August 21, 2002, 15:51
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#1
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Medieval Total War is out!!!!!
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August 21, 2002, 17:19
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#2
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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It's not out in the UK..........I am looking forward to this one.
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August 21, 2002, 21:30
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#3
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King
Local Time: 06:42
Local Date: November 1, 2010
Join Date: May 2000
Posts: 1,003
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It went GOLD, but it may take a couple of days before it hits the store shelves. . .
Hmmmm. . .
Crusaders, Knights, big castle walls, and grovelling infidels. . .
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August 22, 2002, 01:42
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#4
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Prince
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Evil and I'm also a Capitalist
Posts: 964
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Came via Fed Ex this morning. Despite some short falls in the strategic game (lack of diplomatic options; which Crusader Kings should have in spades), it's quite engaging. I've spent hours on it today.
Amazingly enough, things have been peaceful.
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"Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"
~Lisa as Jeanne d'Arc
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August 22, 2002, 12:21
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#5
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Any jammy b*stards that have the game stop playing you gaming addicted layabouts and do something useful.............like posting some tidbits about the game .........especially the sort of stuff that didn't make
(p)reviews.
Anyone tried MP?
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August 22, 2002, 14:58
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#6
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Kyle
Came via Fed Ex this morning. Despite some short falls in the strategic game (lack of diplomatic options; which Crusader Kings should have in spades), it's quite engaging. I've spent hours on it today.
Amazingly enough, things have been peaceful.
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You lucky guy you!
Are the diplomatic options similar to Shogun Total Wars' diplo options?
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August 22, 2002, 16:12
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#7
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Prince
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Evil and I'm also a Capitalist
Posts: 964
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I never played Shogun, so I can't comment. I look at that part of the game in two ways, diplomacy and other actions. Diplomacy is limited to asking for alliances, cease-fires, and royal marriages. The other things include assasinations, spying, using religious units (Bishops, Alims, etc) to change the worship levels, setting up trade routes, etc.
The strategy portion is fun so far, but diplomacy as we usually think about it, is weak.
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"Let us kill the English! Their concept of individual rights could undermine the power of our beloved tyrants!"
~Lisa as Jeanne d'Arc
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August 22, 2002, 17:02
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#8
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Prince
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Dec 1969
Posts: 366
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I looks a lot more strategic than Shogun was, which is a good thing imho.
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August 23, 2002, 06:28
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#9
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Emperor
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Hopefully the game is better balanced than Shogun was. There was little point in doing more than pumping out basic units until you owned most of the world. Then you could sit back and upgrade everything or just continue swamping the opposition.
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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August 23, 2002, 10:26
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#10
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Grumbold
Hopefully the game is better balanced than Shogun was. There was little point in doing more than pumping out basic units until you owned most of the world. Then you could sit back and upgrade everything or just continue swamping the opposition.
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Agreed
However I'm optimistic that due too the sheer size of Medieval it will be more complex than Shogun was. Hopefully your "swamping" tactics won't work in Medieval. We shall see. I plan on picking up this game this weekend.
Grumbold, is Medieval available in the UK (Scotland) yet?
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August 24, 2002, 00:09
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#11
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Deity
Local Time: 14:42
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Warrior monks rule!
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(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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August 24, 2002, 08:08
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#12
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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Quote:
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Originally posted by Urban Ranger
Warrior monks rule!
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Amen to that.
And to the guy asking about the UK the release date I have is 30/8, meaning all of us in the UK have 1 week of temptation before the game gets released.
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August 26, 2002, 09:07
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#13
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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To my counterparts in the UK, this is one good game. It's worth the wait.
Haven't really had a chance to play too much but I will give you my quick take on the game.................
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August 26, 2002, 09:10
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#14
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Deity
Local Time: 07:42
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Join Date: Sep 2001
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Go on then! We're on tenterhooks..........
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August 26, 2002, 10:40
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#15
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Sorry didn't have the time earlier to elaborate.
Well here's my quick take on MTW with more to come as I play and digest this game some more.
The game has a footprint of 1.7GB so make sure you have plenty of room on your hard drive. Make sure that your virtual memory settings are optimized as this will make gameplay smoother. I tested this game on a PIV 1.6GHz system running Windows XP. There were no problems during install and the game has not crashed. I spent a total of 2.5 hours playing the game so far. I selected a new singleplayer campaign set in the early period. The difficulty setting was set to normal and the Turkish Empire was my choice in factions.
Let me start with diplomacy; The system appears to be similiar if not identical to Shogun Total War's engine. You build "emissaries" and move them on top of rival kings. You are then presented with one option - do you wish to form an alliance? They reply in the next turn. Haven't rengaged in any diplo actions with factions that have agreed to alliances so don't know what the advanced negotiations are.
Warfare is similiar to STW except with different units. The strategic map while bigger than STWs' is pretty much the same game mechanics.
Again as I play more I shall give more info.
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August 26, 2002, 10:49
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#16
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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The biggie isn't there..........what are the MP features?
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August 26, 2002, 11:03
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#17
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Warlord
Local Time: 06:42
Local Date: November 1, 2010
Join Date: Jun 2002
Location: Iceland
Posts: 158
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This sounds very iteresting, but the lack of complexity in diplomacy sounds mildly distubing. Though diplomacy was not why I played Shogun, so I guess it does not have to be the biggest factor. Still believe that they could have elaborated a little on the existing Shogun system. Dont worry I´l stop know, don´t know the game enough to go into fullblown rant mode.
