Thread Tools
Old August 25, 2002, 08:35   #1
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
The Apolyton Tile File
The Apolyton tile file is a feature to control the use of the CTP2 til files. Since those files come in the game and are unique we must be very careful to the modders changes dont get imcompatible wit each other.
You can find the download of this set in the Modification > Graphics of the Apolyton database. Where the file will be avaible in a few hours.

Here is the readme:

The Apolyton Tile File

by Pedrunn and IW

I. Introduction
II. Installation
III. Editing/adding graphics or questions



I. Introduction


The Tile Files for CTP2 is a collection of graphics used as rivers, Tile Improvements and Terrains during the course of the game.

Thanks to Martin, the Dane the creator of the Tiledit utility, CTP2 Modmakers now can not only edit but also add new graphics for Tile Improvents, rivers, terrain and terrains borders to this collection.

For sure more pictures will be added in the future. But the first time this set of graphics were largely used was in the Wonders code by IW. And then the City Expansion 2 by Pedrunn.
The creators of this file. And the ones who suggested the creation of a standard version of the til file with the best graphics made by the CTP2 community to control the adding and editing of this so important file. Preventing imcompabilities.


II. Installation


You just need to unzip the ApolytonTile.zip (wich this read me is inside) in your CTP2 base directory.

Note: This file will be find from the CTP2 base directory in the folder path:

"CTP2 base directory"/ctp2_data/default/graphics/tiles/

PS: Dont be afraid of problems in the original game. Since none of original graphics were touched.


III. Editing/adding graphics or questions


The problem about adding new graphics specially Tile Improvements is that only a few TileSet Index numbers do work correctly and appear in the map.
The rest just doenst appear in map but most of the cases it causes game crashs what turs the attempt to find a number really frustating.
But we have covered already almost all tileset index from 300 to 499 and 600 to 700. and the tileset that do work and werent used above are:

---> 457, 465, 466, 467, 468, 469, 470, 649, 695, 696, 697, 698, 699 and 700.

If you have questions about the Tile File or you have a good graphic that you think may be useful for the modmakers or may replace an old version of a current one and wants to add to the Apolyton Tile File:

You can e-mail Pedrunn, the Tile File current Administrator.

pbcavalcanti@uol.com.br

or e-mail the Immortal Wombat:

Weaver1@btopenworld.com

both can be found in the apolyton forums. Where you will find the answers not only to the Tile File but to all of you CTP2 questions.

http://apolyton.net/forums/
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; August 25, 2002 at 08:52.
Pedrunn is offline  
Old August 25, 2002, 08:38   #2
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Graphics Added

