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Old August 30, 2002, 13:40   #1
Inverse Icarus
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Whatever happened to selective pillaging?
I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?

i also dislike roads/mines/irrigation going away at the same time.
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Old August 31, 2002, 09:13   #2
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Re: Whatever happened to selective pillaging?
Quote:
Originally posted by UberKruX
I just remembered in civ2 pillaging was selective, i could destroy a mine before i destroyed a railroad, etc. Why did this feature go away?
Good question. For me, the most important problem is that you can't remove forts without taking out the rail, road and mine first.
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Old August 31, 2002, 16:00   #3
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hi ,

, ...

, it would be nice to have this option after a certain tech or improvement ,...

have a nice day
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Old August 31, 2002, 16:31   #4
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Agree with Zachriel - this only bothered me when I wasn't able to remove the Modern Age green blob forts; I would like to have selective pillaging back, it's a minor thing to add after all.
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Old September 1, 2002, 00:41   #5
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I never pillage, because of this problem. It is to much of a risk that tt may be costing my unit an entire movement point just for the privalge of pillaging.
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Old September 2, 2002, 13:35   #6
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Quote:
Originally posted by panag
hi ,

, ...

, it would be nice to have this option after a certain tech or improvement ,...

have a nice day
why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?
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Old September 2, 2002, 13:44   #7
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Quote:
Originally posted by Gangerolf


why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?


"which one's the fortress again?"
"beats me jim, lets just tear apart these railroads and go home"
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Old September 6, 2002, 12:01   #8
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Quote:
Originally posted by Gangerolf


why would you need a special tech to be able to decide whether to tear down a fort or to destroy a mine?
hi ,

, explosives would be nice , ...

have a nice day
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Old September 8, 2002, 15:40   #9
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a sledgehammer is sufficient
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Old September 10, 2002, 14:42   #10
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A choice of what to pillage PLUS we should get gold for doing so.
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Old September 12, 2002, 11:33   #11
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recieve gold when pillaging?

that could be exploited like the "plant woods, clear woods" i later times when you have free workers

however, a "raid city" with some hired barbarians (or some invisible unit) would be a nice idea. as long as the city doesn't have a police station, theft would have a high chance of success (without declaring war)
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