August 26, 2002, 20:22
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#1
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Settler
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 8
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Highest base size.
I cheated, and played around with a single base for a bit, and got a size 126 base. That was with soil enricher-condensors on every square, and 126 sky hydroponics labs. Is it possible to get a higher base size than that?
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August 26, 2002, 20:50
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#2
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King
Local Time: 06:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: A right bastard.
Posts: 1,058
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I don't think there is a limit to base size, as long as you have a) Nuts b) Time and c) Dome. You might run into some sort of hard-coded size, depending on how the value of population is handled in game.
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August 26, 2002, 21:02
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#3
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Warlord
Local Time: 22:57
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
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Well, there are crawlers .
IIRC, this came up a while back, and somone used the scenario editor to keep adding to base size. I think the hard-coded limit is 128.
Z
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August 26, 2002, 21:03
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#4
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Prince
Local Time: 02:57
Local Date: November 1, 2010
Join Date: May 2002
Posts: 333
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Freaky! How many drones did ya have in that 1? I'd probably nerve staple their butts
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August 26, 2002, 21:06
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#5
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Emperor
Local Time: 03:57
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 4,783
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i also thought there was a rollover (to 1) bug at 127 (or something)
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August 26, 2002, 22:13
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#6
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King
Local Time: 20:57
Local Date: October 31, 2010
Join Date: Sep 2001
Location: Back in Hawaii... (CPA Member)
Posts: 2,612
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Wow, highest I got was 26...
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August 26, 2002, 22:55
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#7
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Emperor
Local Time: 06:57
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Marietta, GA
Posts: 3,521
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Quote:
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Originally posted by The Bloody Baro
Freaky! How many drones did ya have in that 1? I'd probably nerve staple their butts
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Actually drones become incredibly easy to manage with the larger and larger bases sizes.
As you exceed the 20 workable squares all remaining default to psych producing specialists. Near teh end game with use of transcendi specialists a base of the size mentioned would have something like 20 talents the remainder all as transcendi. Earlier in the game it might be doctors or empaths that is unless you've reset them to useful specialists like thinkers or better yet Engineers. But once transcendi become available you never should have a drone problem again. If you do transcendi the offending worker and reap the bennies of psych (2), labs (4), and econ (2).
Og
__________________
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August 27, 2002, 00:19
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#8
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Settler
Local Time: 16:57
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 8
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Quote:
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Originally posted by Ogie Oglethorpe
Actually drones become incredibly easy to manage with the larger and larger bases sizes.
As you exceed the 20 workable squares all remaining default to psych producing specialists. Near teh end game with use of transcendi specialists a base of the size mentioned would have something like 20 talents the remainder all as transcendi. Earlier in the game it might be doctors or empaths that is unless you've reset them to useful specialists like thinkers or better yet Engineers. But once transcendi become available you never should have a drone problem again. If you do transcendi the offending worker and reap the bennies of psych (2), labs (4), and econ (2).
Og
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Yep, with 105 transcends, there were 21 talents working in the fields, and with economy on 0% I was raking in over a thousand energy a turn!
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August 27, 2002, 01:38
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#9
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Prince
Local Time: 07:57
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Augusta Vindelicorum
Posts: 655
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Hey, Franky, I got some 36 or 40 even with tight base stacking before I (re)tired. Could have been more.
__________________
Why doing it the easy way if it is possible to do it complicated?
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September 27, 2002, 17:34
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#10
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Settler
Local Time: 06:57
Local Date: November 1, 2010
Join Date: Jul 2002
Posts: 22
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I just finished a standard single-player game with my largest bast at size 78. What's the highest anyone's gotten without cheating?
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September 27, 2002, 18:49
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#11
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Chieftain
Local Time: 06:57
Local Date: November 1, 2010
Join Date: Aug 2002
Location: southwest
Posts: 42
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Well I got 52 as a Uni. before a dark side terran.exe crash at Y2402, not too bad and drones were no problem.
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September 27, 2002, 19:46
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#12
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Chieftain
Local Time: 06:57
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 41
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Quote:
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Well I got 52 as a Uni. before a dark side terran.exe crash at Y2402, not too bad and drones were no problem.
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This is why you should always turn on the "AutoSave" feature.
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September 28, 2002, 06:43
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#13
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Prince
Local Time: 07:57
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Wünderland
Posts: 543
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I share Franky's pain - highest I ever got was while playing around with my Ultramind mod (which I scrapped), playing as the Human Manifold and reaching size 35 before the Kiberoid nuked it...
__________________
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... Pain is an illusion...
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September 28, 2002, 10:23
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#14
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Deity
Local Time: 00:57
Local Date: November 1, 2010
Join Date: Aug 2000
Location: With a view of the Rockies
Posts: 12,242
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Quote:
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Originally posted by The Bloody Baro
Freaky! How many drones did ya have in that 1? I'd probably nerve staple their butts
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I'd guess none. When you do this type of thing, the energy sats and crawlers bring in the nuts and and your tech level is such that all your folks are the transcendii specialists.
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