August 30, 2002, 10:14
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#1
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Warlord
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Radartower exploit?
You know, I was reading about the benefits of radartowers and suddenly I came up with a way to exploit this during war. The AI usually keeps it's workers in it's cities during war, so I wondered about this; What if you capture a city and use the captured workers to build several defensive radartowers, thus giving your battered forces a defensive and offensive edge. Would such a thing be considered an exploit?
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August 30, 2002, 10:37
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#2
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Deity
Local Time: 03:09
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Why would that be an exploit? It would be intelligent use of resources at your disposal.
-Arrian
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August 30, 2002, 10:38
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#3
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King
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No more of an exploit than any other use of captured workers. A unit can only get the benefit of one radar tower at a time though. In addition, they can only be built in your territory and the workers are used up in building them.
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August 30, 2002, 10:40
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#4
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Deity
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Workers are used up in building them, like with colonies?
Interesting. Why?
-Arrian
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grog want tank...Grog Want Tank... GROG WANT TANK!
The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.
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August 30, 2002, 10:45
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#5
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King
Local Time: 03:09
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Quote:
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Originally posted by Arrian
Workers are used up in building them, like with colonies?
Interesting. Why?
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Good question. Do they live there? Do they work there? Do they play there? What will they do up there in that radar tower?
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August 30, 2002, 10:52
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#6
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Emperor
Local Time: 02:09
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prolly work there. just like how they do in airbases, i fig.
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August 30, 2002, 11:49
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#7
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Prince
Local Time: 02:09
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I assume there will be no way to see what tiles are within your radar tower coverage (ie an overlay) ?
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August 30, 2002, 13:07
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#8
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Emperor
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Quote:
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Originally posted by Slax
I assume there will be no way to see what tiles are within your radar tower coverage (ie an overlay) ?
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that would make too much sense my friend.
anyway, i dont see this as an exploit at all. gives me more uses for slave labor
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August 30, 2002, 13:11
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#9
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Prince
Local Time: 03:09
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And what happens if an enemy unit goes onto the tile your radar tower is in? If it's destroyed, then this is hardly an exploit.
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August 30, 2002, 13:38
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#10
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Emperor
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Quote:
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Originally posted by dunk
And what happens if an enemy unit goes onto the tile your radar tower is in? If it's destroyed, then this is hardly an exploit.
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good point... are they destroyed or must they be pillaged.
curses! we'll never know!
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August 30, 2002, 14:17
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#11
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Warlord
Local Time: 08:09
Local Date: November 1, 2010
Join Date: Oct 2001
Location: Netherlands
Posts: 136
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Hmmm, I can see already see the threads before me  .
'Cheating AI!!!!' thread no. 356395689567259346 posted by a random newbie
"The AI uses my workers to immediately build radartowers in the vicinity of my cities, thus denying me the opportunity to obliterate them. How DARE they use this tactic which I have used against THEM countless times! Firaxis, fix this NOW!!!!! This intelligent behaviour of the AI is completely unfair to me, the human player, because it damages my inflated ego  !!!!"
Should make an interesting read  ........
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August 30, 2002, 15:16
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#12
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King
Local Time: 08:09
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Ah, but would the AI be programmed to be so creative? That would be nice. You know, it could be that you can only use workers of your own nationality to build radar towers and airbases. Would you trust anyone else?
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August 30, 2002, 15:26
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#13
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Settler
Local Time: 07:09
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Posts: 7
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Good Point doc
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August 30, 2002, 16:37
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#14
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Warlord
Local Time: 23:09
Local Date: October 31, 2010
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Posts: 227
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Speaking of overlays, it sure would be nice to be able to see an outline of all my cities' radii, so I could easily tell just by looking which tiles were within which city's radius.
But yeah, that would make too much sense.
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August 30, 2002, 20:20
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#15
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King
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This would be good, but if you've played Civ for the past decade you can easily visualize the cross pattern.
