August 19, 2002, 21:18
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#1
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Warlord
Local Time: 22:36
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City Site Possibility near Napoleton
I have examined the map and found that there is a possible city site near Napoleton, approximately 4 tiles to the north-east, and then one to the north-west. It is directly on a hill, with access to two grassland squares, and one forest squar on a grassland. It is outside German influence, has room to grow thanks to Grasslands, has acess to minerals thanks to the abundant hills and mountains, and would give us access to the large inland sea that is currenty controlled by the English. I don't know if this large body of water has a name, but if it doesn't, I would like for it to be called: The Graemillian Sea. This new City, which goes without a name for now, would give us acces to the Graemillian Sea, Access to the closest English Cities, and most importantly, put us only two tiles away from the German capital of Berlin.
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Founder and editor of the Berserker Bugle
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August 19, 2002, 21:25
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#2
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Emperor
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I wouldn't mind going for it. If we can open up trade with England, maybe we can get money for more techs. We would also like a friendly England to counter Persia and Germany.
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August 19, 2002, 23:16
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#3
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Prince
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I see the location, but so close to high culture Berlin? It's asking for a culture flip.
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August 20, 2002, 00:00
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#4
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Warlord
Local Time: 22:36
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No, the cultural barriers of Berlin will not push against the city for a long time, until it reaches a very large cultural threshold, i think 1000. So we will have plenty of time to build a tempe and another cultural building.
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2nd Minister of the Economy in the 1st Apolytonia Civ 3 Democracy Game.
Founder and editor of the Berserker Bugle
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August 20, 2002, 00:21
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#5
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Emperor
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Good site.
That site, once it expands culturally, could even challange the German iron that's N, N of Napoleton.
--Togas
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August 20, 2002, 06:10
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#6
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Prince
Local Time: 18:36
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sounds good but to who's province will it go to?
Last edited by rendelnep; August 20, 2002 at 06:18.
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August 20, 2002, 11:17
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#7
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Emperor
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How about the site N NE NE of Napoleton? It can take Germany's iron tile immediately and maybe even push against Norwick if necessary (though I must admit I'm not very enthusiastic about the idea of sharing a border with England. You know how touchy those expansionists are when someone tries to block their expansion).
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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August 20, 2002, 11:19
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#8
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Emperor
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Oh wait, Germany has another iron tile west of Heidelburg. Scratch that.
Edit: this just isn't my day. So far I've made false assumptions, wrong quotes and spoken too soon. Somebody shoot me.
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Last edited by Shiber; August 20, 2002 at 11:30.
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August 20, 2002, 12:04
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#9
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Emperor
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*BLAM*
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August 20, 2002, 14:14
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#10
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Warlord
Local Time: 06:36
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Well spotted, the site 4x NE, NW of Napoleton is now called city 1 (for the time being!!).
Edit: got location wrong!!!
Last edited by Will 5001; August 20, 2002 at 14:21.
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August 20, 2002, 14:36
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#11
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King
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I like it. Gives us a port on that inland sea (and access to the English, once we build a harbor). Also gives us a defensible city on Berlin's doorstep (very nice).
Just put in defenders (what we have left of the swordsmen from the French war), a temple (so it will be harder to flip), and bang!
And if their other iron runs out...
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August 20, 2002, 14:53
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#12
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Prince
Local Time: 01:36
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I agree that it's a good site, mainly because it's only a matter of time before Germany or England grabs for that area, and because it's our last chance to build a seaport of our own on that medium-sized lake.
It's always good to push out around all the core-cities, of which Napoleton may become one. It'd definitely become part of Region 3.
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August 20, 2002, 15:08
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#13
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Emperor
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It would go into provence 3.
Before we settle there, I would recomend blocking off the persians who are trying to get the land near your areas 2a & 2b. Thay IMO have higher priority.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
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August 20, 2002, 15:20
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#14
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Prince
Local Time: 01:36
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ok, i can't stand it anymore... WHAT IS "IMHO"! I see ppl saying that everywhere, not just on Apolyton boards.
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August 20, 2002, 15:22
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#15
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King
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IMHO= In my Humble Opinion.
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August 20, 2002, 15:35
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#16
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Prince
Local Time: 01:36
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Location: Oak Ridge, El Niño, Apolyton
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thx... Lol.
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August 20, 2002, 15:43
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#17
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Prince
Local Time: 01:36
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I know we have yet to defeat the French, but has the site West of the Great Rift been considered for future cities. This area lies between the French, Romans, Russians, and Iroquois, has iron, horses, wheat, incense, some nice plains, foothills and forest. It could be used to stop the spread of the latter three powers into our halfof the continent and possibly open up the Western Ocean (Avignon sits on that ocean).