Code:
TERRAINS 			GRAPHIC SOURCE 		TileSet Index 
*None*

BORDERS				GRAPHIC SOURCE 		TileSet Index 
*None*

RIVERS				GRAPHIC SOURCE 		TileSet Index
*None*

TILE IMPROVEMENTS 		GRAPHIC SOURCE 		TileSet Index 

Pyramids of Giza 		Empire Earth 			334 
Colossus of Rhodes 		Empire Earth 			335 
Hagia Sofia 			SimCity 3000 			336 
Pentagon 			Command And Conquer		337 
Hanging Gardens 		Civ3 				338	 
Forbidden City 			Civ3 				339 
Chichen Itza 			Age of Empires 2 		340 
Madurai Temple 			photograph 			341	 
Petronas Towers 		photograph 			350 
Empire State Building 		SimCity 3000 			351  
AI Entity 			CTP database(edited by Pedrunn) 352
Dome of the Rock 		SimCity 3000 			353 
Temple of Zeus 			Empire Earth 			354 
Temple of Solomon 		Age of Empires 2		355
Colisseum 			Empire Earth 			356  
Pharos Lighthouse 		Empire Earth 			357  
Angkor Wat 			photograph 			365 
Taj Mahal 			SimCity 3000 			366
Blue Mosque 			Age of Empires 2	 	367
Notre Dame Cathedral 		Age of Empires 2		368 
Great Wall of China 		Civ3 				369/370 
Stonehenge 			photograph 			371 
Hollywood 			Created by Pedrunn 		372 
Eiffel Tower 			SimCity 3000 			381 
Kremlin 			SimCity 3000 			382 
Statue of Liberty 		SimCity 3000 			383 
Sphinx 				SimCity 3000 			384
St Pauls Cathedral 		Civ3 				385
Sydney Opera House 		SimCity 3000 			386 
United Nations 			Civ3 				387 
Copernicus' Observatory 	Civ3 				388
Temple of Artemis 		CtP 				396 
The Globe 			Civ3 				397   
Field Dynamics Lab 		Civ3 				398 
Apollo Program 			Civ3 				399  
Adam Smith's Trading Company 	Civ3 				434
The Agency 			Civ3 				435  
Oracle 				Civ3 				436 
Great Library 			Civ3 				438 
Cathedral 			Civ3 				456
Field Dynamics Lab 		Civ3 				398 
Apollo Program 			Civ3 				399  
Adam Smith's Trading Company 	Civ3 				434
The Agency 			Civ3 				435  
Oracle 				Civ3 				436
Cathedral 			Civ3 				437	 
Great Library 			Civ3 				438
Dinosaur Park 			Created by Pedrunn		439
World Peace Center		CTP database(edited by Pedrunn) 441
Central Matter Decompiler	CTP database			450
National Shield			CTP database(edited by Pedrunn) 451
SETI Program			CIV3				452
Eden Project 			Created by Pedrunn		454 
Lake Baikal			Create by Immortal Wombat	471			
Grand Canyon			photograph(edited by IW)	472
Waterfalls			Created by Immortal Wombat	481
The Guillin Hills		Civ3				482
Great Barrier Reef		Created by Immortal Wombat	483
Ayers Rock 			photograph(edited by IW)	484
Urgup cones			Created by Immortal Wombat	485
Ancient City			Civ3(edited by Pedrunn) 	608
Red Roofs City 1		Created by BlueO		609
Red Roofs City 2		Created by BlueO		610
Razed Ancient City		Created by BlueO		611
Modern tiny City		Created by BlueO/Pedrunn	612
Modern Small City		Created by BlueO		613
Modern Medium City		Created by BlueO		614
Modern Big City			Created by BlueO		615
Modern Small City Ruins		Created by BlueO		617
Modern Huge City Ruins		Created by BlueO		618
Genetic Small City		Created by Pedrunn		619
Genetic Big City		Created by Pedrunn		620
Genetic City Ruins		Created by Pedrunn		621
Diamond Small City		CTP series database		622
Diamond Big City		CTP series database		623
Diamond City Ruins		Created by Pedrunn		624
Sea City 			Created by Pedrunn		650
Sea City Ruins			Created by Pedrunn		651
Alternative Future City 1	Created by BlueO		655
Alternative Future City 2	Created by BlueO		656
Alternative Future City 2 Ruins	Created by BlueO		671
Alternative Future City 3	Created by BlueO		680
Alternative Future City 4	Created by BlueO		681
Alternative Future City 4 Ruins Created by BlueO		690
Alien City 1			Created by BlueO		691
Alien City 1 Ruins		Created by BlueO		692
Alien City 2			Created by BlueO		693
Alien City 2 Ruins		Created by BlueO		694
Barbarian Camp			Created by Pedrunn		695

TILE RULES 			GRAPHIC SOURCE 		TileSet Index 
*None*
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; August 25, 2002 at 08:53.
Pedrunn is offline  
Old August 25, 2002, 10:14   #3
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Sorry, I would have approved the file hours ago but I was called away from my PC while uploading the files and didn't return to it until a few minutes ago. The file is available in the Directory now.

Pedrunn (and IW),
I added a line to the Description field for other modmakers, saying they can contact either of you guys or me if they have additions to the tile file. Is this okay with you guys?
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old August 25, 2002, 13:13   #4
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by Locutus
Pedrunn (and IW),
I added a line to the Description field for other modmakers, saying they can contact either of you guys or me if they have additions to the tile file. Is this okay with you guys?
...or post in this thread. One day I want to see included the purple hills and a completed version of the Submarine Canyon terrain.

