August 22, 2002, 19:13
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#1
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Prince
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Kentucky USA
Posts: 388
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How to show more than 8 civs in 16 player game?
My first "giga" game. Is there a way to show other 8 civs.... I am only seeing first 8 in diplomacy and wonders and various other screens. Some key I need to know about?
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August 22, 2002, 19:16
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#2
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Chieftain
Local Time: 00:46
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Location: Mt. Horeb, Wisconsin
Posts: 43
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Good question, I was wondering the same thing myself today. I have no idea though...
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August 22, 2002, 19:24
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#3
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Emperor
Local Time: 23:46
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Shift-Click on the leader-head to get a menu of other civs, if you have made contact. If the leader-head is "missing" (e.g., you destroyed them), then shift-clicking where it "was" will still enable you to select someone else, if available.
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August 22, 2002, 19:27
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#4
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King
Local Time: 22:46
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Posts: 1,689
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No there is no way to see more than 8 heads at once. You can use Jaybe's method to switch which 8 you see though. I usually put up my 8 greatest "threats" or my 8 closest neighbors.
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August 22, 2002, 20:11
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#5
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King
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Quote:
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Originally posted by Fitz
No there is no way to see more than 8 heads at once. You can use Jaybe's method to switch which 8 you see though. I usually put up my 8 greatest "threats" or my 8 closest neighbors.
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I'm with the later.
THat's why I limit my max to 10, and I do my best to destroy two or three of them in some point of time just to clean up the map.
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August 22, 2002, 22:46
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#6
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Emperor
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Oh, no -- MORE is better. You don't have a problem until you contact them all, and trying to keep a handle on all the relationships later on is so much FUN!!
... though it is a little more work. That way you can make occasional mistakes to make the game a little more balanced!
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August 22, 2002, 23:59
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#7
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Emperor
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This has always bothered me since day one of my owning Civ3. Would it really have been that hard to fit fifteen places (16 if Firaxis had decided to allow all AI games...that's a different thread of discussion) for leader heads half the size or so that they are now. For connecting the heads together to show relationships, they could have used slightly curved lines as opposed to the straight lines, and each kind of relationship could be represented in two shades: always-on darker shade color to show all know relationships and a brighter shade color to highlight a selected civ's relationships. This kind of setup would help immensely, I would imagine. I know I'd really like to be able to see the relationships between all 15 AIs and myself during a World War in my games. Perhaps after PTW comes out this diploscreen tweak could be included in a patch that's sure to come.
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August 23, 2002, 03:55
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#8
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Administrator
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I think firaxis made the game just for 8 civs at a time.
Later, on fans demandings, they added the option to play with more civs.
Thus, playing with more than 8 civs is a bonus. It's not supported. Too bad, but I think it's cool that they added the bonus though.
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Formerly known as "CyberShy"
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August 23, 2002, 18:06
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#9
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Prince
Local Time: 02:46
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Location: Prince Edward Island, Canada
Posts: 740
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Ahh, i c , i wish it wasnt just a bonus
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August 23, 2002, 18:35
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#10
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King
Local Time: 02:46
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Join Date: Nov 2000
Posts: 1,691
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Has Firaxis said anything about fixing up the diplomacy screen in PTW? This would be the time to do it, if they're going to
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August 24, 2002, 14:03
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#11
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Prince
Local Time: 07:46
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Posts: 835
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They have not said anything on fixing it in PTW.
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August 24, 2002, 14:33
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#12
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King
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Quote:
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Originally posted by Hagbart
They have not said anything on fixing it in PTW.
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Are they planning on fixing ANYTHING?
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August 24, 2002, 17:05
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#13
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Emperor
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Sabre2th,
In the last chat, I was a real pain about getting a "unified trading screen."
Jeff Morris said that yes, they were going to give us something, but didn't really say what. I got the sense that it was a better way to see all possible and active trades with at once... hopefully it'll be for multiple -> all civs, and will be the best answer.
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August 24, 2002, 17:20
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#14
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King
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Quote:
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Originally posted by Theseus
Jeff Morris said that yes, they were going to give us something, but didn't really say what. I got the sense that it was a better way to see all possible and active trades with at once... hopefully it'll be for multiple -> all civs, and will be the best answer.
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$20US it's just going to be a newer editor version. So far, firaxis hasn't convinced me that PtW will be worth the proposed $30US.
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I drink to one other, and may that other be he, to drink to another, and may that other be me!
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August 25, 2002, 16:44
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#15
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King
Local Time: 07:46
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by CyberShy
Thus, playing with more than 8 civs is a bonus. It's not supported. Too bad, but I think it's cool that they added the bonus though.
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Your statement is half true, IMHO
They added more than 8 Civ support too later to fix every interface glitch, but playing with more than 8 Civ isn't any sort of AS-IS "hack": you can chose more than 8 Civ with standard interface for maps larger than standard.
I can stretch my opinion till considering this a sort of "gentlemen agreement" between Firaxis team and Fans: they accepted to allow more than 8 Civ but none must complain about some corner the developers had to cut to fit the delivery time slot.
PTW expansion is [b]exactly[b] the place where to fix that cutted corners, hence to have interface corrected to easily manage all the 16 supported Civ, and sure it will be not a minute too early, IMHO.
I really, really hoped that they'd fixed interface limits with the second patch, once fixed most critical bugs, "gentlemen agreement or not". You know, I'm not really "a gentlemen", so I use sometimes the tactic to agree early and negate later...
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August 25, 2002, 18:57
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#16
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Emperor
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Thrawn05:
[SirRalph] Gameplay: Is there any plan for a unified trading screen?
[Jeff_Morris_FIRAXIS] SirRalph: Added existing deals to the foreign advisor screens, which saves a lot of unnecessary communicating..
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The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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August 26, 2002, 03:24
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#17
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Administrator
Local Time: 08:46
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
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Quote:
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$20US it's just going to be a newer editor version. So far, firaxis hasn't convinced me that PtW will be worth the proposed $30US.
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there's multiplayer. That alone is worth $30 to me.
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Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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August 26, 2002, 11:48
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#18
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Deity
Local Time: 02:46
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Posts: 14,103
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I would like them to at least make it show you could use PFK to selelct all you are at war with. How about a key to swap the bottom four so two strokes would round robin and see everyone.
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August 26, 2002, 11:57
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#19
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King
Local Time: 01:46
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Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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In a sixteen player game to get the entire picture of all relationships between all teams I think that you need 24 swaps.
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August 26, 2002, 12:10
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#20
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Warlord
Local Time: 06:46
Local Date: November 1, 2010
Join Date: Dec 1969
Location: Canada
Posts: 128
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I'm surprised no one told you this one...
Just press shift-d, or click that little 'D' button in the lower right corner of the screen. Brings you a screen with the names of all the civs you have met so far.
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