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Old August 18, 2002, 03:27   #1
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Minister's plans for the next 5 turns: circa 430 BC
The latest report:510
Establish Embassy in Germany
Establish Embassy in Englands
Got ROP with Persia and they gave us 33 gold

490
Worker stack Ne-E of Timline road
Worker in Gaia goto's tyle E-NE of Greek Mycenae
Mempis renamed to Loveshack
Thebes renamed to Napoleton
two workers south of Geofront rode
four workers south of Geofront move N
Galleys move E-NE-N
Swordsmen stack moves NW
Worker to be built in Gaia

470
Reports indicate Persia has built Pyramids
two workers S of Geofront move SW SW
all workers in Geofront move N
workers north of Termina road
Worker in Seeburg moves S
Galleys move NE-NE-E
Swordsmen move NW

450
worker in Timeline moves NE-E
Workers near Ubergorsk clear jungle
galleys move SE-SE-E
Swordsmen stack fortify outside of France's border.
Worker near Mycenae roads

430
Spearman in Tassagrad moves to Termina
Spearman in Apolyton moves to Termina
Workers between Gaia and Timeline move NE
Galleys fill up and move W NW NW
turnthread ended both because a good 4 turns where finnished, and because certain units/cities needed orders
HURRAH FOR THE SECOND TERM GOVERNMENT!

All ministers please reply with you orders for the next five turns. Next chat time is yet to be determined, but we can still lay down a plan. This thread is open to public opinion as well
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Old August 18, 2002, 06:09   #2
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Public Works plans
This should adequately cover the next few turns! Hopefully my pending vacation won't cause too much of a problem. I should still be able to keep in touch though!

Current Plans for 430 BC:

Termina - Workers N of Termina will complete road in 3 turns. edit: After completion, continue building road NW toward Chartres. Since jungle greatly inhibits unit movement, we should be able to see enemy forces approach us without the threat of losing our workers. If you see workers, please return to Termina.

Gaia - Worker stack currently W, S of Gaia. Build a road on current tile. After completion, move stack towards Timeline. Clear jungle NE of Timeline.

Ubergorsk - Worker stack N, NE currently clearing jungle. After jungle is cleared, build road. After road is build, mine Iron.

Geofront - Worker Stack N currently building road. After road is completed, clear jungle on this tile, then continue building road towards Napoleton.

Seeberg - Worker S building road. After completion, move SW and build road toward Gaia.

Del Monte - Worker S, SW building road to Greece. After completion, move E of Del Monte and mine grassland with shield.

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Old August 18, 2002, 10:29   #3
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I'm sorry if I'm misunderstanding the last sentence in UnOrthOdOx's post but aren't we having turnthreads instead now?
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Old August 18, 2002, 10:33   #4
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Shiber - turnthreads are now the norm, but why should this stop us continuing to have chats where we can? All a turnthread does is report the moves to be made, and what actually happens will be posted in the report thread. What's to stop me or UnOrthO from having a chat whilst carrying out these orders? It will hopefully not be necessary to have a chat, but why prohibit them? With luck we can even find a time that suits most people still. AAMOF, the chats (when they happen) may be at nearly the same times as before, just on different days ('cause I could make tthe previous times, just not on those two particular days).

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Old August 18, 2002, 10:41   #5
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That explains it. Thanks MWIA.
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Old August 18, 2002, 11:08   #6
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A good plan
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Old August 18, 2002, 11:23   #7
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my plans havent changed. see the link:

http://apolyton.net/forums/showthrea...threadid=58428

note: the archerstack in Timeline should leave this turn, BEFORE you end it. thanks
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Old August 19, 2002, 06:54   #8
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Come now all you new ministers, let's see your plans. I know most of you have them ready.
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Old August 19, 2002, 07:46   #9
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Godking has posted his orders here : http://apolyton.net/forums/showthrea...threadid=59283
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Old August 19, 2002, 12:23   #10
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Spiffor,

Thanks, ya beat me to it. So far none of the regional administrators has switched anything in the post to date. If so I will keep all informed.

