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Old August 23, 2002, 18:23   #31
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Quote:
Originally posted by UnOrthOdOx
OPD, I was not questioning the legality of your orders, just expressing a desire that they all be placed in one central location for me to find. Not having to run through each ministers threads and read each of their deputies posts to gather the neccessary orders for my job.
I know I was just clarifying the situation so that it did't look as though I was ignoring Godkings authority.
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Old August 24, 2002, 16:19   #32
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Bump so people can look one more time and object.
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Old August 24, 2002, 16:23   #33
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Are we gonna upgrade our 3 warriors? (see this War Academy discussion thread)
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Old August 24, 2002, 16:38   #34
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I will be playing the turns around 8:00 AM EST tomorrow morning. Please get them final before that. And hopefully WhiteBandit will get his in by then...He said they would be in tonight...
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Old August 24, 2002, 16:54   #35
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If we're going to start transferring the settler Termina is producing to Uber Isle this round then I suggest we follow my plan instead of 'Uber's Gambit' because it's less risky. I'll quote from a previous thread:

First, let's give names to all the tiles involved.
Tile A is the tile SE of Apolyton. Tile E is the first coastal tile. Tiles B to D are the tiles in between.

Preparation phase: both galleys are either in tile A or in Apolyton. Galley 1 is emtpy, galley 2 contains a settler / settler+spearman / 2 settlers or whatever we decide to load onto it (we'll refer to galley 2's cargo simply as 'cargo').

Phase 1: galley 1 moves to tile C and ends the turn. 50% chance of sinking and losing 1 galley. Galley 2 holds its position.
Phase 2: if galley 1 sinks build another galley and return to phase 1. Otherwise send galley 2 to tile B. Move cargo from galley 2 to galley 1. Galley 1 moves to tile E. Galley 2 moves to tile A or another coastal tile. Both galleys end the phase in safe waters.
Phase 3: galley 1 can now either drop the settler onto Uber Isle or explore its shores (it still has 1 movement point left for the turn).

Note: if we pick up the settler from Termina and not from Apolyton as I originally thought then we can start from the tile S of Apolyton (the other tiles remain unchanged).
If you have any questions post them here or PM me.
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Old August 24, 2002, 17:29   #36
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Shiber I don't have control of the galleys once they are given to IP, however I like your plan. I also decided that the persians are not a large enough threat to any cities to warrant an immediate upgrade of units, However, If they become a threat I give the VP full authority to upgrade warriors in BHQ to Swordsmen and deploy as necessary, probably between loveshack and ubergorsk. However specifics aren't possible. Any persian attack would be a regular archer vs a fortified veteran spearman in the jungle. the odd of suceess would be around 1/3. They could of course kill workers. But since they are escorting settler units I think they are not in a war mood.
I do have a plan though that I want input on. Here it is.
Chartes Mini thrust
1)one galley stops just w of termina 2 turns
2) ugrade warriors in tass and poly to sword for 80
3) move them to boat (they will arrive 3rd turn)
4) on 4th turn move galley to spot s of Chartes
5) On same move unload units
6) on 5th turn attack chartes,
Problem: with this is that we would most likley have 2sword vs 2spear
odds of victory greater than 50/50 in each battle, but the odds of both winning are less.
Chartes could pop rush, if they do we must call off assault there, since the city would be destroyed.
Delays Uber island attempt by about 3 turns.
Good news is, IF chartes doesn't pop rush and we get it, we secure route to orleans and can get another city in surrender negotiations. and those 2 forces could help westward in france.

PLEASE give input on both money involved 80g and the idea. If I hear no objections it will be included.