Or is it too early to even consider that land...obviously it would be a race with the other powers. BUt there is room for three cities or so.
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August 20, 2002, 15:50
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#18
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King
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August 20, 2002, 15:57
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#19
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Prince
Local Time: 01:36
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it's too early i think to start talking about where to expand after the french war... it's rather consuming all of our efforts at the point; and after that a lot of ppl are going to want to focus on America's remnant!
and thx, Sheik
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August 20, 2002, 17:21
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#20
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Emperor
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Our focus on expansion will be first on our own borders, second on uber isle, then if that space is still open, I suspect that it will be there. Want to bet that the franch remnents or the russians beat us?
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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August 20, 2002, 18:52
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#21
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Warlord
Local Time: 06:36
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I think that it is wrong to prepose city sites too far in advance simply because other civs may well settle there before we even start to build the settler, then that time would have been wasted, we might as well wait, it doesn't take too long to decide (i.e. I will have to react "quickly" when we get to Uber Isle! )!!
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August 21, 2002, 07:10
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#22
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Emperor
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hi ,
, okay seems good , but we could always save that settler for Uber Isle , ..
have a nice day
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August 21, 2002, 08:44
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#23
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Emperor
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Panag, AFAIK the current plan is to send a galley there first, and if we find that it's not just a few tiles in the sea but a large island we'll start producing a settler in Apolytonia while a galley surveys its shores looking for the best possible place to build our first settlement on the island.
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"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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August 22, 2002, 12:54
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#24
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Emperor
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Quote:
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Originally posted by Shiber
Panag, AFAIK the current plan is to send a galley there first, and if we find that it's not just a few tiles in the sea but a large island we'll start producing a settler in Apolytonia while a galley surveys its shores looking for the best possible place to build our first settlement on the island.
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hi ,
it has to be big , that would only be logical , and if Uber is small , then behind it shall be a bigger one , ...
AFAIK a ship should not leave without cargo , .....
that is just a waste of turns , ...and great oppurtunity's
have a nice day
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August 22, 2002, 13:10
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#25
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Emperor
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One ship has to leave without a cargo. Didn't I explain the idea of the settler hop to you yet?
Anyway, if we leave with a settler immediately the galley might sink (AFAIK there's a 50% chance that a galley would sink in a sea tile) and that would be an even greater loss.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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August 22, 2002, 14:07
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#26
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Emperor
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Quote:
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Originally posted by Shiber
One ship has to leave without a cargo. Didn't I explain the idea of the settler hop to you yet?
Anyway, if we leave with a settler immediately the galley might sink (AFAIK there's a 50% chance that a galley would sink in a sea tile) and that would be an even greater loss.
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hi ,
no need to be sarcastic , or to post and try to put everything in an other context , .....
now , since Uber Isle aint that far , we can even go without the settler hop , ....
there is even the change that both will sink , ....
2 ships and one unit = 3 units , 1 ship and one settler = 2 units , ........
you write yourself the chance of it , ...
have a nice day
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August 22, 2002, 14:47
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#27
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Emperor
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The proposed city site looks good. WE should try to get there soon. The A.I. is running out of land to expand, so any site worth a damn will be taken up within the next few dozen turns.
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August 22, 2002, 14:50
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#28
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Emperor
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Panag, I see you still don't understand the idea of the settler hop. This is basically how this will work:
Galley A is an empty galley. Galley B is loaded with a settler. Both begin in the coastal tile SouthEast of Apolyton.
Phase 1: Galley A travels two tiles SE and ends the turn with a 50% chance of sinking.
Phase 2: If galley A sinks we will build a new galley, probably in Apolyton, and then try again. Otherwise, Galley B will travel one tile SE. The settler on galley B will move to galley A (one tile SE). Galley B will return to shore and end its turn safely while galley A, now carrying the settler will move 3 tiles SE and also end the turn safely.
This is the best possible plan. The only risk involved is a 50% chance that an empy galley would sink (not two galleys Panag, just one), while your plan (just send a galley with a settler) has a bigger risk: a 50% chance that both a galley and a settler would sink.
If you have a better idea please suggest it instead of making general and vague statements.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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August 22, 2002, 15:27
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#29
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King
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In case anyone needs help visualizing the site near Napoleton, here's a shot from 350 BC. II is, I believe, the site originally proposed-- but as you can see, it's unbearably close to Norwich. I gives us access to the sea, like II, and is on a hill, like II. It's also right on the German border, and would take a turn longer to reach.
I, personally, prefer site 1.
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August 22, 2002, 15:28
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#30
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King
Local Time: 00:36
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...and of course, it helps if I attach the damn thing...
Apologies for the low quality, but you get the idea.
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