August 21, 2002, 19:47
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#1
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Prince
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 812
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Custom Races?
Forgive me if this is common knowledge, but ive not seen it layed out and Ive been pseudo-following this project since the first rumors of it started floating about.
Is there a custom race design system like in moo2 in moo3? Something akin to the racial pick system: telepathic, creative, research bonus, whatever?
If so what details on it are out there so far?
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August 21, 2002, 22:40
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#2
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Prince
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Nov 2001
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I did a search on the official boards and found a link that answered my question, just posting it here in case anyone read this and didnt know the answer and wanted to know:
http://www.orionsector.com/dd-racepicks.shtml
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August 22, 2002, 09:14
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#3
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Emperor
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Nice comprehensive list but I suspect it is a bit out of date since Ethos is supposed to be a feature they cut out. Nice to see that they plan to let you customise your own race. I was always fond of a semi-Psilon race with pretty good research but not crippled by low-G restraints.
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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August 22, 2002, 22:16
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#4
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Local Time: 17:42
Local Date: November 1, 2010
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Posts: 16,530
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Thanks for the link.
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I'm building a wagon! On some other part of the internets, obviously (but not that other site).
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September 20, 2002, 03:24
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#5
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Prince
Local Time: 01:42
Local Date: November 1, 2010
Join Date: Apr 1999
Posts: 315
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Low-G crippling? Since when?
I've found that a Low-G, -20 Spying, -20 Ground combat, Unification, Subterranean, +1 research, +50% pop growth, Large Homeworld race slaps the computer around on Impossible, and slaps most humans around, too.
I don't find any real joy in Creative. You... er... can't lose.
It's just not possible.
Me.
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September 20, 2002, 14:24
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#6
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Prince
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Nov 2001
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I always found low-g to be a no-brainer too. Gravity Generators aren't that hard to get. The other ground combat penalties, don't really matter...if it comes to ground combat against you, you've lost. If you need to take a planet, bombardment works.
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September 20, 2002, 20:20
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#7
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Deity
Local Time: 02:42
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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In the long run it does not matter, but with the low number of planets that have low-g, you will take a hit. The thing is that onely the first few planets determine how your future will go, so you can live with the low-g.
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September 21, 2002, 05:39
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#8
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King
Local Time: 07:42
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Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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I think low-g is the an eayse pick as well, and I dont bee-line for gravity gens either. Many of the very best planets are HG anyway.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 21, 2002, 17:20
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#9
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Deity
Local Time: 02:42
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Join Date: Nov 2001
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Quote:
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Originally posted by Asmodeous
Low-G crippling? Since when?
I've found that a Low-G, -20 Spying, -20 Ground combat, Unification, Subterranean, +1 research, +50% pop growth, Large Homeworld race slaps the computer around on Impossible, and slaps most humans around, too.
I don't find any real joy in Creative. You... er... can't lose.
It's just not possible.
Me.
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Ok, I let this slide before, but....
I am happy you win with that race, althought Uni is not of much help IMO.
Yes nearly any race can win even on impossible, but to say ceative wins all the time is just crap. Let me even concede you being the best player that ever lived, no one will win all games with creative on impossible with 8 players large map, unless they cheat. I have been beaten with creative on that type of map and I have a pretty fair understanding of the game and have played scores of games on impossible. I can create a race that will almost never lose in that game, but I have seen a big bad Sakkra living next to me jump out with 6-8 systems and show up with unstoppable fleets before turn 200.
I put the remark about creative in the same boat as the crap about winning before turn 150 on impossible levels. I am still waiting for someone to prove it without cheating. Maybe creative was that strong back when it was only 6 picks, but costing 8 picks makes you give up a lot of good stuff. Yes creative is very strong, if you get out to turn 300 or so. I am talking about prewarp games here.
I played every race I found in the old news groups and see no evidence that Uni is worth a thing outside of MP games. Then only because everyone else is likely using it as well.
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September 21, 2002, 17:33
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#10
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King
Local Time: 07:42
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Join Date: Jul 2000
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But vmxa, I have posted a sure-fire strategy of winning before turn 150 on impossible, without cheating. Winning befre turn 10, in fact, although hardly as sure-fire
Like it or not, a diplomacy win is just as much a win as an extermination or Antarean one.
But I agree there are games where any race would be put to serious test: starting with sillies and darloks for neighbours, with psilons on "behind" them is a thriller each time, even with a monster race.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 21, 2002, 18:12
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#11
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Deity
Local Time: 02:42
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Join Date: Nov 2001
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Sorry , I almost mentioned that feat, but figured the post was long enough. I think you know, I mean a standard method.
I just get so tired of people saying that creative is so easy. I have said many times at lower levels it does not matter, but at impossible all bets are off if you play legit. I just flat out do not believe that anyone wins all games at that level with no trickery. Maybe I am wrong. Funny thing is I do not use creative much anymore. Not because it is good or bad, but I just want to try different traits and using 8 does not leave much to work with.
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September 23, 2002, 17:28
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#12
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Emperor
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Okay, crippled was the wrong word to convey what I meant
I just don't like leading a bunch of puny LG weaklings even if its cost effective
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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September 23, 2002, 18:06
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#13
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King
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Jul 2000
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Posts: 1,579
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Roleplaying a 4x game? For shame!
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 23, 2002, 20:15
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#14
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Emperor
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Mar 2000
Location: London, UK
Posts: 3,732
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By day I roleplay being interested in my work too
__________________
To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection. H.Poincare
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September 23, 2002, 21:38
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#15
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Deity
Local Time: 02:42
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is funny.
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September 24, 2002, 01:44
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#16
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Prince
Local Time: 00:42
Local Date: November 1, 2010
Join Date: Nov 2001
Posts: 812
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Heh, honestly the race I generally picked was:
(-5) Low G
(+6) Telepath
(+6) Subterranean
(+3) +1 Research
Sometimes with Warlord(+4) and -.5 BC (-4) mixed in, if I expect to build enough for the extra command points and experience to outweigh the lost revenue (easily made up with megawealth leaders anyways)
In any case, the most powerful trait is subterranean not creative in my opinion
And Low G, ground combat, and money are the best places to take penalties....research, food, industry, ship attack/defense, and feudal all hurt too much.
The one trait I never take though is omniscient because it takes the fun out of things not needing to explore. I even refuse to hire galactic lore leaders.
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September 24, 2002, 03:40
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#17
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Deity
Local Time: 02:42
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Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Omni is something I have had to pick up with mutation if the darloks are still alive, otherwise they show at your door without you seeing them coming.
Two deadly picks - Feudal and Uncreaive, very tough to overcome. I like Sub, but I tend to get it by slaving.
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September 24, 2002, 05:41
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#18
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King
Local Time: 07:42
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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Feudal has it's uses. An all out-attack race benefits greatly from it - it's attack from day one. Coupled with omni (to target enemies and strategically place outposts for range) and telepathic it's a very strong trait.
Now cybernetic is the one I can't understand is a plus pick.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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