August 22, 2002, 23:44
|
#121
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Code:
|
The Jungle Gazette Estate:
Turn #001
Holdings:
Tile 013, Jungle NE Termina1
Tile 012, Jungle NE Termina2
Stockpile: 0 food, 0 shield, 1 commerce
Cash $100
Dept: -$450
Administered by: GhengisFarb
___
Production this turn: 2 food, 1 Commerce (one jungle is next to river)
----
Proposed deals:
Sell 2 food @ $44 (new D:S = 26/50(48+2) = $57)
Sell 2 Commerce @ $45 (new DS = 20/41(39+2)= $49)
Pay off $100 of debt. |
Last edited by GhengisFarb™; August 23, 2002 at 09:00.
|
|
|
|
August 22, 2002, 23:46
|
#122
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Jonny
Genghis, you may want to check your new D:S figures, I believe you have made some errors. (Be sure to look at my post above yours.)
|
I know, you posted while I was typing my transaction, went back and fixed it, the numbers in the chain were a little off as some people hadn't carried a number here or there.
Quote:
|
Originally posted by notyoueither
I've been busy sleeping on the bench. Can someone explain to me what my lands have generated?
001 Apolyton N (horse, grass, rd).
Thanks.
|
You produce 2 food and 2 commerce a turn.
Last turn's food rotted, but you have 2 commerce in your stockpile.
Means you currently have 2 food and 4 commerce to sell.
Quote:
|
Originally posted by Epistax
Code:
|
Epistan Plantation, Turn 2. Admin: Epistax
+Update+
Selling:
2 Food @ D:S/ea
0 Shld @ N/A/ea
1 Comm @ D:S/ea
D/S Unchanged |
Are we allowed to simply do this?
|
I have no idea what that means?
|
|
|
|
August 22, 2002, 23:51
|
#123
|
Prince
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
|
Sell them at the ending S/D, whatever it might be.
So if at the end, food is 28/43, it ends up getting sold at $65.
|
|
|
|
August 22, 2002, 23:58
|
#124
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Epistax
Sell them at the ending S/D, whatever it might be.
So if at the end, food is 28/43, it ends up getting sold at $65.
|
Okay, quick ruling on this as its come up quite often. You CAN NOW place a sell command to sell "at ending market price" (Sell 2 food at ending market price) but the Banker (currently me) takes out the greater of a $5 or 10% fee PER COMMODITY (That's $10 or 10% of sale price for two food) as a fee. That way those who actively try to guess the ending price have a chance to make a little more.
ANSWER TO FOLLOWING POST:
Quote:
|
Originally posted by Epistax
That could really add up. What's to keep someone from siloing up say 5 food, then right before the round closes, selling them all, making everyone elses food too expensive to sell?
|
1. By flooding the market they would get less per food.
2. People with selling "at ending market price" would still sell there product.
3. If someone did do that it would provide great "history" for the Democracy game. "I ain't voting him in for President, he bottomed the grain market 6 years ago. "
Clarification: anything sold at ending market price in excess of demand will be stockpiled by the Government. Didn't you wonder where Government Cheese came from?
Last edited by GhengisFarb™; August 23, 2002 at 00:18.
|
|
|
|
August 23, 2002, 00:05
|
#125
|
Prince
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
|
That could really add up. What's to keep someone from siloing up say 5 food, then right before the round closes, selling them all, making everyone elses food too expensive to sell?
|
|
|
|
August 23, 2002, 00:13
|
#126
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
What's this D:S blah, blah, blah?
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
August 23, 2002, 00:23
|
#127
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by notyoueither
What's this D:S blah, blah, blah?
|
See the first page of this thread, we pretty much all had that same question.
|
|
|
|
August 23, 2002, 01:09
|
#128
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
So the later you sell, the less you get?
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
|
|
|
|
August 23, 2002, 02:55
|
#129
|
Local Time: 08:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
D:S = Demand:Supply
It determines the price of a commodity (if D:S= 1, then the price of the commodity is $100).
Each time you sell something (say, food), supply gets higher, and the price drops. This price is the market price : if anyone offers an higher price than the market price, he doesn't sell.
So, making trades by the end of a turn won't change anything for your income (because anybody must adapt to the same market price), but it brings you more knowledge : you know quite precisely what the market price will be eventually, and you can get maximum money from it, while still not selling too high.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
August 23, 2002, 03:22
|
#130
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
|
Code:
|
The Mustang Ranch [001], Turn 2. notyoueither
Stockpile: 0 food, 0 shield, 2 commerce
Cash $0
Dept: -$1000
___
Production this turn: 2 food, 2 Commerce
----
Deals:
Sell 2 Food @ lot's 'o cash
Have 0 Shld @
Sell 4 Comm @ even more cash
Pay off all the debt I can. |
How much does that work out to?