Another question why does have the *.zip file a size of 2674 KB, did you included both *.til files, Pedrunn. If I zip my modified file that includes a lot of additional graphics too then I only have a file of the half size. At least you could seperate them if you want to prrovide one for modmakers but the gtset555.til is really not needed.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old August 25, 2002, 13:48   #5
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 07:52
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Quote:
Originally posted by Locutus
Pedrunn (and IW),
I added a line to the Description field for other modmakers, saying they can contact either of you guys or me if they have additions to the tile file. Is this okay with you guys?
Yeah, fine.

True though, gtset555.til could be removed.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old August 25, 2002, 23:17   #6
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Quote:
Originally posted by Martin Gühmann
...or post in this thread. One day I want to see included the purple hills and a completed version of the Submarine Canyon terrain.
They are already in my plans. I even had a few words with IW about the purple hills . But we were kind of in a hurry because of our wonder and city expansion codes. So i first released this first version. Dont worry it will be included.
I assume i can find those terrain graphics/rules in your site.

Quote:
Originally posted by Martin Gühmann
Another question why does have the *.zip file a size of 2674 KB, did you included both *.til files, Pedrunn. If I zip my modified file that includes a lot of additional graphics too then I only have a file of the half size. At least you could seperate them if you want to prrovide one for modmakers but the gtset555.til is really not needed.
I did include both since i was afraid the gtset555.til did do something (although i had notest before that only the gt565.til were in-game). I guess wont be a problem to remove the gtset555.til.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old August 26, 2002, 09:49   #7
hexagonian
The Courts of Candle'Bre
Emperor
 
hexagonian's Avatar
 
Local Time: 01:52
Local Date: November 1, 2010
Join Date: Jun 1999
Location: Smemperor
Posts: 3,405
I'm assuming that this is bundled with the Ben's Visible Wonders Mod.

Was the Wonder Tile building issue fixed?

And, of course, what do I need to do to make it Cradle-compatible??
__________________
Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
hexagonian is offline  
Old August 26, 2002, 10:08   #8
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
No, Ben's Visible Wonder mod has it's own Tile File, which is different from this one. Later (hopefully today), Ben will update the Visible Wonders mod to remove the old Tile File and make the mod itself compatible with this new Tile File.

Right now you don't need to do anything to make it Cradle compatible, it already is. However, if you plan on implenting Visible Wonders Mod and City Expansion and the like, you *will* need to make sure your mod remains compatible with this Apolyton Tile File. Normally that should be the case though, providing you just use whatever files Pedrunn/IW provide you with...
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old August 26, 2002, 13:06   #9
SMIFFGIG
Call to Power II Democracy GameCall to Power II MultiplayerCTP2 Source Code Project
Prince
 
SMIFFGIG's Avatar
 
Local Time: 07:52
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
I was just wondering , why the Sphinx, Dino park and AI Entity wonders are in this pack, as these wonders are no longer in CtP2 there only in CtP1.

Although i wish dino park and AI Entity where still in CtP2
Maybe History of the world mod


Anyone know why Activision decided to have the Sphinx as a wonder in Call to Power 1 rather than the pyramids lol lol
SMIFFGIG is offline  
Old August 26, 2002, 13:25   #10
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
The Apolyton Tile File replaces the the Visible wonder mods Tile File without imcompatibilities (since the index for the wonders are the same). So you can ovewrite it. But as Locutus said IW will release a version of the visible wonders mod without its tile file. So much smaller (a few KB only).
Code:
why the Sphinx, Dino park and AI Entity wonders are in this pack,
for mod resources. In the mod i am developing i use the dinosaur park and the AI entity. maybe others will want to use too or some of the unused graphics (like the cathedral or the Angkor Wat, the globe, opera house, half of the cities...). If you look much deeper you will notice that most the graphics arent being used by the modders (but may be, even for different purpouses than the visi wonders and cityX).
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; August 26, 2002 at 13:35.
Pedrunn is offline  
Old August 26, 2002, 20:03   #11
Locutus
Apolytoners Hall of FameCiv4 SP Democracy GameCiv4 InterSite DG: Apolyton TeamBtS Tri-LeagueC4BtSDG TemplarsC4WDG Team ApolytonCivilization IV CreatorsCTP2 Source Code ProjectPolyCast Team
Deity
 
Locutus's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
Quote:
Originally posted by SMIFFGIG's
Anyone know why Activision decided to have the Sphinx as a wonder in Call to Power 1 rather than the pyramids lol lol
Legal issues: they couldn't make the game look too much like Civ2...

