Thread Tools
Old August 29, 2002, 13:32   #1
Hagbart
InterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton Team
Prince
 
Hagbart's Avatar
 
Local Time: 08:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
Summary of the IGN preview (from Civfanatics)
Jeff Yu posted this at Civfanatics:

Quote:
Ok, here's some info from the IGN preview.

Multiplayer options
-8 player support
-option to turn off barbarians or restrict them to huts
-option to double food, production, and trade
-option to respawn defeated AIs
-option to toggle culture flipping
-option to toggle culturally related starts
-option to toggle random seed

Interface Improvements
-arrows at right corner to scroll active units
-arrows at right corner to scroll cities in disorder
-stacked movement for units
-rally points for units
-automated bombardment

New City Improvements
-Civil Defense provides bombardment defense
-Stock Exchange provides tax boost and replaces Banks as Wall Street prerequisite
-Commercial Docks add trade to sea squares
-Internet counts as Research Lab on each city in continent, and provides Golden Age if civ hasn't already had it

Worker Commands
-New automation commands: trade network, colony building, automating for specific cities
-Turn a worker into an airfield in neutral land or your own land where you can land planes
-Build Outpost for increased line of site
-Build Radar Towers for increased defense

Civs
-Carthiginians: Commercial/Industrius, UU is Numidian Infantry, spearman with increased attack/defense and no special resources
-Koreans: Commercial/Scientific, UU is Hwacha, cannon with increased bombard and requires less special resources
-Mongols: Militaristic/Expansionist, UU is Keshik, cheaper Knight that requires less special resources
-Vikings: Militaristic/Expansionist, UU is Berserker, Longbowman with increased attack, defense, AND amphibious attack
-Spanish: Religious/Commercial, UU is Conquistador, weak, cheap, requires almost no special resources, treat all terrain as roads, and doesn't replace anything
-Celts: Religious/Militaristic, UU is Gallic Swordsman, swordsman with faster movement
-Arabs: Expansionist/Religious, UU is Ansar Warrior, replaces Knights, and are faster and cheaper
-Turks: Industrial/Scientific, UU is Siphai, a better attacking Cavalry

Generic Units
-Medieval Swordsman, comes with Feudalism, requires Iron to build
-Guerilla, cheaper infantry that don't require special resources

New Victory Conditions
-Elimination: Civ loses if it loses ANY city
-Regicide: Civ loses when its king is killed
-Capture the Flag: Point-based victory, capturing and holding a zone adds points to score each turn
-Capture the Princess: Princess starts in capitol and can't move, attack, or defend, enemies must capture, and move back to own palace for points, once they do, new princess respawns in palace, if enemy has no palace left, respawns in new city, and player gets big bonus

Multiplayer modes
-Regular: Players set production while other players take turns
-Simultaneous: All players play at the same time, and resolves them all at once
-Turnless: The game runs on a clock. The game takes place at intervals, and upkeep, production, unit moves, citizen happiness, etc updates every interval, with teh intervals being longer as teh game progresses
-Turn-based: traditional turn-based mode, hotseat option, and play-by-email
-The play by email option has no file manager and no mail client access. You have to load, play your turn, exit, and send the file. When you get it, you have to find the folder, move it to Civ 3, and turn on the game again.

Improvements
-Diplomatic and Espionage options are on a single screen now, with list of missions, opponents, and their cities
-You can no longer force an opponent to make you an offer during diplomacy
-You can talk through the chat browser, or Microsoft Directvoice
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

The new iPod nano: nano
Hagbart is offline  
Old August 29, 2002, 13:33   #2
Hagbart
InterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton Team
Prince
 
Hagbart's Avatar
 
Local Time: 08:06
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
Many good news, I'll buy PTW!
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

The new iPod nano: nano
Hagbart is offline  
Old August 29, 2002, 14:05   #3
Adagio
staff
Spore
Deity
 
Adagio's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
Quote:
You can no longer force an opponent to make you an offer during diplomacy
I hope this is only to MP games...
__________________
This space is empty... or is it?
Adagio is offline  
Old August 29, 2002, 16:15   #4
CivGeneral
Never Ending StoriesTrade Wars / BlackNova TradersC3C IDG: Apolyton TeamACDG The Human HivePtWDG2 Monty PythonApolyton University
Warlord
 
CivGeneral's Avatar
 
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Republic of Coruscant
Posts: 216
Quote:
Originaly posted by Hagbart
Many good news, I'll buy PTW!
News so good, Even I cant wait fo the releace
__________________
"All your base are belong to us" -Cats | "You don't leave an enemy at your back. Not if you like living." - Mara Jade | "You know the first rule in combat? ...shoot them before they shoot you." - Faye Valentine
CivGeneral is offline  
Old August 29, 2002, 17:09   #5
Gangerolf
Prince
 
