August 22, 2002, 20:13
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#1
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Chieftain
Local Time: 02:46
Local Date: November 1, 2010
Join Date: Oct 2001
Posts: 40
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Randomize Resources
I'd like to see an option to randomize what type of strategic resources appear on which types of terrain. It may not be very realistic to have oil appear in hills or mountains, but how many times have I built cities very early in the game near or in desert or tundra squares because I knew oil would most likely be there in the far future?!
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August 23, 2002, 00:25
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#2
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King
Local Time: 08:46
Local Date: November 1, 2010
Join Date: May 2002
Location: Sweden
Posts: 1,333
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I like it the way it is. Now you have to plan where you build cities. Adds depth and strategy to the game.
But more option is always a good thing
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August 23, 2002, 05:04
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#3
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Warlord
Local Time: 07:46
Local Date: November 1, 2010
Join Date: May 2002
Posts: 158
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Yes. long live Options
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August 24, 2002, 04:48
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#4
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Prince
Local Time: 07:46
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Stockholm
Posts: 698
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I instead think that most non-organic resources should be ablee to pop up in any terrain - with some exceptions like Oil in Mountains. I haven't understood why Uranium should be found mostly in forests.
Then you might say "but hey, most mines and oil wells IRL are in waste terrain like deserts! That is because
1: much of the world's surface IS wasteland!
2: mineral deposits in populated areas are usually depleted as soon as man learns to use them.
So, allowing mineral resources in most kinds of terrain will add both balance and realism!
__________________
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In an industrial society you take a shower when you have come home from work.
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August 26, 2002, 07:52
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#5
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Warlord
Local Time: 01:46
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
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I think there should just be MORE different types of all resources, and more varied requirements to build stuff with them. The resource management system is one of my favorite bits of Civ3. It's caused more of my wars and border struggles than anything else. I would like it greatly expanded.
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August 27, 2002, 17:15
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#6
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Emperor
Local Time: 08:46
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Optimizer
I instead think that most non-organic resources should be ablee to pop up in any terrain - with some exceptions like Oil in Mountains. I haven't understood why Uranium should be found mostly in forests.
Then you might say "but hey, most mines and oil wells IRL are in waste terrain like deserts! That is because
1: much of the world's surface IS wasteland!
2: mineral deposits in populated areas are usually depleted as soon as man learns to use them.
So, allowing mineral resources in most kinds of terrain will add both balance and realism!
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hi ,
uranium pops up in mountains and hill also , ...
anyway , in the editor you can choose the terrain you want for a rescource , ...
you can also edit their pop-up or depletion , .... and the speed of it , ...
have a nice day
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August 28, 2002, 14:26
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#7
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Prince
Local Time: 08:46
Local Date: November 1, 2010
Join Date: Jul 2002
Location: somewhere deep in the forgotten woods of germany
Posts: 312
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Quote:
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Originally posted by Firebird
Yes. long live Options
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No, for everybody this game shall be the same! Communism rules!
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August 29, 2002, 03:23
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#8
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Warlord
Local Time: 07:46
Local Date: November 1, 2010
Join Date: May 2002
Posts: 158
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Quote:
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Originally posted by Caliban
No, for everybody this game shall be the same! Communism rules!
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Oh, sorry. Long live the Sovjet Union...
eeer, well Long live the DDR...
hm....
Ahaa:
Long live Peoples Republic of China (which is becomming more and more capitalistic by the way )
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August 29, 2002, 07:56
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#9
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Emperor
Local Time: 01:46
Local Date: November 1, 2010
Join Date: Apr 1999
Location: The cities of Orly and Nowai
Posts: 4,228
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in the editor you can do everything. change where resources appear, change their occurence rate...
just go to "edit rules", then select "resources", change the appearance ratio to 000, which makes distribution completely random, then go to "terrain", and select which resources are availible per terrain.
__________________
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