Note for Unorthodox, if the orders go unobjected or encouraged, they will be included in top post. If they are not their, just assume I decided against them, they are admittedly risky. If I include them I will also make the necessary alterations to other movement orders.
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Old August 24, 2002, 17:44   #37
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We need these 3 warriors upgraded into swordsmen. If we wait for Persia or Germany to attack it'll be too late, plus if we upgrade them now France will have to pay more money to Persia or Germany for an alliance against us.
Come on now. We have cities in the jungle that are guarded only by a single regular warrior. If we wait for the Persians to attack before we upgrade those swordsmen and move them to Loveshack our forces will get there too late. 120 gold is a minimal price to pay, especially now that we make 21 gold per turn.
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Old August 24, 2002, 17:59   #38
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I still think persian attack is unlikely, by the # of settlers they are still in REX mode. However there is a danger and I am not elected so i'll let the people decide.
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Old August 24, 2002, 18:04   #39
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I don't think there's time for a poll. Unortho is gonna play in 9 hours from now.
Look at it that way: we're gonna have to upgrade these warriors sooner or later. Better upgrade them now.
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Old August 24, 2002, 18:11   #40
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If you wait for Persia to declare war and then upgrade the warriors then it will take the swordsman (upgraded warrior) from BHQ 5 turns to get to Ubergorsk or the vicinity of Geofront (1 turn for the upgrade, 4 turns for travel). It will take the other two swordsmen even longer (6 for the Tassagrad swordsman, 7 for the Apolyton swordsman). In the mean time Persia can take Ubergorsk or destroy Geofront.
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Old August 24, 2002, 18:27   #41
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You have a point sheiber and I agree, However I was under the impression monotheism will soon be bought and that will cost very much. However when I redit my orders I will do it unless the poll is overwhelmingly against. I would be all for a tech whore plan with montheism. That could solves some of the money problems. Also I will send the spearman that will soon be produced to replace the warrior we have in geofront.
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Old August 24, 2002, 18:46   #42
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Oh, I forgot, you wanted feedback about your plan to use two upgraded warriors to attack Chartes. Well, I object it because the spearmen will fortify, giving them a 50% defensive bonus and a total of 3 def. points which will mean the odds of success vs. failure will be even. Plus, if France pop-rushes another spearman then the odds will actually be against us.
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Old August 24, 2002, 19:02   #43
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You know my orders, build at remaining city sites (apart from 2b if 2a is built of course), and set sail for Uber isle once the galleys are free.
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Old August 24, 2002, 21:50   #44
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Shiber, I don't believe fortification gives 50% strength. I think we all debated this earlier and it was something like 15%. With the 25% for jungle it would something like 3 vs 2.6875, so we would have an advantage per attack. If i had had more forseight I would have had 4 total troops there, but too late now so I will probably shelve the idea. I wish more people had given feedback on the idea, since it could have really opened up things.
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Old August 25, 2002, 00:06   #45
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Reguarding the upgrades: What abou mving the proposed three Warriors to BananaHQ. It has a barracks, and is CLOSER to the front. Use them as police, and send out it's Spears to fortify some border cities better. The three warriors could then be upgraded quickly on an as needed basis...
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Old August 25, 2002, 00:14   #46
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Will, We are going to have ONE more Settler in the next five turns according to the City Planner plans. A successfull attempt at the galleys, which very well may be yours now, will get to Uber Island the same time as to site 1. Which is the priority.

Examining site 1, it will be under Englsh culture pessure now. Something expanded since your map. I really don't think this needs to be decided in the next 5 turns, so if I don't hear from you, the settler will proced towards site one, but could turn back in time to meet the galleys should that be decided.
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Old August 25, 2002, 00:27   #47
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Unorthodox, I pretty much feel as you do, in fact I suggested it to shiber earlier. I do understand the threat to our western cities, though I see little real evidence of attack, what I see is evidence of expansion not war(due to the settler stack). However if they did try to take ubergorsk, an army from BHq would take 5 turns including uprade time. Generally if there is a real chance of attack it would be wise to have some significant force, say three swords 2E of ubergorsk. So generally I'll leave it up to your discresion on the upgrade since you will be seeing the game not I and can see how the persians act. To be honest if they attack Geo and Nap there is little we can do right now, though my orders do reflect moving the next 2 spear made to those cities just to strengthen their defense. Realistically the cities we can defend are uber and Loveshack. Another reason for upgrading is the "we're going to do it anyway" reason. We will need more troops for operation "bye bye abe"., so upgrading now you get the defense and later some of the offense for the war. In the long run(beyond 5+ turns) I wouldn't mind having a 4-5 sword force up there. That way if somebody did attack we could at least take a city fairly quickly.
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Old August 25, 2002, 00:39   #48
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I am not as concerned with a persian sneak attack as I am with Germany joining France, and it snowballing from there. That, we could prepare for, somewhat, by upgrading the Warriors. And sending out Banana HQ's spears to some other cities would make me feel better as well,an reduce the risk of such an attack as they would be more costly, and therefore less appetising targets.

Your gamble. We could maybe get the remaining, if any, Archers as back up...Not sure on the number of turns, though. I will likely stop right after taking the cities so we can all discuss and see the damages. Easier to formulate plans that way. Or perhaps you will all be cursing my computer for kicking out the worst rolls ever...

Well, you seem to have things under control here. I shall retire and rest up to lead the toops to victory on sunrise. We attack at dawn.
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Old August 25, 2002, 00:42   #49
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Power on, and good luck (and random numbers), UnOrthOdOx.

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Old August 25, 2002, 04:34   #50
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Quote:
Originally posted by Aggie
Shiber, I don't believe fortification gives 50% strength. I think we all debated this earlier and it was something like 15%
You're right, it's 25% actually. That's what I meant to type.
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Old August 25, 2002, 10:05   #51
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Quote:
Originally posted by UnOrthOdOx
Reguarding the upgrades: What abou mving the proposed three Warriors to BananaHQ. It has a barracks, and is CLOSER to the front. Use them as police, and send out it's Spears to fortify some border cities better. The three warriors could then be upgraded quickly on an as needed basis...
hi ,

indeed we should wait to upgrade , we shall save money , yet we should upgrade when they are needed

have a nice day
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Old August 25, 2002, 10:11   #52
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Ok, report up, new thread started, this one is over.
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