August 31, 2002, 06:13
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#31
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King
Local Time: 08:04
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Do we know what techs we start with? Will formers and tanks be available at all? Otherwise many of these queue suggestions are moot.
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"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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August 31, 2002, 08:13
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#32
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Emperor
Local Time: 17:04
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Location: Washed up SMAC/X University Specialist
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Why do we need an extra scout? The Independant Scout will serve us well enough to start with, and I'm sure we'll manage at least 1 Unity Rover pop at some point. Building so many things so soon when we have so few minerals is a waste.
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Veni Vidi Castravi Illegitimos
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August 31, 2002, 09:56
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#33
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Emperor
Local Time: 04:04
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Posts: 4,783
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Quote:
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Originally posted by moomin
Do we know what techs we start with? Will formers and tanks be available at all? Otherwise many of these queue suggestions are moot.
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we start with biogenetic (tanks) and centauri ecology will be our first tech for formers.
maybe the HQ can build a pod first, but after that
formers/pod/scout/pod/facilities OR SP's.
as the vel guide says, it's important to get the formers out as soon as possible planting forest, so we can get our pods out faster relative to our opponents. and it's true.
EDIT: i just checked my monument thing, and i finished the WP in 2152.
Last edited by Method; August 31, 2002 at 12:05.
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August 31, 2002, 16:30
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#34
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Prince
Local Time: 07:04
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Oregon
Posts: 386
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How many established bases before committing to an SP such as the WP?
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August 31, 2002, 16:36
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#35
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Emperor
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1st base-pod/former/scout/WP
2nd base (free pod)-former/pod/scout/HGP
3rd base (1st base's pod)-former/pod/pod OR scout/VW
continue like that.
to answer your question, 3.
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September 1, 2002, 01:09
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#36
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Emperor
Local Time: 18:04
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Posts: 6,851
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I assume you intend to build a garrison before starting on the rest of the queue?
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September 1, 2002, 09:36
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#37
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Deity
Local Time: 19:04
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Thank you, Archaic - I didn't remember that scout.
How about this then:
Garrison/CP/Former (when we can)/Scout
I think we need another scout in case the first gets wormed and so we can explore two directions simultaneously. I maintain that an early CP is vital and a former as soon as we can is alos a damn good idea. Tanks come soon after this lot.
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September 1, 2002, 09:46
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#38
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Emperor
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We're near the Unity Wreckage. Let's make use of the Mining Laser (Which may possibily Independant if we're lucky) and the Unity Scout Chopper. No need for extra scouts afterall.
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Veni Vidi Castravi Illegitimos
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September 1, 2002, 09:54
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#39
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Deity
Local Time: 19:04
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Damn - we chose the Planet map? Well that's so much less everything...
OK -scouts are less important - some of us know where everything is. My queue stands - that should be a dozen turns or more easily.
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September 1, 2002, 10:18
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#40
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Emperor
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no unity wreckage on SMAC map. only SMAX.
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September 1, 2002, 10:22
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#41
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Emperor
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Location: Washed up SMAC/X University Specialist
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Correct me if I'm wrong, but isn't the wreckage there anyway in SMAC so long as the SMAX expansion is installed alongside it?
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Veni Vidi Castravi Illegitimos
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September 1, 2002, 10:28
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#42
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Emperor
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no.
(and i tested it)
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September 2, 2002, 03:11
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#43
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Warlord
Local Time: 23:04
Local Date: October 31, 2010
Join Date: Sep 2001
Posts: 160
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Quote:
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Originally posted by Archaic
Correct me if I'm wrong, but isn't the wreckage there anyway in SMAC so long as the SMAX expansion is installed alongside it?
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The "no" answer makes sense - what would happen to all the SMACers that loaded the game  ?
I'll go with Garrison/CP/Former for our first base, though I don't like more Scouts...
Z
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September 2, 2002, 08:08
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#44
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Deity
Local Time: 19:04
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Do you think that we will play far enough in the first set of turns to worry about the fourth build?