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Old August 19, 2002, 12:59   #11
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When will the actual turns be played, just so I can be around incase something comes up.
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Old August 19, 2002, 13:04   #12
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I apologize Aggie, I need to add you to my list as you are now a deputy. We are doing a turnthread this time just to get it done ASAP. We expect to do it tomorrow or wed depending on when all orders are recieved. We will conference with all ministers on when they can do chats, and even IF they want to do chats or remain in threads. I'm a bit busy updating the Directory thread to do much else right now. That will slow down when it is finished, and I can start assisting the Boss with the other things.
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Old August 19, 2002, 13:23   #13
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Thanks for the quick reply, I see you are a raiders fan. I finally have a team to cheer for here after 7 years.
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Old August 19, 2002, 14:10   #14
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...The Texans? I wouldn't mind seeing them do good. What devision are they in, anyway. They messed me all up when they changed those.
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Old August 19, 2002, 14:49   #15
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Quote:
Originally posted by UnOrthOdOx
...The Texans? I wouldn't mind seeing them do good. What devision are they in, anyway. They messed me all up when they changed those.
While this is definately off topic, I couldn't help but respond.

Texans are in the AFC South with Jacksonville, Tennessee, and Indianapolis.

Their QB, David Carr, was THE MAN at Fresno State Univ. about 15 miles from where I live in central Cal. All of us around here have become huge Texan fans as a result.

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Old August 19, 2002, 15:12   #16
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As the taking of the french cities is imminent, I will need to post the build orders. Yet without knowing the specifics, this will be most difficult. I compleatly rely on the judgement of our leader, so I will offer the following general ideas:

Feel free to pop rush a temple, barracks, city wall or spearmen. Defence against counterattack is the number one priority, followed by flipping defence. I would reduce the risk of uprising by poping out a couple of workers or a settler and moving the pop to one of our american cities - dell montie would be good. The smaller the city, the less garrison it will need to keep them in order and the harder to have a flip. Temples are good in that once we start producing culture, the less likely a flip will occure. So once we have the land secured militarily, change to temples all around.

Once we have a little culture (first expansion) we can focus on domestic concerns (graineries and such), as the cities should be happily under our influence by then.

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Old August 19, 2002, 15:51   #17
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Current Foreign policy can be found here:

Foreign Ministry Office -- Term III

I will update this post when more specific turn orders come in. I'm waiting for a finalized map trading plan and awaiting any suggestions for tech sales.

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Old August 19, 2002, 17:37   #18
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As of now I am following Project lain for research since a new plan hasn't been discussed enough, plus it is doubtful my plans will matter in the next 5 turns.

Buy Feudalism and Monotheism if at all possible.

If Feudalism is bought switch to Monotheism. If Monotheism is bought switch to Chivalry.
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Old August 19, 2002, 17:39   #19
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Oh yes....

All tech and map trading is approved.
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Old August 19, 2002, 18:06   #20
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Godking I thought a newly liberated city was under the control of the smc(or in this case his deputy). Still I go with the same thing as you pretty much, build temple then we play it by need. You do bring up a good point, I was wondering how many need to stay in paris to prevent flip. On average we'll lose 2/3 units in the attack on paris. so we'll have about 5 swordsmen left. Probably 3 will stay in paris after attack. Also these will help crush resistance. Of course the average means nothing so I'll wait till we actually win to make these estimates.
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Old August 19, 2002, 18:46   #21
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How do people feel about starving some of the citizens in Paris it is a 6 pop and may have alot of resistors?

Although the pop would be good for rushing.
Dare we leave 3 swordsmen against a large no. of resistors?
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Old August 19, 2002, 19:08   #22
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I will wait to give specific orders about occupied cities until I actually see how things turns out since variables like losses,resistors, enemy troops can't really be forecasted with enough accuracy. One thing to remember is that when we take it, it will fall to size 5 and might be smaller if they pop rush.
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Old August 19, 2002, 21:05   #23
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Can I request that some workers start hacking jungle
prefebably in:

Seeberg
Napolyton
geofront
Ubergorsk
Loveshack
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Old August 19, 2002, 21:21   #24
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You can find all of the relevant information about my 5 Turn plan here. I would appreciate it if this thread were topped as well, so that people could look at it and for it not to disappear.

