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Old August 29, 2002, 16:10   #1
vmxa1
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Starting to like armies
I have to take my fair share of chastising for pass irreverences concerning armies. I was not very fond of them. I saw a post about playing legionares on a huge map and gave it a whirl. I have had so many GL's that I cranked out an army of legionares. Then one of Horsemen and next came Calvary. I just make my first army of MechInf and wow do I like them. This is a four member army. They are all elite and spank tanks attacking the city like Howard Stern. They are so fearsome that some paratroopers turned around and went the other way without attacking. I can't wait to get MA and make an army of them. That should be a real city wrecker.
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Old August 29, 2002, 16:23   #2
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Don't forget to try some mixed armies. Mixed armies can be far better than the sum of their parts. It might be too late in your game now, but some excellent choices are:

-> Adding a longbowman to an army of two swordmen, and later adding a rifleman or infantry.
-> Adding a Mech. Infantry to an army of three tanks or three knights.

Ask our resident mixed-army expert, Theseus, for more creative combinations...
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Old August 29, 2002, 16:44   #3
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Welcome to my world!

Seriously, glad you're getting into them. Interesting that you started with Rome... a 2 or 3 Legion Army, or 2 Legions with either a LB or a Musketeer, are probably my favorite early units... just completely indomitable, and maintain value for a looooong time.

Also, adding a MA to a 3 Cav Army is awesome... in effect, you've got 16-20 hp MA, maintaining 3 move attack.

Remember that while units in Armies lose blitz, the Army can blitz, meaning attack more than once. Try it when you get to the 4 MA Army... it's the most powerful thing you've ever seen in the game.
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Old August 29, 2002, 18:41   #4
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Dont mix! Armies are offensive units, so stack deffensive units to protect them.

Armies have their greatest use late in the game when you are trying to knock out heavily defended cities with 4-5 mech inf. defending. These buggers can soak up several attacks from modern armour, so the extra hit points help to take out the stubborn bastards without taking any losses, saving individual tanks for the weaker defenders.

I never ever get armies before the industrial age due to playing on a very huge map.
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Old August 29, 2002, 20:02   #5
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Old August 29, 2002, 23:54   #6
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Quote:
Originally posted by Destroyer
Dont mix! Armies are offensive units, so stack deffensive units to protect them.
What he was doing was mixing units with same movement. That might be OK.

Mixing a slow unit with fast units is a bad idea as armies move at the speed of the slowest unit which not only slows the army down, a single one move unit stops the army from attacking more than one time a turn.
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Old August 30, 2002, 00:44   #7
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Quote:
Originally posted by Destroyer
Dont mix! Armies are offensive units, so stack deffensive units to protect them.
...
Often, when you stack defensive units with an offensive Army, the Army will be the defender because of its high number of Hit Points.
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Old August 30, 2002, 01:03   #8
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I had already made a mixed army by adding a calv to my horsemen army when they became available. It was sweet as the Calv fired its rifle first in all attacks and made the army 322 instead of 212. I did this when I got the Pentagon built. I have not made my tank army as I am hang fire until I can make MA. I have two Mech Inf armies and may make one more as I just got my 28th GL with nothing to use it on until I finish Rocketry. The GL's are not coming as fast as they once were. Best in a turn is 3 on offense that turn and was one on defense (it got killed), so 4 in one turn.
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Old August 30, 2002, 12:17   #9
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vmxa1, those are actually blended stats. The Cav goes first on both attack and defense, so you've actually got an Army that acts like this:

Attack:
First 4-5 hps: 6 attack
Next 12-15 hps: 2 attack

Defense:
First 4-5 hps: 3 defense
Next 12-15 hps: 1 defense

This happens for each individual battle. If the Army is damaged, the units divide all remaining hps equally.

