August 30, 2002, 13:40
|
#1
|
Emperor
Local Time: 02:10
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Whatever happened to selective pillaging?
I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?
i also dislike roads/mines/irrigation going away at the same time.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
August 31, 2002, 09:13
|
#2
|
King
Local Time: 03:10
Local Date: November 1, 2010
Join Date: Dec 2001
Location: U.S.A.
Posts: 1,194
|
Re: Whatever happened to selective pillaging?
Quote:
|
Originally posted by UberKruX
I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?
|
Good question. For me, the most important problem is that you can't remove forts without taking out the rail, road and mine first.
|
|
|
|
August 31, 2002, 16:00
|
#3
|
Emperor
Local Time: 09:10
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
, ...
, it would be nice to have this option after a certain tech or improvement ,...
have a nice day
|
|
|
|
August 31, 2002, 16:31
|
#4
|
Chieftain
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
|
Agree with Zachriel - this only bothered me when I wasn't able to remove the Modern Age green blob forts; I would like to have selective pillaging back, it's a minor thing to add after all.
|
|
|
|
September 1, 2002, 00:41
|
#5
|
Prince
Local Time: 07:10
Local Date: November 1, 2010
Join Date: Jan 2001
Location: Auckland, New Zealand.
Posts: 689
|
I never pillage, because of this problem. It is to much of a risk that tt may be costing my unit an entire movement point just for the privalge of pillaging.
__________________
"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
|
|
|
|
September 2, 2002, 13:35
|
#6
|
Prince
Local Time: 08:10
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
Quote:
|
Originally posted by panag
hi ,
, ...
, it would be nice to have this option after a certain tech or improvement ,...
have a nice day
|
why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?
__________________
CSPA
|
|
|
|
September 2, 2002, 13:44
|
#7
|
Emperor
Local Time: 02:10
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
Quote:
|
Originally posted by Gangerolf
why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?
|
"which one's the fortress again?"
"beats me jim, lets just tear apart these railroads and go home"
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 6, 2002, 12:01
|
#8
|
Emperor
Local Time: 09:10
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
Quote:
|
Originally posted by Gangerolf
why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?
|
hi ,
, explosives would be nice , ...
have a nice day
|
|
|
|
September 8, 2002, 15:40
|
#9
|
Prince
Local Time: 08:10
Local Date: November 1, 2010
Join Date: May 2001
Location: KULTUR-TERROR
Posts: 958
|
a sledgehammer is sufficient
__________________
CSPA
|
|
|
|
September 10, 2002, 14:42
|
#10
|
Emperor
Local Time: 02:10
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Back in BAMA full time.
Posts: 4,502
|
A choice of what to pillage PLUS we should get gold for doing so.
|
|
|
|
September 12, 2002, 11:33
|
#11
|
Emperor
Local Time: 09:10
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
|
recieve gold when pillaging?
that could be exploited like the "plant woods, clear woods" i later times when you have free workers
however, a "raid city" with some hired barbarians (or some invisible unit) would be a nice idea. as long as the city doesn't have a police station, theft would have a high chance of success (without declaring war)
__________________
- Artificial Intelligence usually beats real stupidity
- Atheism is a nonprophet organization.
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 03:10.
|
|