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August 26, 2002, 12:43
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#18
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King
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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I've been playing MTW since last Wednesday. Very much fun!
Yes, diplomacy is pretty tame. Not much going on there. But what I like is that I'm actually spending most of my time on the strategic map - building, planning, sending princesses off to marry into other factions, setting up trade routes, shuffling bishops around - instead of brief stops on the strategy map to get to the next battle. The tech tree is fairly large, and there are a ton of units.
The battle AI seems more robust than in Shogun, with frequent flanking manuevers and the like, even a feinted retreat, regroup, and assualt on my disorganized pursuit. Oops... nice one, AI.
Haven't built a crusade yet (I'm playing as the Danes in my first campaign - no crusades for you! ), but they look to be a fun addition to the game.
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"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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August 26, 2002, 13:07
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#19
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by DrSpike
The biggie isn't there..........what are the MP features?
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Don't know, I haven't tried MP yet. I'm not sure but I think MP is limited to battles only, no strategic game. Haven't finished reading the manual so if anyone else can verify until I get home that would be nice.
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August 26, 2002, 13:08
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#20
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
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Yeah that's how it worked with STW, and it ruled.
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August 26, 2002, 13:32
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#21
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King
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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MP is limited to battles only; no MP campaign.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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August 27, 2002, 08:38
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#22
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Grumbold
Hopefully the game is better balanced than Shogun was. There was little point in doing more than pumping out basic units until you owned most of the world. Then you could sit back and upgrade everything or just continue swamping the opposition.
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I don't think this can happen in MTW. The AI is definately smarter. It tends to use the land better than the AI in STW. The other thing that impresses me about the combat AI is their skillful use of combined arms. In short, battles are not as easy to win as they were in STW. This viewpoint is from playing solely as the Turks as they don't have many advanced units in the beginning and only one province that produces troops.
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August 27, 2002, 11:58
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#23
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King
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Haupt. Dietrich
The other thing that impresses me about the combat AI is their skillful use of combined arms. In short, battles are not as easy to win as they were in STW.
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Also, the general and morale have an even bigger impact than in STW. If the AI comes at you with a five star general, you're in trouble.
You cannot just "sit back and pump out troops" either. You need to build an economy, develop trade routes and such, to support your army. That requires careful expansion so that you still have enough trading partners to keep the florins flowing.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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August 28, 2002, 06:22
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#24
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Emperor
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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The estimated UK release date is this friday (Aug 30) so I won't rush out to order an import copy
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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August 28, 2002, 06:26
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#25
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Deity
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Enthusiastic member of Apolyton
Posts: 30,342
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I have preordered it..........hope I'll see you gentlemen on the battlefield this weekend.
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August 28, 2002, 08:23
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#26
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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Quote:
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Originally posted by Stuie
Also, the general and morale have an even bigger impact than in STW. If the AI comes at you with a five star general, you're in trouble.
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I echo that statement. I've fought battles, that I could have easily won in STW despite being outnumbered, but lost them badly because my general had a 2 star command rating and his had a 4 star rating. All he had were 2 units of archers and I had one unit of cavalry, one unit of archers, and one unit of urban militias and I lost.
I love this new system.
The other thing I noticed in MTW is that the AI tends to throw a lot more non combat units at you than it did in STW. By non combat units I mean emissaries, priests, assasins, etc.
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August 28, 2002, 15:43
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#27
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King
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Philly
Posts: 2,961
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Quote:
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Originally posted by Haupt. Dietrich I've fought battles, that I could have easily won in STW despite being outnumbered, but lost them badly because my general had a 2 star command rating and his had a 4 star rating.
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Yeah, that really through me off guard the first time it happened. My general had some horrible vices that I hadn't noticed, and my entire line started wavering the minute the enemy made contact. What the hell!? thought I. Next thing I know the entire line breaks, and I see my general running like a worthless cur.
Now he's got the "Good runner" vice on top of some others. So I had him assassinated. Hahaha. Nothing like sending an assassin after your own generals! What a hoot.
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"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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August 29, 2002, 07:12
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#28
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Emperor
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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Lol. Kill your bad generals and blame it on enemy activities to whip up the populace into a fighting frenzy. Love it
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To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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August 29, 2002, 08:51
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#29
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King
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Jul 2001
Location: New England
Posts: 1,310
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That is too funny!
I like this new system of command ratings and vices. It really does add some realism to the game and forces you to consider much more carefully who to send into battle.
Has anyone picked up the strat guide published by brady games I think? Just curious because I have yet to see it on the shelves.
Here's a good one. I read in the manual last night that if you "accidently" drop your princess on her father or one of her brothers she disappears and some other unmentioned consequences occur! I wonder what those could be?
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August 29, 2002, 12:06
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#30
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King
Local Time: 06:42
Local Date: November 1, 2010
Join Date: May 2000
Posts: 1,003
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Gamespot gave MTW 8.7. This will be my next game purchase. It sounds like a winner:
http://gamespot.com/gamespot/filters...539605,00.html
Although some of the reviewer's comments are really laughable :
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This also means gamers used to Command & Conquer and Warcraft will have to work their brains a little harder and put up with less instant gratification.
Currently, the massive amounts of information to digest will strain the brains of even the most hard-core wargamers. Still, the strategy portion of the game is very rewarding to play, even if it's a bit too complex for some, and many fans of Risk and Civilization will simply want to play this mode alone.
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We wouldn't want anyone to suffer from brain-strain. Is that covered under medical insurance?
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