August 28, 2002, 17:49
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#1
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Chieftain
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
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Dumb question
I apologize in advance for such a newbie question but i have to make sure:
does the civ3edit tool allow us to make change to the way the game works, via the civ3mod.bic file?
like adding governments, wonders, units etc..
Seems to good to be true so i just HAVE to ask.
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August 28, 2002, 17:57
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#2
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Prince
Local Time: 02:03
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
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Yeah, it's a dumb question
(j/k. it wasn't dumb)
That is true. You have it right. You can mod most of the game. However, there are a few things which are hard-coded, and so are un-alterable.
And BTW, I suggest not overwriting the civ3mod.bic, but using different names for your mods. And make sure you put them into the Scenarios folder.
__________________
I AM.CHRISTIAN
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August 28, 2002, 18:07
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#3
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Chieftain
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
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Thanks for the answer but i am wondering something else now:
If i modify civ3mod.bic file with my personnal tweaks, will it load each time with the game or do i have to activate the mod via the editor.
My goal is to play a modified game (balanced rather) but i have the french version and thus need to modify everything myself, as french and american version are not compatible, so i cannot just download the mods on apolyton as, they won't work with my game version.
I don't fully understand how the files connect to each other; may i assume civ3mod.bic is containing the core rules of the game?
thx !
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August 28, 2002, 18:44
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#4
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Emperor
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Use the 'Load Scenario' button on the opening screen to open the file you saved in the scenario directory. The 'New Game' button opens the (supposedly unaltered) civ3mod.bic.
If you save your alterations as civ3mod.bic, at least make a backup beforehand.
__________________
JB
I play BtS (3.19) -- Noble or Prince, Rome, marathon speed, huge hemispheres (2 of them), aggressive AI, no tech brokering. I enjoy the Hephmod Beyond mod. For all non-civ computer uses, including internet, I use a Mac.
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August 28, 2002, 18:54
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#5
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Chieftain
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
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Thx jayle, that just sums everything up
Now i'm off to modding french civ3
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August 29, 2002, 03:14
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#6
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Chieftain
Local Time: 23:03
Local Date: October 31, 2010
Join Date: Jan 2001
Location: San Diego, CA
Posts: 72
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As my teacher would love to say"
There are no dumb question, only dumb people.
Ahh just kidding
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August 29, 2002, 04:32
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#7
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Chieftain
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
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Argh
I modified the Civ3mod.bic, saved, started new game (i made immortals available right away to test if it was working).
Well it didn't work.
Any thing i forgot to "validate" the changes?
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August 29, 2002, 11:06
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#8
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Emperor
Local Time: 00:03
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Henderson, NV USA
Posts: 4,168
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Quote:
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Any thing i forgot to "validate" the changes?
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Nothing other than experience. That is why you don't destroy your original civ3mod.
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August 29, 2002, 13:23
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#9
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King
Local Time: 00:03
Local Date: November 1, 2010
Join Date: May 2002
Location: California - SF Bay Area
Posts: 2,120
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Quote:
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Originally posted by Arc
Argh
I modified the Civ3mod.bic, saved, started new game (i made immortals available right away to test if it was working).
Well it didn't work.
Any thing i forgot to "validate" the changes?
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Did you also modify immortals so that iron wasn't a required resource?
On making mods - you really should make certain you have a copy of the default civ3mod.bic. I used to mod fairly extensively, and I never saw the need to modify the basic bic. Launching the Editor brings up the default rules (like civ3mod.bic) -- make the rules changes you're after and then just save it as a scenario (pick a name!). When you want to play under your modded rules, click "Load Sceanrio" at the start-up screen - this will load your modded rules, but you'll still be able to play random maps, a variety of civs, etc. - you don't lose any flexibility in setting your start preferences compared to clicking "New Game."
Catt
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August 29, 2002, 15:20
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#10
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Chieftain
Local Time: 07:03
Local Date: November 1, 2010
Join Date: Aug 2001
Posts: 36
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Aye i did modify immortals this way.
Anyway i got my original bic file back and managed to mod better (not touching immortals this time).
Actually, i did the little tweaks i wanted, added theocracy and replaced americans (wtf are they doing here?) with Spanish.
It works very well, so i 'm quit happy
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August 29, 2002, 15:55
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#11
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King
Local Time: 01:03
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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I always do a save as before I start modding JIC I hit save or the diskette instead of save as later.
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August 29, 2002, 17:56
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#12
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Prince
Local Time: 08:03
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
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there's no such thing as a dumb question. there are lots of dumb answers though. like this one.
__________________
CSPA
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