__________________
(\__/)
(='.'=)
(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
Last edited by notyoueither; August 23, 2002 at 05:01.
|
|
|
|
August 23, 2002, 04:48
|
#131
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Quote:
|
Originally posted by GhengisFarb
Okay, quick ruling on this as its come up quite often. You CAN NOW place a sell command to sell "at ending market price" (Sell 2 food at ending market price) but the Banker (currently me) takes out the greater of a $5 or 10% fee PER COMMODITY (That's $10 or 10% of sale price for two food) as a fee. That way those who actively try to guess the ending price have a chance to make a little more.
|
If I understand this correctly (it depends on how you define the ending market price, I assume here default price), the above is not a good solution. Let me give a simple example:
Food demand 15
Food supply 15
Default price $100
First guy offers 5 food at $40. Second guy offers 5 food at $30. Third guy offers 5 food at "ending market price". Final default price (=ending market price???): 15/30=$50. So third guy gets $49 as his price???? Quite unfair (unless all of us get this price as I proposed in another post)
A solution to this could be "ending market price=lowest price offered - 1$" but be carefull: Some of us (I for one) will offer 1$ if they feel this is in their interest (harming competition).
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 05:01
|
#132
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Quote:
|
Originally posted by Kloreep
"Estate" of Kloreep
I bid $7 for one laborer to convert a shield to the beginnings of a silo. (New D:S=1:14 = $7)
|
The default and minimum price for labour is $100. If I understand it correctly there is no D:S in this case but you do have to bid more than the default price. Highest bidder wins.
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 05:10
|
#133
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Quote:
|
Originally posted by notyoueither
Code:
|
The Mustang Ranch [001], Turn 2. notyoueither
Stockpile: 0 food, 0 shield, 2 commerce
Cash $0
Dept: -$1000
___
Production this turn: 2 food, 2 Commerce
----
Deals:
Sell 2 Food @ lot's 'o cash
Have 0 Shld @
Sell 4 Comm @ even more cash
Pay off all the debt I can. |
How much does that work out to?
|
You do have to set a price and calculate the new default. If the price is above the final default you will not sell anything. If it is below the final default you will sell against your price unless supply by the nobles is more than demand. In that case lowest prices get priority. Hope this helps.
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 05:36
|
#134
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Estate of Franses
Turn #: 002
Holdings: Tile 002, NE Apolyton, Bonus Grassland (mine, rd)
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $245
Debt: -$1100 (10% interest, 14 turns remaining on grace period)
Buildings: None
Administered by: Franses
Production this turn: 2 food, 2 shield, 1 commerce
---
Proposed Deals:
Sell 2 of 2 food @ $45 each (New D:S=26:52 (50+2) = $50 )
Sell 2 of 2 shields @ $58 each (New D:S=18:29 (27+2) = $62 )
Sell 1 of 1 commerce @ $40 (New D:S= 18:42 (41+1) = $43 )
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 07:50
|
#135
|
Local Time: 08:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
Edit : updated trade orders.
Spiffor's Woodworks
Turn #: 002
Holdings:
Tile 003b Apolyton W, Forest, Road.
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $230
Debt: -$1200 (10% interest, 14 turns remaining on grace period)
Administered by: Spiffor
---
Production this turn: 1food, 2 shield, 1 commerce
---
Proposed Deals:
Sell 1 of food @ $45 each (Unchanged D:S=26:52= $50 )
Sell 2 of 2 shields @ $55 each (Unchanged D:S = 18/29= $62)
Sell 1 of 1 commerce @ $40 (Unchanged D:S = 20/42= $48)
Use $230 to pay off debt.
advice : commerce demand is 20, not 18. This was a mistake in Ghengis' post for the account of the Jungle Gazette.
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
Last edited by Spiffor; August 23, 2002 at 07:57.