Until I get any grave concerns, my decision for the queue is as I mentioned before:
Garrison/Colony Pod/Former (when we have the tech)/Scout
Base2 - well we will need to start a poll on the base location when a few turns of exploring are done with, but let's get discussion going now.
Should the first things this base builds be any different? Garrison/CP/Former again (just no Scout)?
I am not fully au fait with the specific early game strategies - is there some base specialisation that is worth considering? For instance if it is a good enough site, would Garrison/some SP be considered a good idea in our cases?
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September 2, 2002, 08:15
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#45
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Emperor
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I should've said patch 4 installed in retrospect, since I know they added the certain landmarks at that time. But oh well, if it's not there, it's not there.
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Veni Vidi Castravi Illegitimos
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September 2, 2002, 09:53
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#46
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Emperor
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Quote:
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Originally posted by Zakharov VII
The "no" answer makes sense - what would happen to all the SMACers that loaded the game ?
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with SMAX, you have the choice of SMAX or SMAC. so when you play SMAC, the unity wreckage isn't there. if the turn was a SMAX file, people with SMAC couldn't play it (the game crashes or something)
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September 2, 2002, 11:31
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#47
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Local Time: 09:04
Local Date: November 1, 2010
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Location: Gent, Belgium
Posts: 10,712
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Quote:
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Originally posted by Archaic
I should've said patch 4 installed in retrospect, since I know they added the certain landmarks at that time. But oh well, if it's not there, it's not there.
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The Borehole and The Manifold Nexus should be on the map if DE has SMAC 4.0. I don't think though if there are a bunch of monoliths put around them. That might be an addition of the SMAX map.
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September 2, 2002, 11:34
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#48
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Emperor
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the only landmarks that should not appear are fossil field ridge and UNS Unity Wreckage. borehole cluster and manifold nexus are in SMAC V4.0.
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September 2, 2002, 11:34
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#49
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King
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the manifold nexus isnt placed on the map i think that purely smax right?
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September 2, 2002, 11:37
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#50
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Emperor
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as far as i know, its on the eastern part of the middle continent in SMAC too (though i don't recall the borehole cluster in SMAC. it's on the big continent west of upland wastes.)
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September 2, 2002, 11:41
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#51
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King
Local Time: 07:04
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i know the cluster is there but the manifold I am not sure of
TKG see my EDITED post in the topped un constitution
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Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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September 2, 2002, 11:48
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#52
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Local Time: 09:04
Local Date: November 1, 2010
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Zakharov VII:
Quote:
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I disagree. We need to plan in advance, so that correct decisions can be made on hurrying. And we should definately be hurrying quite a bit, especially if we can get on Free Market.
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You have been telling yourself we won't be hurrying anything in the first few years. For the first few builds I would personally post a seperate poll. Only when we have a few bases, fixed build queues should become common practice.
However, I see MrWhereItsAt has already chosen his build queue without even posting an official poll.  So much for the democracy game.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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September 2, 2002, 11:50
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#53
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King
Local Time: 07:04
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well maniac is right about the posting of polls but the most people will agree on it I THINK.
when are the next couple of turns played anyways?
__________________
Bunnies!
Welcome to the DBTSverse!
God, Allah, boedha, siva, the stars, tealeaves and the palm of you hand. If you are so desperately looking for something to believe in GO FIND A MIRROR
'Space05us is just a stupid nice guy' - Space05us
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September 2, 2002, 11:59
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#54
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Local Time: 09:04
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Well yes I must confess I agree myself with MrWhereItsAt's build queue.
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Contraria sunt Complementa. -- Niels Bohr
Mods: SMAniaC (SMAC) & Planetfall (Civ4)
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September 2, 2002, 16:21
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#55
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Deity
Local Time: 19:04
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Well I have seen no disagreements since I posted the proposed queue. Time is running out, and with a poll, it would be
1. Accept this queue or
2. Propose a new one.
Since no-one has done the latter, it is as if the former was accepted. I fully intend to poll, but only if there is more than one option proposed. Things are quite simple now anyway - once we know our environs (beyond immediate environs), it can be better discussed. As it is this is generic, what any old base should do, really.
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