My current plan is to indeed make the Dino Park and AI Entity return (not the Sphinx though), but the only reason for that is *because* they are part of the Apolyton Tile File Of the wonders currently in the Tile File, about 25-30 will probably make it into HotW. And if I can find someone to do the graphics, there are another 10-20 or so wonders of which I would like to add the graphics to the Tile File (plus perhaps a few extra natural wonders).

Pedrunn,
Actually, IW told me last night that there was a problem with the numbering of the current Tile File, which caused his Visible Wonders mod to be incompatible. From what I understand, he needed to fix that.
__________________
Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery
Locutus is offline  
Old August 26, 2002, 20:16   #12
Immortal Wombat
Apolytoners Hall of Fame
Prince
 
Immortal Wombat's Avatar
 
Local Time: 07:52
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
Pedrunn renumbered the visi wonder tileIDs from those I had used. Its not a big deal, but it means checking some files out, and altering it all again. I had no time on the PC this evening, but hopefully I can do it tommorrow, because then I'll be away until September 1st.
__________________
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Immortal Wombat is offline  
Old August 27, 2002, 01:00   #13
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
No, i used the same TileIDs as the Visi Wonders i just changed the TileIDs for the cities.

The only TileID changed for wonders i made was fix the number of the cathedral wich had the same as the oracle. The rest is the same.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Pedrunn is offline  
Old September 7, 2002, 02:41   #14
stankarp
staff
Age of Nations Team
 
Local Time: 06:52
Local Date: November 1, 2010
Join Date: Feb 2002
Location: australia
Posts: 733
Help Please.

a)Does the tile file work with Cradle (1.32)?

b) If so , how do you avtivate it? I downloaded it , un zipped into the tile file and started a new game and there appears to be no difference, ie, no Grand Canyon etc.

c) Or does it only work with one of the other mods?
stankarp is offline  
Old September 7, 2002, 06:46   #15
Pedrunn
Call to Power II Democracy Game
King
 
Pedrunn's Avatar
 
Local Time: 03:52
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
Quote:
Originally posted by stankarp
Help Please.

a)Does the tile file work with Cradle (1.32)?

b) If so , how do you avtivate it? I downloaded it , un zipped into the tile file and started a new game and there appears to be no difference, ie, no Grand Canyon etc.

c) Or does it only work with one of the other mods?
This file is just a prerequisite to some mods. It just saves some graphics in your CTP2 game database so that mods may or may not use it. Craddle does not use any of the graphics so if you download this file for Craddle you wasted some download time. So far this set of graphics are only being used by the Visible Wonders mod, City Expansion 2.0 mod, the Natural Wonders Mod.
Yet Hexagonia, creator of Craddle has already talked to me IW to include these codes i listed i the new 1.33 version of Craddle.
You will have to wait this new version to see the canyon, reef barriers, wonders in the map you so much wanted when you downloaded this file.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand

Last edited by Pedrunn; September 7, 2002 at 06:54.
Pedrunn is offline  
Old September 7, 2002, 07:32   #16
Martin Gühmann
staff
Call to Power II Democracy GameCall to Power Democracy GameCTP2 Source Code Project
Super Moderator
 
Martin Gühmann's Avatar
 
Local Time: 08:52
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Tübingen, Germany
Posts: 6,206
Quote:
Originally posted by Pedrunn
Yet Hexagonia, creator of Craddle has already talked to me IW to include these codes i listed i the new 1.33 version of Craddle.
You will have to wait this new version to see the canyon, reef barriers, wonders in the map you so much wanted when you downloaded this file.
So at least you did not downloaded it in vain. It will be also a requirement for MedPack just don't know when. I know Wes wanted the City Expansion feature a long time ago.

-Martin
__________________
Civ2 military advisor: "No complaints, Sir!"
Martin Gühmann is offline  
Old September 7, 2002, 07:42   #17
stankarp
staff
Age of Nations Team
 
Local Time: 06:52
Local Date: November 1, 2010
Join Date: Feb 2002
Location: australia
Posts: 733
Thanks all
stankarp is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team