August 18, 2002, 17:07
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#1
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Prince
Local Time: 06:19
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 437
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What's the deal
What's going on here? I was playing CTP2 Cradle mod and the Assyrians attacked me and took a city. One the next turn I retook the city and destroyed their army.
When I went to call up my troop reserves, every unit in all cities, in the entire army, had taken some points of damage (all the same amount) they were all at 3/4 power. This held true for units that had been fortified in cities for hundreds of years and had never moved or been attacked!
Did I miss some plague message or what?
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August 18, 2002, 17:24
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#2
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Emperor
Local Time: 07:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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That sounds like u lowered the military readiness setting.
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August 18, 2002, 21:36
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#3
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Prince
Local Time: 06:19
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 437
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Quote:
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Originally posted by Maquiladora
That sounds like u lowered the military readiness setting.
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Oh, that's it. I was wondering what those sliders did. I got distrated by the war and for got I had done that. Thanks!
But, why would you ever lower the setting? Does it save you money?
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August 18, 2002, 23:33
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#4
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King
Local Time: 03:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Saves production. As you can see in the military advisor if you compare the military upkeep before and after the change (in cradle the change may take many turns).
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; August 18, 2002 at 23:55.
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August 19, 2002, 08:54
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#5
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Emperor
Local Time: 01:19
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).
Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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August 19, 2002, 12:25
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#6
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King
Local Time: 23:19
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Berkeley
Posts: 1,375
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Quote:
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Originally posted by hexagonian
One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).
Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
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that tight yo
i love it
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August 19, 2002, 14:44
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#7
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Prince
Local Time: 06:19
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 437
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Quote:
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Originally posted by hexagonian
One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).
Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
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Yes, I love that feature, it makes it much more realistic and gives forts and shipyards much graeter use. it took me a while to figure it out though, but I am glad its there.
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August 19, 2002, 22:38
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#8
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Prince
Local Time: 06:19
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 437
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BTW HEx, which files controls these values?
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August 19, 2002, 23:08
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#9
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Emperor
Local Time: 01:19
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
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(CRA_)const.txt (for Cradle)
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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August 30, 2002, 13:36
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#10
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Prince
Local Time: 06:19
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 437
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Quote:
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Originally posted by hexagonian
(CRA_)const.txt (for Cradle)
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I forgot to say Thanks.
Thanks, Hex
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