August 19, 2002, 04:38
|
#1
|
Prince
Local Time: 09:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Mingapulco
Posts: 688
|
Distance between civs
I think that distance between civs (see mao sizes tab at rules editor) must be enlarged. It ofthen occurs at small map with ilands that 6 civs are at one tiny island and other islands are free.
Is it good?
__________________
money sqrt evil;
My literacy level are appalling.
|
|
|
|
August 19, 2002, 04:46
|
#2
|
Emperor
Local Time: 17:20
Local Date: November 1, 2010
Join Date: Dec 2001
Location: of Melbourne, Australia
Posts: 6,851
|
I have found that if you enlarge it too much, you may end up with 6 or 7 Civs starting literally right next to you.
|
|
|
|
August 19, 2002, 05:41
|
#3
|
Emperor
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
it works fine in the editor , but dont take more then 36-48 , otherwise , ...
have a nice day
|
|
|
|
August 19, 2002, 09:00
|
#4
|
Warlord
Local Time: 16:20
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Sydney
Posts: 266
|
You do get annoyingly close to other civs sometimes. I just leave 2 civs out of the game to fix this if I want to play a builder game.
__________________
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
|
|
|
|
August 19, 2002, 11:13
|
#5
|
King
Local Time: 02:20
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
|
Quote:
|
Originally posted by panag
hi ,
it works fine in the editor , but dont take more then 36-48 , otherwise , ...
have a nice day
|
Like panag said, this works fine in the editor. You just need to be careful not to bump the Distance Between Civs too high or else there will not be enough valid starting locations. Also, I think the game tries to put civs on larger land masses; if you have really small islands on the map, the game probably doesn't even consider starting a civ on them.
__________________
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
|
|
|
|
August 19, 2002, 11:55
|
#6
|
Prince
Local Time: 09:20
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Mingapulco
Posts: 688
|
No my civ ofthen start on tiny island
__________________
money sqrt evil;
My literacy level are appalling.
|
|
|
|
August 19, 2002, 13:59
|
#7
|
Emperor
Local Time: 23:20
Local Date: October 31, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
|
Re: Distance between civs
Quote:
|
Originally posted by muxec
I think that distance between civs (see mao sizes tab at rules editor) must be enlarged. It ofthen occurs at small map with ilands that 6 civs are at one tiny island and other islands are free.
Is it good?
|
Just go to the World Sizes area in the editor, there's some numbers there you can change. I doubled it to 48 on huge maps myself, since I only play on 256 x 256. It works just fine.
|
|
|
|
August 21, 2002, 05:43
|
#8
|
Emperor
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by muxec
No my civ ofthen start on tiny island
|
hi ,
, in the editor make a map , look at the minimap , take a large portion of land and give yourself a starting place , ...
problem solved
have a nice day
|
|
|
|
August 21, 2002, 06:27
|
#9
|
Prince
Local Time: 00:20
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
|
I think it's coded somewhere in the program where civs will start and it can be changed in the editor only in a very complicated way. Think it also depends on the level you chose. Easier setting: you will be quite alone on the island and have plenty of room for expansion. Heavier one: You are surrounded by potential enemies on a small island.
__________________
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
|
|
|
|
August 21, 2002, 06:38
|
#10
|
Administrator
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
|
I always play on huge maps, with 16 civs.
it's working fine. Not too much civs near, but it's cool to have some next to me as well, to work together with. (and destroy later )
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
|
|
|
|
August 21, 2002, 06:39
|
#11
|
Emperor
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Galvatron
I think it's coded somewhere in the program where civs will start and it can be changed in the editor only in a very complicated way. Think it also depends on the level you chose. Easier setting: you will be quite alone on the island and have plenty of room for expansion. Heavier one: You are surrounded by potential enemies on a small island.
|
hi ,
its coded , but not that hard , its only logical that the distance gets greater when the map gets greater , ...
the level , it only plays a small part , ...if any , ...
if you start on a large island it can be great !
intresting to play on, the higest levels then !
have a nice day
|
|
|
|
August 21, 2002, 10:02
|
#12
|
Prince
Local Time: 01:20
Local Date: November 1, 2010
Join Date: Dec 1969
Location: London, Ontario, Canada
Posts: 657
|
On Tiny maps, Regent and Monarch level, medium land mass, I found the capitals always very close, even though later, when the map was exposed I could see they could have been much further away.
But enemy capitals were more spaced apart when I switched to games played at the high land mass setting. So if you haven't, I suggest using the highest land mass setting.
|
|
|
|
August 22, 2002, 13:13
|
#13
|
Emperor
Local Time: 08:20
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Slax
On Tiny maps, Regent and Monarch level, medium land mass, I found the capitals always very close, even though later, when the map was exposed I could see they could have been much further away.
But enemy capitals were more spaced apart when I switched to games played at the high land mass setting. So if you haven't, I suggest using the highest land mass setting.
|
hi ,
you can always change the distance in the editor
on 256 x 256 its good to have 36 , that seems to work
have a nice day
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 02:20.
|
|