breakfast ;-)
__________________
et tu, brutus?
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August 18, 2002, 13:54
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#16
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Emperor
Local Time: 07:17
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
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Re: upgrade?
Quote:
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Originally posted by GrendelS
can I upgrade units in armies? I had an army of riders until the modern times, too bad, some tank ate them for breakfast ;-)
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Nope, you can't. Once you add a unit into an army, it cannot be taken out, nor upgraded.
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August 18, 2002, 17:03
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#17
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 139
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Ok, pay attention people.
As I said, the name is fluff. It doesn't mean anything. It's decorative only. (yes it would be great if you could name any unit and if you could then zoom to a named unit, but you can't [at least as of 1.29]).
Pay attention to the asterisk!!!. The asterisk means the unit has generated a Great Leader and cannot generate another (until/unless it's upgraded). If there is no asterisk then that unit can gen a GL. If there is an asterisk then it can not.
If you upgrade a named unit it will keep it's name, but the asterisk will go away. Thus if you upgrade a unit it may then generate another Great Leader (even though the previous incarnation of that unit already generated one).
Again, the asterisk goes away when you upgrade the unit (but the name does not which is why you should consider the name decoration only).
As was said above by Alva, a (unmod'ed) Swordsman which has gen'ed a GL will never gen another GL. Why? Because it will have an asterisk, and it can't be upgraded.
Another example: An elite Archer wins a battle, and gen's a GL. The unit gets an asterisk, and is illustriously named: "1st King's Archers". Later you learn Invention, and you upgrade your archer to a Longbowman. What does the unit look like? It has no asterisk, and it has the name "1st King's Archers" (yes, it stays "Archers" because you gave it the name Archers, and you can't rename it until it gen's another GL [and yes that is confusing so choose your names carefully - in this case your Longbowman will have no indication that it's a Longbowman other than the unit icon]). Once that Longbowman gets elite it may then gen another GL. After that it will never gen another GL since you can't upgrade Longbowmen.
Other comments:
No, an army will never gen a GL (though units in armies can get promotions all the way to elite), nor can you gen a GL fighting against barbarians. Vondrack is correct about neither unloading nor upgrading units in armies. Any comments to the contrary are referring to bugs in pre-1.29 versions of the game.
Last edited by RedBird; August 19, 2002 at 01:53.
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August 18, 2002, 19:58
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#18
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Prince
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
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Thanks for the clairification
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August 18, 2002, 21:24
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#19
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King
Local Time: 01:17
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
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Firaxis should allow you to get GL with an Army in either PLW or the next patch.
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August 18, 2002, 22:10
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#20
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Emperor
Local Time: 23:17
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Originally posted by Sheik
Firaxis should allow you to get GL with an Army in either PTW or the next patch.
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Since armies are so much more likely to not lose in combat, that would make it too easy.
(With apologies to those who cannot seem to get any GL's)
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August 19, 2002, 02:42
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#21
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Warlord
Local Time: 08:17
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Helsinki, Finland
Posts: 245
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Maybe a bit off-topic, but is it possible to have more than one Great Leader at once? Will I have to use my current Great Leader for and army or a rush-job before I can get another one?
The Military Advisor screen says, IIRC, "Available Leader", not "Available Leaders".
I want another Leader, but I don't want to use my existing one to build an Airport! (and I can build armies myself)
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August 19, 2002, 03:03
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#22
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Warlord
Local Time: 06:17
Local Date: November 1, 2010
Join Date: Nov 2001
Location: drifting across the sands of time....
Posts: 242
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Quote:
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Originally posted by mwaf
Maybe a bit off-topic, but is it possible to have more than one Great Leader at once? Will I have to use my current Great Leader for and army or a rush-job before I can get another one?
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Sadly, no and yes.
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August 19, 2002, 04:31
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#23
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 139
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Quote:
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Originally posted by Barchan
Sadly, no and yes.
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mwaf, just to make sure you know which question Barchan's "no" goes to...
You can only have one leader at a time. The Leader box is kind of like a bit-switch. There's a leader or there isn't. Never more than one.
When I'm looking to get a leader I check three things.
