August 19, 2002, 10:03
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#1
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Prince
Local Time: 09:34
Local Date: November 1, 2010
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Patch idea: random map generator
What to add to random map generator:
1: Ability to set maximum and minimum island size.
2: Ability to set maximum civs per island.
3: "give all resources" checkbox
4: At least one luxury in start cuty range.
5: Disabling jungle and desert starting locations
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August 19, 2002, 10:17
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#2
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King
Local Time: 01:34
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All of which you suggested can be done in the editor.
You can have it make a map, adjust the size of the islands, delete and replace starting locations and place luxeries were you want them. And you don't have to edit the rules.
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August 19, 2002, 10:48
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#3
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Prince
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Tharawn i meen to add this to NewGame in game and tot in editor. I want it automatic.
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money sqrt evil;
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August 19, 2002, 11:23
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#4
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Prince
Local Time: 06:34
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It sounds like a good idea, but ther'll never do it. Personally I would like to be able to set number and average size of islands
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August 19, 2002, 11:50
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#5
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Prince
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Number of islands also good idea. May be type of connection between islands (coastal/sea/ocean)
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money sqrt evil;
My literacy level are appalling.
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August 19, 2002, 13:24
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#6
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King
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Quote:
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Originally posted by muxec
Tharawn i meen to add this to NewGame in game and tot in editor. I want it automatic.
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And what I mean, is that Firaxis would not do this because it can be done in the editor.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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August 19, 2002, 13:55
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#7
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Emperor
Local Time: 23:34
Local Date: October 31, 2010
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All I want is Grassland squares along rivers flowing through Plains areas. Just like Deserts have Floodplains.
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August 19, 2002, 14:08
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#8
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Prince
Local Time: 07:34
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Just do it in the editor! Don't complain.
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August 19, 2002, 15:12
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#9
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PolyCast Thread Necromancer
Local Time: 06:34
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Quote:
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Originally posted by Hagbart
Just do it in the editor! Don't complain.
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And if you dont want to know where every civ, island, resource, and (if you have a good memory ) tree is? Now if someone would volunteer for the rest of us....
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August 19, 2002, 15:21
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#10
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King
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Quote:
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Originally posted by Tassadar5000
And if you dont want to know where every civ, island, resource, and (if you have a good memory ) tree is? Now if someone would volunteer for the rest of us....
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Huge maps my friend... Huge maps.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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August 19, 2002, 18:23
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#11
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Emperor
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Quote:
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Originally posted by Hagbart
Just do it in the editor! Don't complain.
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I don't like making a map, I prefer having the game creating one for me. I don't want to know what's out there, it's important that I discover that for myself. Having this sense of the unknown is part of the appeal of playing the game IMO.
Besides, it's a lot less work!
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August 19, 2002, 18:25
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#12
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Emperor
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Quote:
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Originally posted by Thrawn05
Huge maps my friend... Huge maps.
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I only play 256 X 256. You can't get any bigger at the moment!
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August 19, 2002, 20:14
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#13
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Prince
Local Time: 01:34
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Austin, TX, US
Posts: 723
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Quote:
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Originally posted by Willem
I don't like making a map, I prefer having the game creating one for me. I don't want to know what's out there, it's important that I discover that for myself. Having this sense of the unknown is part of the appeal of playing the game IMO.
Besides, it's a lot less work!
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But if you specify so many parameters, you do have a lot of advance knowledge of the map, if not totally.
Actually, though, I agree with you. In addition to the options you mentioned, I'd like to specify the terrain of the starting tile.
I often made custom maps in SMAC, but somehow the process in Civ 3 seems more tedious. Maybe it's the paucity of zoom levels. At least the 1.29f version has improved on that score.
Admittedly I haven't spent much time with it, so that may be the basis for my impression.
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August 20, 2002, 13:31
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#14
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Prince
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I play tiny and smallmaps and i unsatisfied with random maps. And i dont know good downloadable tinies
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money sqrt evil;
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August 20, 2002, 13:44
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#15
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Prince
Local Time: 02:34
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Being able to specifiy number of landmasses is a good idea. The continent maps usually pan out the same. One big one and one smaller one. I haven't seen any three continent maps or even four.
It would make for a different game experience. A four continent map with lots of ocen coverage could be like playing on four tiny pangea maps.
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August 20, 2002, 15:18
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#16
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Prince
Local Time: 09:34
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Yes it will give new strategy of playing
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money sqrt evil;
My literacy level are appalling.
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August 22, 2002, 15:17
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#17
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Prince
Local Time: 00:34
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Quote:
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Originally posted by dunk
Being able to specifiy number of landmasses is a good idea. The continent maps usually pan out the same. One big one and one smaller one. I haven't seen any three continent maps or even four.
It would make for a different game experience. A four continent map with lots of ocen coverage could be like playing on four tiny pangea maps.
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That would be a good idea or something like a punch of small island like ANNO 1602 would change the game-style completely to a more naval-based one. Interesting.
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