Any questions about the 5 Turn plan can be posted on my Economic Forum Thread here.
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Old August 20, 2002, 00:28   #25
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When will the turnthread be held ?
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Old August 20, 2002, 00:40   #26
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Foreign Ministry Turnthread orders:

The following plans are the revised FAM plans based on suggestions of Shiber

Trade WM for WM with Babylon.
Sell Iriquois Currency for 25 and their WM.
Trade our WM for Germany's WM. Pay if necessary but only if cost < 5.
Sell TM to Greece for WM + 4g (we pay).

(note: Germany will not receive knowledge of Greek recent island developments. We sell it to them next turn.)

Sell WM to Rome for at least 8 gold,
Sell WM to America for at least 4 gold.
Sell WM to Aztecs for at least 7 gold.
Sell WM to Iroquois for at least 11 gold.
Sell WM to France for at least 7 gold.
Sell WM to England for at least 7 gold.
Sell WM to Russia for at least 7 gold.
Sell WM to Persia for at least 6 gold

Next turn (and subseq. turns)
Sell WM to Germany for at least 4 gold, check to make sure Germany has money to afford the map. If they don't, give them a turn or two to come up with it.

To Do When appropriate.
Establish Embassy in France prior to invasion. Post city view.
Declare war on France prior to invasion, but post embassy.


these are the old plans. Disregard
Turn One:
Trade WM for WM with Babylon.
Sell WM to Germany for 5 gold.
Sell TM to Greece for WM + 4g (we pay).
then...
Sell WM to Rome for at least 8 gold,
Sell WM to America for at least 4 gold.
Sell WM to Aztecs for at least 7 gold.
Sell WM to Iroquois for at least 11 gold.
Sell WM to France for at least 7 gold.
Sell WM to England for at least 7 gold.
Sell WM to Russia for at least 7 gold.
Sell WM to Persia for at least 6 gold.

Turn Two:
Sell WM to Germany if they offer 4+. If not, wait a turn.
See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.

Turn Three:
Sell WM to Germany if they offer 4+. Etc.
See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.


Turn Four:
See how much Iriquios will offer for Currency. If they offer all of their money, don't take it.

Turn Five:
See how much Iriquios will offer for Currency. If they offer all of their money, don't take it. Etc.

--Togas
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Old August 20, 2002, 12:08   #27
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Here are my orders
http://apolyton.net/forums/showthrea...threadid=59458
I will always update the first post with current orders.
The other orders(ones for french invasion force) are in ubers thread
http://apolyton.net/forums/showthrea...threadid=58428
If it would be easier I could repost the specifics here if you like or I can leave it in this format.
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Old August 20, 2002, 12:18   #28
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I checked and all of the links that I set up were good. I was a little worried for a while, but they all work.
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Old August 20, 2002, 14:21   #29
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Imperial Expansion Ministry plans
Sorry these plans are a bit late but here they are:

Uber Isle as soon as galleys are ready

City site 1: NE, NE, NE, NE, NW of Napoleton

City site 2a: W, W, W, N of Del Monte

City site 2b (reserve): NE, NE, NE, NE of Del Monte

For those of you who want a pretty picture click below:
http://www.geocities.com/willb5001/430bc.jpg
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Old August 20, 2002, 16:49   #30
Aggie
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Local Time: 01:17
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
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Could I request that at least a few cities start on Horseman so we do have a few mobile units. I know it is probably too late for the french campaign, but they do have a purpose. I would like a 5 horse rapid deployment force, this could ensure our safety for generations(with the available upgrade to knights and calvary). Remember the best defense is a good offense. Also we will need at least one more spearman to escort the settler to uber island.
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