August 19, 2002, 23:13
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#1
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Settler
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Sydney
Posts: 22
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All possible changes in Civ2?
Hi people,
I've been a regular on and off player of Civ2 (and the expansion) for a while but I've recently discovered the ability to customise it. I've begun looking into the rules text and playing around with the units pictures but from the stuff on the net it seems there is more too it. If mind me asking, to what lengths can you change the game?
Any info appreciated. Thanx.
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August 20, 2002, 04:14
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#2
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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The answer is "a lot". Look in the Scenario League forums for instance. There are mods which change a few things, scenarios which change everything. For example, consider Kull's Seeds of Greatness scenario:
All units are different.
Terrain values are different.
Killing a settler gives you a settler.
There are events spawning special units and barbarians.
All wonders are renamed and have different graphics. They don't become obsolete, they could become obsolete at different times.
The whole tech tree is changed.
All governments are not reachable (no fundy).
Terrain changes during the game because of events.
Roads allow 4 moves instead of 3.
I think the only thing that Kull didn't change was the distance to palace under communism, and number of free support units. Also the max science/max science effectivity for fundy can be changed, and the number of food a settler eats.
You also have amphibious units (type 3) stuff, changes for ranges of air units...
In ToT there is even more (unpassable terrains, additional maps...)
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August 20, 2002, 04:44
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#3
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Emperor
Local Time: 22:36
Local Date: October 31, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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August 20, 2002, 06:15
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#4
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Settler
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Sydney
Posts: 22
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One word: Amazing.
Thanks guys. This has given Civ a new lease on life for me.
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August 20, 2002, 19:04
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#5
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Prince
Local Time: 00:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
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Yeahh but while the changes in Civ II are understandable the things in ToT became a little too complicated (the whole new event thing with masks, the flags,.....) furthermore there isn't even an editor so you would need to do anything manually in ToT.
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Dance to Trance
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August 21, 2002, 05:55
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#6
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Settler
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Sydney
Posts: 22
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Quote:
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Originally posted by Galvatron
Yeahh but while the changes in Civ II are understandable the things in ToT became a little too complicated (the whole new event thing with masks, the flags,.....) furthermore there isn't even an editor so you would need to do anything manually in ToT.
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I actually got ToT free with a PC magazine here in Australia, in fact I heard about it at Apolyton. Played it twice, never touched it again I can't believe they used to sell it for $50.
I noticed the lack of an editor
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August 21, 2002, 06:50
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#7
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Ashes
Posts: 3,065
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Yes the things in ToT are really complicated.
Do remember that ToT is not an addon but a game by itself. For those who didn't buy the previous civ2 version, it was worth buying.
Still. there are things tht are quite easy to do in ToT you can't do otherwise, like making units impossible to bribe. You also get more slots for units and techs if I am not mistaken. The flags are indeed some of the most complicated things I ever saw. You can't expect people to handle bits like that. Some do, however. ToT-specific scenarios are not many, but some of those that exist are much deeper, by far, than the vanilla civ2 equivalent.
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August 22, 2002, 07:11
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#8
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Settler
Local Time: 16:36
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Sydney
Posts: 22
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Quote:
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Originally posted by LDiCesare
The flags are indeed some of the most complicated things I ever saw. You can't expect people to handle bits like that. Some do, however. ToT-specific scenarios are not many, but some of those that exist are much deeper, by far, than the vanilla civ2 equivalent.
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ToT gives you more control than even Civ2? Maybe I shouldn't have been so quick to dismiss it. At the moment I'm trying to create a fairly complex 'Western Front/Battle for France' scenario (you can follow my hopeless progress here ). I'm afraid I was too disappointed from face value.
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August 22, 2002, 07:40
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#9
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King
Local Time: 06:36
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Yes, ToT has the potential to be huge scenario-wise
4 maps, many scenario facilities, Angelo Scotto's programm CSPL (if I don't mispell it) and some other cool stuff.
If only I had more time
And there are ways to get a mapeditor
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Oh Man, when will you understand that your greatness lies in your failure - Goethe
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August 22, 2002, 07:42
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#10
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King
Local Time: 06:36
Local Date: November 1, 2010
Join Date: Aug 2000
Location: Currently cleaning the 9000 rooms of Sticky Mouse's Palace
Posts: 1,171
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Yes, ToT has the potential to be huge scenario-wise
4 maps, many scenario facilities, Angelo Scotto's programm CSPL (if I don't mispell it) and some other cool stuff.
If only I had more time
And there are ways to get a mapeditor
(I know some have found one)
__________________
Oh Man, when will you understand that your greatness lies in your failure - Goethe
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