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August 30, 2002, 22:35
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#16
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Warlord
Local Time: 23:09
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in war sometimes a strategy i use is to move workers in front of enemy units as a distraction , so i have time to move more units or to protect units from attack. it works because the AI will always take advantage and capture a worker.
btwe i find it stupid that the AI moves all workers into a city right before it may be captured
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August 30, 2002, 22:41
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#17
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Local Time: 02:09
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Quote:
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Originally posted by brianshapiro
in war sometimes a strategy i use is to move workers in front of enemy units as a distraction , so i have time to move more units or to protect units from attack. it works because the AI will always take advantage and capture a worker.
btwe i find it stupid that the AI moves all workers into a city right before it may be captured
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How is that stupid?
Makes sense to me, I always move my workers where I can protect them.
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August 31, 2002, 00:45
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#18
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Warlord
Local Time: 23:09
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it makes sense to protect workers if you need to , but for instance some times the city was defenseless and my units were outside when the workers were returned to the city. but other times it was also obvious i was right about to capture the city and take the workers. sometimes i move them into cities to defend them if i know its safe other times its smarter to move them away
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August 31, 2002, 02:05
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#19
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King
Local Time: 08:09
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It makes most sense to move the workers away from the borders, rather than into risky border cities. That way they can still do work rather than wasting time doing nothing in a city. I always have to chuckle when my scout units see the AIs workers all rushing for the nearest city, which gets taken the next turn.
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August 31, 2002, 02:16
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#20
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Prince
Local Time: 01:09
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Join Date: Jan 2002
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Posts: 560
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And its not just workers. In one game I was doing recon flights to watch two AIs go at it (which I recommend if you want a good laugh). The French have no less than 70 infantry outside a Russian city, ready to take it the next turn. The Russians, meanwhile, decide to put a battleship in port in said city just in time to be taken.  There was no naval threat to the battleship, they just sailed right into port in time to be destroyed by the Frenchies.
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August 31, 2002, 16:02
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#21
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Emperor
Local Time: 09:09
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Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
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Quote:
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Originally posted by Slax
I assume there will be no way to see what tiles are within your radar tower coverage (ie an overlay) ?
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hi ,
 , it would be intresting to have the same like with the settler , ...
see the overlay , and then confirm "build radar tower" , ....
have a nice day
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August 31, 2002, 18:11
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#22
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Prince
Local Time: 08:09
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Location: Copenhagen, Denmark
Posts: 835
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Quote:
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Originally posted by DrFell
Ah, but would the AI be programmed to be so creative? That would be nice. You know, it could be that you can only use workers of your own nationality to build radar towers and airbases. Would you trust anyone else?
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Doesn't matter since the workers are sacrificed to build the Radartower.
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September 1, 2002, 02:24
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#23
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King
Local Time: 08:09
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Sure it does, does that mean they all die when you make a colony? Who works in the colony?
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September 1, 2002, 20:10
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#24
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Warlord
Local Time: 23:09
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
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Maybe only workers of your own nationality should be able to build a colony as well.
WarpStorm, it's keeping track of several city radii at once that I find difficult. After the outlying land has been settled, I may want to plug a hole in my empire, so to speak. I then have to figure out which tiles are being used in order to optimally place my new city, and that means mentally combining the radii of several (maybe as many as 5) cities. Personally, I find this difficult.
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September 2, 2002, 03:59
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#25
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Warlord
Local Time: 08:09
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Join Date: May 2002
Posts: 158
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I think the workers must go when building something like the radar tower or a colony. If they where not used up, it whould be to easy to put them everywhere.
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September 2, 2002, 04:13
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#26
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Emperor
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Quote:
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Originally posted by JohnM2433
Maybe only workers of your own nationality should be able to build a colony as well.
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hi ,
this sounds intresting for all "build" options , .....
have a nice day
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September 2, 2002, 07:04
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#27
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King
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Location: Belgium
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Quote:
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Originally posted by Hagbart
Doesn't matter since the workers are sacrificed to build the Radartower.
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Which implies you should always use slow workers for building radar towers.
(Captured workers if your own civ has the industrious attribute.)
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