|
|
|
|
August 23, 2002, 08:15
|
#136
|
Local Time: 08:41
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
|
I've done an inquiry on the figures, and here are the updated Supplies :
Food :
35 + 1(Spiffor) + 2(jdd2007) + 2(Kramerman) + 2(Epistax) + 2(Kloreep) + 1(Jonny) + 5(Ghengis) + 2(Jungle Gazette) + 2(NYE) + 2(Frances) = 56
Shields :
35 + 2(Spiffor) + 2(Kramerman) + 1(Kloreep) + 3(Jonny) + 2 (Frances) = 29
Commerce :
23 + 1(Spiffor) + 5(jdd2007) + 3(Kramerman) + 1(Epistax) + 1(Kloreep) + 2(Jonny) + 2(Ghengis) + 2(Jungle Gazette) + 4(NYE) + 1(Frances) = 45
jdd : how come you can sell commerce ? I don't remind your lands have roads or rivers (as per captain's assessments)
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
"I never had the need to have a boner." -- Dissident
"I have never cut off my penis when I was upset over a girl." -- Dis
|
|
|
|
August 23, 2002, 09:12
|
#137
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
[SIZE=1] Originally posted by Franses
If I understand this correctly (it depends on how you define the ending market price, I assume here default price), the above is not a good solution. Let me give a simple example:
Food demand 15
Food supply 15
Default price $100
First guy offers 5 food at $40. Second guy offers 5 food at $30. Third guy offers 5 food at "ending market price". Final default price (=ending market price???): 15/30=$50. So third guy gets $49 as his price???? Quite unfair (unless all of us get this price as I proposed in another post)
A solution to this could be "ending market price=lowest price offered - 1$" but be carefull: Some of us (I for one) will offer 1$ if they feel this is in their interest (harming competition).
|
The price is the "ENDING PRICE" meaning whatever the market price closes at INCLUDING the product "sold at ending price" which for food would probably be in the $40-50 range. Then they get a $5 or 10% fee taken out, that way anyone who actually adjusted their bids throughout the session should make more than those who simply sold at ending price.
Maybe the fee should be steeper, say $10 or 10% whichever is greater?
Quote:
|
Originally posted by Franses
The default and minimum price for labour is $100. If I understand it correctly there is no D:S in this case but you do have to bid more than the default price. Highest bidder wins.
|
No he did it right, demand is determined by the nobles, the more bidding for labor the higher the rate, when I bid for 3 labor the price jumped to $29 per labor, so he has to up his proposal to $29 for 1 labor or risk not getting any workers. Captain posted an example in one of the first two pages.
Quote:
|
Originally posted by Spiffor
advice : commerce demand is 20, not 18. This was a mistake in Ghengis' post for the account of the Jungle Gazette.
|
Oops, looked at the wrong demand line.
The rate appears to be correct though.
Quote:
|
Originally posted by Spiffor
jdd : how come you can sell commerce ? I don't remind your lands have roads or rivers (as per captain's assessments)
|
He owns the three jungle tiles along the river, W-NW of Tass. He should also sell ALL of his food, because according to my calculations we only produce 28, the exact amount of demand, so we can sell it all.
Commerce would appear to be the only thing we have in excess this turn.
|
|
|
|
August 23, 2002, 09:19
|
#138
|
King
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
|
GhengisFarb is it possible to hire you to deal with my estate?
|
|
|
|
August 23, 2002, 09:34
|
#139
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Quote:
|
Originally posted by GhengisFarb
The price is the "ENDING PRICE" meaning whatever the market price closes at INCLUDING the product "sold at ending price" which for food would probably be in the $40-50 range.
|
I still do not understand but will wait and see the result. As long as this price (excluding the fee) is lower than everybody elses, I do not mind.
Quote:
|
Captain posted an example in one of the first two pages.
|
Indeed he did. It is in rule number 8 of the rules and reads:
Example: Bubba wants to convert 10 shields into a silo. Alfredo wants to convert 10 shields into warehouse. There are only 15 heads of labourers. Bubba offers to pay $10 more than the default price, Alfredo offers $15 more. So Alfredo gets the ten workers while Bubba is only left with five.
Now note that both offer more than the Default price. And the default price is $100. What else should he have defined a default price for?
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 09:36
|
#140
|
Prince
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
|
Well then I am forced to stick with the supply/demand price for my items, because I can't tell what the things are.
Food demand = Pop * 2, so what are the other demands? Are we going with Spiff's revamped supply quantities or not?
|
|
|
|
August 23, 2002, 11:12
|
#141
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Captain
GF, $100 base rate
if you are the only one hiring, that's 1/13 =6.6%.
6.6% of 100$ is only 7$ rounded to nearest dollar.
that's pretty cheap.
of course, that assumes no one else is hiring.
i'm sure you can work something out with your fellow nobles.
|
Here's the clarification and example on labor.
Demand(4) (Nobles have attempted to hire 4 labor units) / Supply(14)
D:S 4/14 = $29 MINIMUM
If nobles attempt to hire the entire labor supply it would be
D:S 14/14 = $100 MINIMUM
If nobles wanted to hire more than supply then a bidding war would ensue and Labor would be allocated to the highest bidders over the minimum. You must pay the minimum final price or higher.