Gangerolf's Avatar
 
Local Time: 08:06
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
__________________
CSPA
Gangerolf is offline  
Old August 29, 2002, 18:36   #6
ixnay
Civilization II Democracy GamePtWDG Lux InvictaPtWDG Gathering StormInterSite Democracy Game: Apolyton TeamPtWDG2 Cake or Death?C3C IDG: Apolyton TeamApolytoners Hall of FameCivilization IV CreatorsAge of Nations Team
Emperor
 
ixnay's Avatar
 
Local Time: 01:06
Local Date: November 1, 2010
Join Date: Dec 1998
Posts: 3,215
Very nice. I'm glad I've got my copy preordered.
ixnay is offline  
Old August 29, 2002, 20:51   #7
dnassman
Warlord
 
dnassman's Avatar
 
Local Time: 17:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
Are new victory conditions only for Multiplayer or are available for single player as well.
dnassman is offline  
Old August 29, 2002, 22:59   #8
asleepathewheel
C3C IDG: Apolyton TeamInterSite Democracy Game: Apolyton TeamPtWDG Gathering StormC4DG Gathering Storm
Emperor
 
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Mar 2002
Location: listening too long to one song
Posts: 7,395
This is awesome, can't wait.

I think the Celts or Arabs will become my civ of choice.

The Gallic Swordsman sounds very dominating. Better than the MW's-one less tech to research and one more defense point. great. Granted, iron is more finicky than horses, but still, wow.

everything sounds great to me
asleepathewheel is offline  
Old August 29, 2002, 23:13   #9
Switch
Prince
 
Switch's Avatar
 
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Waterloo, Ontario
Posts: 687
Indeed!

To quote from someone's sig,
"switch want pack. Switch Want Pack. SWITCH WANT PACK!"

Thank goodness I just recently got a job [phew]
__________________
I AM.CHRISTIAN
Switch is offline  
Old August 30, 2002, 00:15   #10
sprucemoose3311
Chieftain
 
sprucemoose3311's Avatar
 
Local Time: 23:06
Local Date: October 31, 2010
Join Date: Jun 2002
Location: san jose, ca
Posts: 44
waaaaaaaaaaaaa

no govt types????

good bye fascism, theocracy, fundamentalism, and coporate republic
__________________
I would rather have a bottle in front of me than a frontal labotamy
sprucemoose3311 is offline  
Old August 30, 2002, 01:22   #11
Lord Merciless
Warlord
 
Lord Merciless's Avatar
 
Local Time: 00:06
Local Date: November 1, 2010
Join Date: Jul 2002
Location: USA
Posts: 249
Mostly good news. But I have several concerns:
- The Viking Berserker is too powerful: Longbowmen with improved attack and defense, plus amphibious capability!

- Turks being scientific/industrious: I'm not aware of any major scientific breakthroughs and constructions by them. Even militaristic/expansionist fit them better.

- The choice of Turkish UU is also strange. It was fairly well known that the Ottoman elite unit were the Janissaries. Maybe the Turks in Civ3 also include Seldshuks? Or maybe Firaxis just didn't want to follow Emsemble Studios?
Lord Merciless is offline  
Old August 30, 2002, 02:13   #12
The_Aussie_Lurker
BtS Tri-League
King
 
Local Time: 07:06
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
Lots of good news here !!!
Unfortunately, not a single thing about new Editor features, especially those parts needed for Scenarios (like event scripting and setting diplomatic stance!)
Oh well, hopefully the guys from Firaxis will let us know those kinds of details during September!

Yours,
The_Aussie_Lurker.
The_Aussie_Lurker is offline  
Old August 30, 2002, 02:14   #13
Nubclear
NationStatesCall to Power II Democracy GameInterSite Democracy Game: Apolyton TeamRise of Nations MultiplayerACDG The Human HiveNever Ending StoriesACDG The Free DronesACDG The Cybernetic ConsciousnessGalCiv Apolyton EmpireACDG3 SpartansC4DG Team Alpha CentauriansCiv4 SP Democracy GameDiplomacyAlpha Centauri PBEMCivilization IV PBEMAlpha Centauri Democracy GameACDG Peace
PolyCast Thread Necromancer
 
Nubclear's Avatar
 
Local Time: 07:06
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
Hmm....Many of the issues I wanted resolved dont look like they'll be resolved.

Hopefully, more fixes and stuff will be added when its actually released (Which is highly unlikely, however possible yet still).
Nubclear is offline  
Old August 30, 2002, 02:58   #14
dnassman
Warlord
 
dnassman's Avatar
 
Local Time: 17:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Melbourne, Australia
Posts: 178
Also think the Turks and Arabs have been mixed up a bit in Civ spec abilities. Turks should be Expan/Milit while Arabs Sci/Rel.
dnassman is offline  
Old August 30, 2002, 03:11   #15
Robert Plomp
admin
DiploGamesBtS Tri-LeaguePolyCast TeamC4WDG Team Apolyton
Administrator
 
Robert Plomp's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Mar 1999
Location: Delft, The Netherlands
Posts: 11,635
The way they did the turnless mode sounds really innovative! I'm not sure if I'll use it much though. I think I'll stick to the old fashioned turn-by-turn week-by-week mode
__________________
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Robert Plomp is offline  
Old August 30, 2002, 07:27   #16
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Quote:
-The play by email option has no file manager and no mail client access. You have to load, play your turn, exit, and send the file. When you get it, you have to find the folder, move it to Civ 3, and turn on the game again.
This doesn't sound too promising either, pfff.
Shouldn't it be easier than this???
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old August 30, 2002, 11:16   #17
Andrew_Jay
Prince
 
