February 17, 2002, 11:55
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#2
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Emperor
Local Time: 07:25
Local Date: November 1, 2010
Join Date: Dec 2000
Location: The European Union, Sweden, Lund
Posts: 3,682
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Not unless you want everyone to be crushed uterlly by them...
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No Fighting here, this is the war room!
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February 17, 2002, 11:57
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#3
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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OK, I think I'll fix that
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February 17, 2002, 14:51
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#4
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Yea you shouldn't have a Perisan or Other Greek player, the are WAY to powerful!
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February 17, 2002, 16:18
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#5
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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How come Hoplites have zero-move? Is that to reflect that they were attached to each poleis?
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February 17, 2002, 17:29
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#6
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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CAn we start??
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February 17, 2002, 18:21
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#7
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Emperor
Local Time: 07:25
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Quote:
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Originally posted by The ANZAC
How come Hoplites have zero-move? Is that to reflect that they were attached to each poleis?
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the millitias are 0 move
Hoplites that you dont invent untill way into the game can move tough...
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No Fighting here, this is the war room!
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February 17, 2002, 19:20
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#8
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Hellas Rules Beta Verision 2
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February 17, 2002, 20:16
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#9
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King
Local Time: 01:25
Local Date: November 1, 2010
Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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We need to wait for Corinth and Sparta. So hold up Soundwave.
Once we get them, then you can conquer
It's jsut funny because in the civilopedia, it syas they both have a zero move rate, while in the rules.txt it says they have 2. Anyone know why this is happening?
Last edited by The ANZAC; February 17, 2002 at 20:25.
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February 17, 2002, 21:42
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#10
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Dont worry about it, 'just play the game'
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February 17, 2002, 23:14
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#11
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Deity
Local Time: 03:25
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I'll take Sparta.
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February 18, 2002, 00:34
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#12
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King
Local Time: 01:25
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Location: The Rodina!
Posts: 2,334
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El Awrence you can start the game. Soundwave will wait when we get to Corinth. I guess start on King level and let the PBEM begin!!!!
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February 18, 2002, 00:43
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#13
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Emperor
Local Time: 16:25
Local Date: November 1, 2010
Join Date: Feb 2000
Posts: 3,057
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Quote:
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Originally posted by The ANZAC
I guess start on King level and let the PBEM begin!!!!
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Use Prince level - it's the only level that the AI dosn't cheat on
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February 18, 2002, 01:04
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#14
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Deity
Local Time: 03:25
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Join Date: Oct 2000
Location: Mola mazo!
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As directed by the council of elders, Spartan soldiers have mobilised for war! Several war bands from the east have been spotted crossing the mountains and we're repelled at a local village. The survivors have fled to the city of Prasiae and King Leonidas is leading his troops to the mountain pass to ravage the city.
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February 18, 2002, 04:53
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#15
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Yes Sir...
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February 18, 2002, 08:36
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#16
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King
Local Time: 08:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Why not, after all...
Well well, it seems I recognize a few names here...
OK, I might join as Corinth (but please, tell me they are not ridiculously feable, for a change )
Just 1 question: which scenario is it ?? That is : what is the exact name and where can I find it ???
As you notice, Soundwave, I changed my mind: I should be able to find some time for one more PBEM, hopefully one where you don't need to give me techs all the time
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February 18, 2002, 08:41
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#17
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King
Local Time: 08:25
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I think I found the scenario: is it the one by John Ellis ??
And what about the "rules" Soudwave posted ?? are they to be used instead of the original ones ??
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February 18, 2002, 10:00
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#18
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King
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Location: The Rodina!
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I'll sign you up Cyrion. yes it is the scenario by John Ellis. Soundwave still hasn't said what he changed, so until he does, just use the regular rules.
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February 18, 2002, 14:25
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#19
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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HEY! I changed the Movement Rate of the Body Guard and the movenment Rate to 1/2 not 1,.... lol to speed it up... and yea! :P
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February 18, 2002, 15:59
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#20
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King
Local Time: 01:25
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Location: The Rodina!
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So how does everyone feel about using Soundwave's changes.
Let's all decide so we're on the same frequency here.
I don't mind, just post what you want.
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February 18, 2002, 17:16
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#21
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Prince
Local Time: 06:25
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Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
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No offense Soundwave, but I'd rather we used the original rules. The scenario was designed with the low move in mind. Most units have high movement rates anyway, so 1/2 roads would totally imbalance things IMHO.
Cyrion, great that you could join. Don't worry, Corinth is fairly powerful and doing well in the tech race
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February 18, 2002, 17:18
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#22
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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Hey Anzac Dont forget its your turn now?
And then MINE!
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February 18, 2002, 17:27
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#23
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Deity
Local Time: 03:25
Local Date: November 1, 2010
Join Date: Oct 2000
Location: Mola mazo!
Posts: 13,118
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I'd prefer to go with the original rules too.
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February 18, 2002, 17:31
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#24
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Prince
Local Time: 18:25
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 777
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It was just idea geez!
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February 18, 2002, 18:49
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#25
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King
Local Time: 01:25
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Join Date: Jan 2000
Location: The Rodina!
Posts: 2,334
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Sure I'll get the turn and post it. So original rules we'll use.
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February 18, 2002, 19:17
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#26
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King
Local Time: 01:25
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Join Date: Jan 2000
Location: The Rodina!
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Athens under the leadership of Pericles, have captured Salamis. A great victory for Athens as they are enlightening everyone to their democracy.
Last edited by The ANZAC; February 20, 2002 at 19:49.
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February 19, 2002, 04:57
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#27
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King
Local Time: 08:25
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Join Date: Jan 2002
Location: Caught somewhere in time
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More Questions
Had a look at the scenario yesterday evening and it looks really interesting (and Corinth seems to be a nice place! ).
I have nonetheless a question regarding the use of heralds: what is "allowed" in pbem with them??
1) bribing of AI units ?
2) bribing of AI cities ?
3) bribing of other players units ?
4) bribing of other players cities ?
The question didn't occur in AOW as they are no diplo units in that one...
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February 19, 2002, 05:05
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#28
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Emperor
Local Time: 07:25
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Join Date: Dec 2000
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This is generally something that is agreed upon between the players of a pbem, in the last hellas pbem we allowed city bribing and unit bribing as long as the cities and units did not bellong to a human player.
Quote:
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Athens as they are enlightening everyone to their democracy.
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Hrm, Athens might want to check out the tech three, democracy is not an existing concept yet
__________________
No Fighting here, this is the war room!
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February 19, 2002, 05:23
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#29
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Prince
Local Time: 06:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: I'm sailing this thing to Mexico
Posts: 486
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Quote:
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Originally posted by Henrik
in the last hellas pbem we allowed city bribing and unit bribing as long as the cities and units did not bellong to a human player.
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Sounds good for this game too
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February 19, 2002, 05:34
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#30
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King
Local Time: 08:25
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Caught somewhere in time
Posts: 1,946
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Quote:
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Originally posted by Henrik
This is generally something that is agreed upon between the players of a pbem, in the last hellas pbem we allowed city bribing and unit bribing as long as the cities and units did not bellong to a human player.
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Yes, it's exactly what I had in mind too
So, does everybody agree with that ??
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