1) is my unit elite (I want a yes to this question)
2) does my unit have an asterisk (I want a no)
3) do I currently have a leader (I want a no)
Last edited by RedBird; August 19, 2002 at 04:39.
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August 19, 2002, 12:08
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#24
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Deity
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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reefer addict,
There is one other factor in this equation I didn't see mentioned: the leader generation chance is halved for defenders. So if your elite infantry were primarily winning defensive battles, the chances of getting a leader were 1/32 (or 1/24 with the HE).
I love the naming feature. I like having the King's Bowmen, the Companions, the Praetorian Guards, etc. running around.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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August 19, 2002, 12:20
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#25
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Warlord
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Sep 2001
Location: oregon
Posts: 109
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i had this happen while on the attack with elite infantry that had not already produced a leader.
it sounds to me like it was a string of terrible luck and not in the programming.
but i will name all my * units from now on just to be sure because i had atleast 80 fights and no leaders after going with the default name, but i got the usual amount of leaders with othere types of units that were renamed after generating leaders.
and i do know how leaders generation works, no more than one if it has made a leader, must not possess a leader and * units wont create any.
thx all
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August 19, 2002, 14:49
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#26
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Warlord
Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 139
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Quote:
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Originally posted by Arrian
There is one other factor in this equation I didn't see mentioned: the leader generation chance is halved for defenders. So if your elite infantry were primarily winning defensive battles, the chances of getting a leader were 1/32 (or 1/24 with the HE).
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Ah, interesting Arrian. I've been studying this leader & army business for a while now, and I didn't know that (though it does fit my experience). Where'd you get that tidbit?
reefer addict,
I can't remember if we've already asked you this, but do you have a .SAV file from just before this string of bad luck?
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August 19, 2002, 15:06
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#27
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Deity
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Redbird,
It was posted by one of the Firaxis guys. I don't remember exactly where, though. I'm pretty sure it was in the strategy forum... we had a lot of discussion about Great Leader generation. I'm sure about the info, though, this isn't a "I think I saw somebody say..."
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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August 19, 2002, 15:21
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#28
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Chieftain
Local Time: 22:17
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Vancouver, BC
Posts: 63
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I remember back in the early days of my current game, AZZKIKKA and HorseyDude. Next game I'll go with more historical names...
Also I noticed that AZZKIKKA, my Swordsman did better in battle than most swordsman. Does a unit become more uber when it creates a leader?
The other problem I have is being dry of leaders, Im sending Elite Cavalry up against elite Riflemen, fortified in cities upwards of size 12. I expect that if my Cavalry survives this he should have a GL! For the entire war so far I havent gotten one, and it was the reason I started the war!
__________________
TWO FISTED MONKEY STYLE ATTACK!
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August 19, 2002, 16:08
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#29
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Deity
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Jul 2001
Location: Kneel before Grog!
Posts: 17,978
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Fighter,
First, an elite unit that spawns a leader doesn't get any bonuses - it will fight like any other elite unit.
Second, I think most of us would agree that throwing elite Cavalry at elite riflemen in cities is a BAD IDEA. This is a waste of your elites. Baby them! Lead with your veterans, and save your elites for battles you are pretty sure you will win (there is no "guaranteed win" in CivIII combat). The difficulty of a battle has no bearing whatsoever on leader generation. Therefore, using an elite cavalry on a 1hp longbowman will give you the same chance of a leader as attacking that fortified rifleman in the enemy's capitol city.
-Arrian
__________________
grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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August 19, 2002, 19:02
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#30
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Emperor
Local Time: 02:17
Local Date: November 1, 2010
Join Date: Apr 2002
Location: The warmonger formerly known as rpodos. Gathering Storm!
Posts: 8,907
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Quote:
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Originally posted by RedBird
Ah, interesting Arrian. I've been studying this leader & army business for a while now, and I didn't know that (though it does fit my experience). Where'd you get that tidbit?
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When the news came out that an elite could only create on GL prior to an upgrade, we sorta went nuts on Firaxis asking for clarification... I forget, but either Soren or Mike B. responded, and gave the dope on how it all works (including fiinal confirmation that Armies could not do so... boo hoo  ) I think it was also out of that discussion that they came up with the * and naming.
__________________
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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