That's a reason, btw, I never build 3 Horsemen Armies... I'd rather have the 3rd unit be a Knight-level unit (Samurai being best, for a little extra defensive strength sitting on top of 8-15 extra hps).
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Old August 30, 2002, 13:58   #10
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I tend to mix a single def unit with the same movement into each army. The a few purely offensive armies and maybe 1 or 2 defensive armies against nations with large numbers of fast offensive units.
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Old August 30, 2002, 14:24   #11
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Do units in armies trigger a GA?
Say I have a horseman-impi army. I win a battle without having to use the impi in the army. Do I get a GA? Has anyone encountered this situation?
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Old August 30, 2002, 14:36   #12
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Re: Do units in armies trigger a GA?
Oops, misread that one. Moving on...
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Old August 30, 2002, 14:54   #13
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mixed armies?
Maybe I don't understand the statistics behind the actions of armies but I don't like to mix offensive/defensive units in armies because it shows down the offensive armies to the speed of the slowest unit.

I prefer either A) mostly offensive armies to break down cities and a few defensive armies to hold key bottlenecks, or B) all offensive armies being linked to a stack of defenders for a particular campaign but free to seperate before start next campaign.

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Old August 30, 2002, 15:53   #14
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Quote:
Originally posted by Theseus
vmxa1, those are actually blended stats. The Cav goes first on both attack and defense, so you've actually got an Army that acts like this:

Attack:
First 4-5 hps: 6 attack
Next 12-15 hps: 2 attack

Defense:
First 4-5 hps: 3 defense
Next 12-15 hps: 1 defense

This happens for each individual battle. If the Army is damaged, the units divide all remaining hps equally.
I knew that, I just too lazy to mention that aspect. I also just found out that a unit that made a Gl as a Tank (named Tank30 for the 30th GL, should have called Grog30) can be upgraded to MA and make anothr GL. Now called Tank30_MA32. Is it normal to have so many even in a never ending war on Huge as Militaristic civ? I never had more than 5-6 before this patch, but I rarely pick that trait either.
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Old August 30, 2002, 16:47   #15
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Well god bless you, this has been the theory, but it's the first report I've seen of an upgraded unit* being promoted to elite and generating another GL... figures it would come with MAs, though.

And no, from what you've been posting, I haven;t heard of getting so many GLs... makes up for the games in which you won;t have'em!!

alexman: No GLs from Armies.

planetfall: alexman's example (Horseman+Impi) was actually a perfect example of mixing offense and defense... but, agreed, don;t mix units of differing speeds.
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Old August 30, 2002, 16:51   #16
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I know about no GL, but the question was about GA.

PS. Damn, I'm becoming completely americanized with all these abbreviations!
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Old August 30, 2002, 17:04   #17
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Oh, sorry, that must be what RedBird meant.

We're gonna have more and more problems with abbreviations anyway, with Medieval Infantry and who know what else coming. Maybe we should start using parts of words rather than just first letters... GLib, Glight, GLead.

Anyway, know that I know the question... I HAVE NO IDEA OF THE ANSWER!! For that matter, I don;t even know if an Army can trigger a GA at all.

My guess is though, that units are still units, even when in the Army, so if the Horsemen wins on attack, no GA. Which poses an interesting hypothetical: What if the Impi lost all of its hps on defense, and the Horsemen won?
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Old August 31, 2002, 03:18   #18
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Quote:
Originally posted by Theseus
Oh, sorry, that must be what RedBird meant.
Right, I first replied saying armies couldn't gen GL's (Great Leaders to those not in the know), and then I thought "alexman said this? I've seen his name for a while, he should know this". Sure enough, when I reread I realized he'd said GA (Golden Age). Unfortunatetly you can't remove your own post, so I just gave a Rosanna Danna "nevermind", and exited stage left.

Quote:
I don;t even know if an Army can trigger a GA at all.

My guess is though, that units are still units, even when in the Army, so if the Horsemen wins on attack, no GA. Which poses an interesting hypothetical: What if the Impi lost all of its hps on defense, and the Horsemen won?
So the army with the Impi (a potential GA producing UU [unique unit]) wins, but it was the horseman who pulled the army through. Huh. Good question. I was first going to say that a UU has to cause the GA, but UU's can be in armies. I know that units in armies can get promotions, but they can't gen GL's. But that still doesn't provide evidence as to whether UU's in armies can cause GA's.

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