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Old August 18, 2002, 17:07   #1
ahenobarb
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What's the deal
What's going on here? I was playing CTP2 Cradle mod and the Assyrians attacked me and took a city. One the next turn I retook the city and destroyed their army.

When I went to call up my troop reserves, every unit in all cities, in the entire army, had taken some points of damage (all the same amount) they were all at 3/4 power. This held true for units that had been fortified in cities for hundreds of years and had never moved or been attacked!

Did I miss some plague message or what?
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Old August 18, 2002, 17:24   #2
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That sounds like u lowered the military readiness setting.
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Old August 18, 2002, 21:36   #3
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Quote:
Originally posted by Maquiladora
That sounds like u lowered the military readiness setting.
Oh, that's it. I was wondering what those sliders did. I got distrated by the war and for got I had done that. Thanks!

But, why would you ever lower the setting? Does it save you money?
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Old August 18, 2002, 23:33   #4
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Saves production. As you can see in the military advisor if you compare the military upkeep before and after the change (in cradle the change may take many turns).
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Old August 19, 2002, 08:54   #5
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One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
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Old August 19, 2002, 12:25   #6
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Quote:
Originally posted by hexagonian
One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
that tight yo

i love it
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Old August 19, 2002, 14:44   #7
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Quote:
Originally posted by hexagonian
One thing to note in Cradle is that heal rates are greatly slowed down in cities (from 100% to 5%) and are completely gone out in the fields. (this is intended, BTW).

Forts and Shipyards will heal a unit at a 100% rate, making those tile improvements very important.
Yes, I love that feature, it makes it much more realistic and gives forts and shipyards much graeter use. it took me a while to figure it out though, but I am glad its there.
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Old August 19, 2002, 22:38   #8
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BTW HEx, which files controls these values?
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Old August 19, 2002, 23:08   #9
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(CRA_)const.txt (for Cradle)
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Old August 30, 2002, 13:36   #10
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Quote:
Originally posted by hexagonian
(CRA_)const.txt (for Cradle)
I forgot to say Thanks.

Thanks, Hex
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