Here's my wish list for the civ3 expansion:
Editor
1. Add/Delete button for Experience Levels.
2. Add/Delete button for World Sizes.
3. Increase possible maximum world size to 512x512. I will probably never play on a map this
big, but the point is, I should have that option if I wanted to.
4. Increase maximum Bombard Range (units) to 20.
5. Increase maximum Operational Range (units) to 20.
6. Add an additional option to Units Page, allowing player to require the selected unit to be built through a specific city improvement. (i.e. Swordsman requires an Armory to be built; Tank requires Machine Factory; etc.)
7. Add a Retreat Option for infantry. Possible to toggle on/off (game default would be off) Separate slot for Retreat Bonus for infantry than for faster moving units. (i.e. player can make retreat bonus for infantry = 50, while cavalry = 72)
8. Add complete new page for Civilization Leaders only. On this page a player can edit:
8a. Reputation of Leader among other Civ Leaders.
8b. Reputation of Leader among his own people.
8c. Switch civilization aggression level to this page, and change it to Leader Aggression, not civilization aggression. Change from 5 possible levels to 7.
9. New Page for Diplomatic Negotiation. Here you can edit:
9a. Messages/Text.
9b. Levels of willingness to trade. Ranging from:
Furious - not willing to trade anything, ready to declare war.
Angry - may be willing to trade, though must be extremely unfair to you.
Cautious - Perhaps may trade, a bit unfair to you.
Polite - Is willing to trade for a fair deal.
Gracious - Willing to trade a deal with advantage to you.
9c. Add/Delete button for the above suggestion (Levels of Willingness to Trade).
10. Add more abilities to be used for Wonders, both Small and Great. And allow players to edit Wonders much more throughly. (i.e. for Wall Street, allow the player to edit how much percentage of interest he will obtain; etc.)
New Scenario Editor
1. Ability to make a civilization protagonist.
2. Ability to disable negotiations between certain civilizations. (i.e. not allow certain civs to negotiate at all during the game)
3. New Fantastical Civilizations, including: Elves, Humans, Dwarves, Orcs/Goblins/Evil Creatures, Mages/Sorcerers/Wizards.
Ability to edit Civ Leader’s attitudes towards other Civ Leaders. (i.e. Hatred, Friendly, etc.)
Miscellaneous
1. New Unit Packs including:
1a. Medieval Units
1b. Ancient Units
1c. Modern Units
1d. Industrial Units
1e. Brand new Fantastical Units, including units for the following new civilizations: Elves, Humans, Dwarves, Orcs/Goblins/Evil Creatures, Mages/Sorcerers/Wizards.
2. New City Packs for Fantastical Civilizations. (i.e. City Images/Art)
3. Ability to play Simultaneous Games (non-turn mode) in Single Player. Also, ability to play Capture the Flag in Single Player, and the game where the goal is to assassinate other civ leaders (forgot what it’s called).
4. Ability to edit a Civ Leaders reputation if/after certain event happens. (i.e. reputation is 54, then he nukes another civ, and his reputation drops to 31)
5. Increase the intelligence of the AI. Before civ3 came out, if I remember right, this was the #1 thing people wanted differently from the other civ games. And quite frankly, Firaxis didn’t do the best job on this point. The AI is still incredibly stupid. I want a real challenge from the AI civ leaders (not just civs), without having to go to Multiplayer. I am not talking about the AI cheating or anything like that, I am talking about the AI actually making smart decisions for once.
6. Somehow increase the nationality (differences) between each civilization. The only difference I see between America and Russia are their colors. Make the different nationalities extremely different, and more realistic. I want to actually feel some patriotism from my people if another civ declares war on me, or vise versa. For example, a cool way to expand this would be, when I am at war, and at the same time, my citizens are extremely happy, they volunteer for the military. Volunteer Drafting I think would really be cool if implemented right.
7. On the Military Advisors Page in the game, add a button that would upgrade all my units. It is so incredibly annoying to go to every city of mine, and upgrade every one of my units, especially if I have 30+ cities, and a minimum of 3 units per city.
8. Complete new unit, called Champions/Heros. These would be like Great Leaders, except they are like other normal units, though stronger in defense and attack, and perhaps have specific unique abilities. They are unique, thus cannot be built; however, they are not randomly created or placed like Great Leaders.
I realize most (or perhaps even none) of these suggestions of mine may not be implemented into the game, but hey, I can wish can’t I? Feel free to add any of your own suggestions.
9. Re-include civil war again. I loved that from civ2. I thought it made the game so much more realistic when/if I captured another civ’s capital, half of their remaining cities would revolt. In civ3, instead of them becoming a new civ, they would become revolutionists, and would pretty much become protagonists, and would attack everything and anything in their path. Also, if a civ’s people were very unhappy with their leader, some cities, once reaching a certain level of unhappiness, would revolt, and become revolutionists.
10. Terrorism. This ability would belong to the revolutionists alone. It would be like sabotage and espionage, but much more and better implemented into the game.
11. Add new unit ability: Patrol. A unit, while on patrol, would move twice as fast (if a unit had a movement rate of 2, it would increase to 4), and would patrol between two points that the player would designate. If he spotted an enemy unit, he would automatically engage in combat as soon as possible.
I realize most (if not all) of these suggestions may not be used in PTW, but I hope at least some of them will be.