Andrew_Jay's Avatar
 
Local Time: 03:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
That's a lot of great info.
Hopefully there will also be a whole bunch of new stuff in the editor as well.
I also find the new units to be pretty messed up. I mentioned this earlier, but will again here. These 8 new UU completely throw away the old norms for the first 16. Only the Turk, Celt and Korean UU seem normal. Now we have extra Attack and Defense in the same unit, completely new units, and units with different costs. And some do seem pretty strong, like the Beserker: 5/2/1 and Amphibious? That's one swordsman we won't want to go away even in the industrial age
And the Numidian infantry (which is kind of funny, because that's a unit I gave the Carthaginians in my Rise of Rome scenario through the "Numidian" resource I stuck under one of their cities), isn't that more or less a swordsman? 3/2/1?

Also, it does seem to me that the expansionst and scientific traits of the Turks and Arabs got mixed up. However, I guess they didn't just want to make the Arabs identical to their geographical ancestors, the Babylonians. Kind fo boring, exact same region, and exact same traits.

Also, is giving up a worker for an airfield worth it, or was everybody hoping it was just a job they'd do? Though I guess it does provide a good limit to building LOTS of airfields.
__________________
You sunk my Scrableship!
Andrew_Jay is offline  
Old August 30, 2002, 13:19   #18
player1
Emperor
 
player1's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
Maybe some of those "uber-powerfull" UUs would also have cost risen a little.

For example 2/3/1 Numidian infantry could cost 30shield comparing it to Hoplite.

Also, maye galic sworsmen have cost of 40 since it's much more powerfull then iroques UU,


P.S.
Anyway, values are still tweaked by Firaxis.
player1 is offline  
Old August 30, 2002, 15:52   #19
Darkworld Ark
Warlord
 
Local Time: 07:06
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
Berserkers seem strange, why are they based of of Longbowmen? They don't have bows, they have giant axes!
__________________
Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove
Darkworld Ark is offline  
Old August 30, 2002, 16:29   #20
player1
Emperor
 
player1's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
Samurai were not Mounted units, but they replace Knight.

Similar thing with Bezerk.
player1 is offline  
Old August 30, 2002, 18:05   #21
Darkworld Ark
Warlord
 
Local Time: 07:06
Local Date: November 1, 2010
Join Date: May 2002
Location: of the Capitalists
Posts: 229
Quote:
Originally posted by player1
Samurai were not Mounted units, but they replace Knight.

Similar thing with Bezerk.
Samurai were the Japanese versions of Knights, & on occation were mounted, Berzerkers on the other hand are not the Viking version of Longbowmen, & didn't come around with "Invention"
__________________
Know your enemies!
"Mein Fuhrer! I can walk!" ~ Dr. Strangelove
Darkworld Ark is offline  
Old August 30, 2002, 18:15   #22
player1
Emperor
 
player1's Avatar
 
Local Time: 09:06
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Belgrade, Serbia
Posts: 3,218
There is something from Gamespot prew. too:

Quote:
The new civilizations are the Arabs, Carthaginians, Celts, Koreans, Mongols, Ottomans, Spanish, and Vikings. The Arabs are expansionist and religious, and their unique unit is the ansar warrior, a replacement for the knight with less defensive strength, lower cost, and faster movement. The Carthaginians are commercial and industrious and have the numidian mercenary unit, which is a spearman replacement. It has better offense but is more expensive. The Celts are militaristic and religious, and their unique unit, their faster gallic swordsman, replaces the regular swordsman. Koreans are commercial and scientific, and their hwach'a is more powerful and less costly than the regular cannon it replaces. The Mongols are expansionist and militaristic, and they replace the knight with the much cheaper but less defensive keshik. The Ottoman tribe, meanwhile, is industrious and scientific and offers the sipahi unit, which replaces cavalry. The Spanish are commercial and religious. The conquistador is their unique unit, and it adds to the Spanish arsenal rather than replacing any unit. Conquistadors are cheaper than cavalry and less powerful, and they treat all terrain as roads. Finally, the Vikings are militaristic and expansionist. Their unique unit is the berserk, which replaces the longbowman. They are much stronger offensively and defensively than longbowmen, and they can also make amphibious attacks.
player1 is offline  
Old August 30, 2002, 22:42   #23
Andrew_Jay
Prince
 
Andrew_Jay's Avatar
 
Local Time: 03:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: St. John's, NF
Posts: 331
I didn't notice that at all Darkworld Ark, bringing along Beserkers with Invention makes very, very little sense.
__________________
You sunk my Scrableship!
Andrew_Jay is offline  
Old August 31, 2002, 08:40   #24
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 02:06
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
Logical sense, no. Timeframe sense, kinda. It points them at a time when they would be effective, but way too effective. They will probably be a favorite UU. Amphibious early will be killer. Nobody builds navies early, so I'll be able to capture coastal cities with no counter attack.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:06.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team