Last edited by GhengisFarb™; August 23, 2002 at 11:20.
|
|
|
|
August 23, 2002, 11:31
|
#142
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Quote:
|
Originally posted by GhengisFarb
Here's the clarification and example on labor.
|
OK, in that case I change my orders to (using Spiffors numbers):
Estate of Franses
Turn #: 002
Holdings: Tile 002, NE Apolyton, Bonus Grassland (mine, rd)
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $245
Debt: -$1100 (10% interest, 14 turns remaining on grace period)
Buildings: None
Administered by: Franses
Production this turn: 2 food, 2 shield, 1 commerce
---
Proposed Deals:
Sell 2 of 2 food @ $45 each (New D:S=26:56 = $46 )
Sell 0 of 2 shields (New D:S=18:29 (27-2) = $66 )
Sell 1 of 1 commerce @ $45 (New D:S= 20:42 (41+1) = $48 )
Hire 2 labourers for $44 each. (new D:S=6/14=$43)
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 12:21
|
#143
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by Sheik
GhengisFarb is it possible to hire you to deal with my estate?
|
Make an offer.
|
|
|
|
August 23, 2002, 12:50
|
#144
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Quote:
|
Originally posted by GhengisFarb
Code:
|
Estate of GhengisFarb
Turn #: 002
Holdings:
Tile 004 Apolyton NW, Grassland
Tile 015 Termina NE3, Jungle
Tile 026 BHQ N, Mountain
Stockpile: 0 food, 0 shields, 0 commerce
Civman2000 Estate (currently renting)
Stockpile: 2 food, 1 shield, 1 commerce
Cash: $200
Debt: -$1000 (10% interest, 15 turns remaining on grace period)
Administered by: GhengisFarb
---
Production this turn: 3 food, 1 shield, 0 commerce
Civman2000 Estate (currently renting)
Production this turn: 2 food, 1 shield, 1 commerce
---
Proposed Deals:
Sell 5(of 5) food @ $44 each (New D:S = 26/48 = $58)
Sell 2(of 2) commerce @ $46 (New D:S = 20/39 = $51)
Hire 3 labor for Apolyton at $29 each (New D:S = 4/14 = $29) |
|
Changing Proposed Deals to:
Sell 5(of 5) food @ $44 each (New D:S = 26/48 = $44)
Sell 0(of 2) commerce (New D:S = 20/43 = $47)
^^^Now at equilibrium, any more brought on market will mean Nobles are trying to sell MORE commerce than demanded.
Hire 3 labor at $44 each (New D:S = 6/14 = $43)
|
|
|
|
August 23, 2002, 13:01
|
#145
|
Prince
Local Time: 01:41
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
|
Code:
|
Epistan Plantation, Turn 2. Admin: Epistax
+Update+
Selling:
2 Food @ 44/ea
0 Shld @ N/A/ea
1 Comm @ 45/ea
D/S Unchanged |
|
|
|
|
August 23, 2002, 14:33
|
#146
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
FREE MARKET UPDATE
by Fineous Fhrogge & Fistaschuer, Commodity Consultants
Food Market
D:S 28/56(35+21) = $50
Not much risk this trading session as Producers generate 28 food and the Market demands 28 food. The only food producers losing money in this market are either too lazy or too greedy" -Filbert Fineous
Shield Market
D:S 18/27(19+8) = $67
"Show me the money! The shield market continues to be the Hundred-aire maker and with new construction starts forcing our lard-butt labor market to actually do something the future looks good." -Leaph Fhrogge
Commerce Market
D:S 20/43(23+20) = $47
"Market has currently stabilized, but supply definitely could exceed demand. Watch out for a possible price war cause somebody's going to be stuck holding on to their commerce for another turn." - Elbert Fistaschuer
Labor Market
D:S 6/14 = $43
"What they thinking, asking us to do work? I done been in this Labor Market since da beginning and dis is the foist time anybudy told me ta do somethin." - Random Labor Worker
Last edited by GhengisFarb™; August 23, 2002 at 15:21.
|
|
|
|
August 23, 2002, 15:05
|
#147
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2000
Posts: 1,121
|
Great post GF.
At some point in the thread someone altered the food demand from 28 to 26 and it remained that way from then on, I suppose. But you detected it!!
I might change my proposals now but I won't. It does not feel good to change so close to the closure time to those who did not notice. But the next time .......
__________________
Franses (like Ramses).
|
|
|
|
August 23, 2002, 15:12
|
#148
|
King
Local Time: 02:41
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Cincinnati
Posts: 2,015
|
im now selling 3 food at $40 a pop
|
|
|
|
August 23, 2002, 15:27
|
#149
|
Deity
Local Time: 00:41
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
|
Edit: deleted as transaction took place 5 min after the 24-hour mark.
UNLESS SOMEONE HAS AN OBJECTION TO THE EXACTLY 24 HOUR RULE THIS SESSION IS OVER.
|
|
|
|
August 23, 2002, 15:33
|
#150
|
Emperor
Local Time: 00:41
Local Date: November 1, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
|
How did I get 2 commerce?
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 02:41.
|
|