August 19, 2002, 18:57
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#1
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King
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
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Some troop movement ideas
While analyzing our current situation I came up with the following troop orders I would like to give, but since i am a deputy I want some imput. These movements don't change our situation much they just let us get to our troop distribution goal quicker
1) To provide spearman for settler in delmonte
a) Move current spearman from Gaia to Del Monte(3turns)
b) Move Spearman in Tassagrad to Gaia (3turns)
2) Move new spearman in apolyton to BHQ(Unless he is other wise commited)
3) Changed this order look at 6c
4) Move new spear in tassagrad to timeline(4turns)
5) Now here is a somewhat risky(slightly) move
When we send the army from timeline, send everyone there out. This would give us the first 2 occupying spearman for the invasion. One of the units heading to timeline will replace it in 4 turns. Unlike the movement of the spear from gaia there is a small risk that greece could rush at it, between the exiting of the army and the arrival of the new spearman. We could always get back and defend it, i just worry about tempting greece and endangering the french campaign.
6) To deny Persians Iron
a)Move warrior from ubergorsk to Geofront
b)Move warrior from Geofront to the iron ne of antioch
follow this path 3e,5ne,1e, this will give us some recon too of both the english and persians.
c) Move spear from BHQ to Loveshack
d) NEXT TURN move spearman in loveshack to Ubergorsk. The next turn is important because if we move it this turn we leave loveshack vulnerable.
7) When troops get to where they are going fortify in coming turns
Aggie
Last edited by Aggie; August 20, 2002 at 11:57.
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August 19, 2002, 19:07
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#2
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King
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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I see no problems city happiness wise.
I haven't looked at this closely but there's also a vet warrior in BHQ (prob drop to reg if upgraded) perhaps you could upgrade him and then use him to back up timeline?
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August 20, 2002, 00:08
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#3
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Emperor
Local Time: 22:35
Local Date: October 31, 2010
Join Date: Jun 2002
Location: California
Posts: 5,245
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One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.
Consider it.
--Togas
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August 20, 2002, 00:32
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#4
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Local Time: 08:35
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Posts: 6,182
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Good ideas here.
btw, I seem to recall veteran units keep their veteranness when upgraded. Only elite units lose a rank when upgraded.
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August 20, 2002, 00:34
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#5
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Emperor
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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Quote:
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Originally posted by Spiffor
Good ideas here.
btw, I seem to recall veteran units keep their veteranness when upgraded. Only elite units lose a rank when upgraded.
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Checked. It’s right.
About the Togas idea, could this affect our relationship with the Persians?
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August 20, 2002, 07:42
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#6
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King
Local Time: 06:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Birmingham UK
Posts: 2,633
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Quote:
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Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.
Consider it.
--Togas
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This is great. We have to do this.
Vets stay vets  even better
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August 20, 2002, 07:45
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#7
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King
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Mar 2000
Location: "The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Posts: 1,848
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Quote:
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Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.
Consider it.
--Togas
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Wow. Awsome idea. Another one I wish I'd thought of  . We gotta do it  .
-- adaMada
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August 20, 2002, 11:09
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#8
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Emperor
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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Quote:
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Originally posted by Togas
One idea. This is the sort of thing Uber would appreciate. Move the warrior in Ubergorsk to Geofront, and the Geofront warrior takes advantage of our RoP with Persia to walk to the Iron deposit just NE of Antioch and sit on it. They cannot ask us to leave, and while we sit there they cannot get the iron needed to make Immortals. A Persia without Immortals is not a viable threat to our exposed Eastern side during the coming French conflict.
Consider it.
--Togas
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Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
However, if we send a settler there ASAP and then give the city to the English as a "token of our, uh, good will" we can stall Persia for a while, maybe even forever. This would certainly help us later when we make a grab for Persepolis and the Great Pyramids.
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August 20, 2002, 11:49
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#9
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King
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Of GOW's half of BOB
Posts: 1,847
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good idea Togas and I am going to include it in orders.
However I do want ubergorsk to have 2 defensive units(It is after all our only iron source). So I am altering the orders for the spear from BHQ to send it to Loveshack and will have the spearman in loveshack go to Ubergorsk NEXT turn.(I will edit top orders to reflect this). If there are objections please speak up.
Aggie
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August 20, 2002, 11:57
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#10
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Emperor
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Botanic Garden, Rio
Posts: 5,124
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Quote:
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Originally posted by Shiber
Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
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It’s right, but workers can’t do any improvements on this tile, included roads. And this specific tile is not connected. The Persians could not use the iron, even if they expand culturally.
IMO, it's a great idea.
Edit: typos, etc
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August 20, 2002, 11:59
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#11
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Emperor
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Centre Bell
Posts: 4,632
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Quote:
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Originally posted by Shiber
Citizens can work a tile occupied by a foreign military unit as long as the two have signed a RoP agreement.
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AFAIK
you can also work that tyle if you dont have an ROP
i think the only time you cant touch it is if you are at war with that nation.
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August 20, 2002, 12:29
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#12
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Emperor
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Haifa, Israel
Posts: 5,474
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Quote:
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Originally posted by Aro
It’s right, but workers can’t do any improvements on this tile, included roads. And this specific tile is not connected. The Persians could not use the iron, even if they expand culturally.
IMO, it's a great idea.
Edit: typos, etc
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You are right, I didn't think of this.
Excellent plan then!
/me joins the bandwagon.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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August 21, 2002, 07:24
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#13
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Emperor
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
 sounds fine Aggie
we could risk 6 d , it shall save a turn , ..
actually its not a risk
have a nice day
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