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Old October 27, 2002, 21:29   #391
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Quote:
Originally posted by BustaMike
That mod works fine for me. All the new enemies function properly and can hit just fine. Sounds like a problem on your end.

Also you have to remember to clean your save and use the level list merger before installing any new mods just in case the game does decide to screw up.

I think you are the only person I've ever heard of that doesn't like this mod.
No, no probs on my end. I just thought seeing giant skeletons that carry HUGE boulders throwing little tiny rocks is poor. Most people like it because it's only hard monsters. What most people fail to relieze, is that when you get REALLY good at your class, play as another. My warrior has all 100s in it's Major and Minor skills. So I'm going around in Light Armor using magic spells to give myself some challenge still (I leave my wrathguard, Sunder and Keening at home).

If the authers fix the animation, and cut back on all those mega stash of alchemy items in most of those monsters, I'd use it.

As I said, Giants 1.3.1 is better... even though those nix-hound packs should be cut, I hate them more then Cliff Racers. Totaly annoying.

I am the only person who didn't like it. I figured that out when MorrowindFiles still hasn't uploaded my comment to that download.

As for the cleaner, I don't trust it. Something like that that was programed within 2 days should be outlawed IMHO.
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Old October 28, 2002, 01:15   #392
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No no... it's not a cleaner. Cleaning your save means unloading all plugins, loading your save in a small indoor area, going through all error messages, and then resaving. The level list merger simply creates another plugin that combines the levelled lists of all your loaded plugins. Otherwise creatures don't show up because the game only uses the leveled list from the last mod loaded. The program is really simple. It probably only took a few hours to do. I don't understand why you would say it should be outlawed but I guess your entitled to your opinion.

I will admit that I haven't seen a boulder throwing skeleton yet. I started a new guy because I power leveled my first one and the game stopped being fun. I gotta say though, that it was really awesome the first time I saw a glowing ghost or a nite sprite. I think they look great. The trolls are funny, the spriggans are cool, the vampires that come out at night is a feature I think should have come with the original game, but that's my opinion. To each his own I guess.
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Old October 28, 2002, 16:47   #393
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Quote:
Originally posted by BustaMike
No no... it's not a cleaner. Cleaning your save means unloading all plugins, loading your save in a small indoor area, going through all error messages, and then resaving. The level list merger simply creates another plugin that combines the levelled lists of all your loaded plugins. Otherwise creatures don't show up because the game only uses the leveled list from the last mod loaded. The program is really simple. It probably only took a few hours to do. I don't understand why you would say it should be outlawed but I guess your entitled to your opinion.

I will admit that I haven't seen a boulder throwing skeleton yet. I started a new guy because I power leveled my first one and the game stopped being fun. I gotta say though, that it was really awesome the first time I saw a glowing ghost or a nite sprite. I think they look great. The trolls are funny, the spriggans are cool, the vampires that come out at night is a feature I think should have come with the original game, but that's my opinion. To each his own I guess.
Well that program did a number on my saves... they never even loaded. My first char was destroyed since I had to do a total reinstall. No more unoffical plugins for me... unless I make it.

The program I was thinking of that was made in two days was the plugin cleaner. But still, I don't trust them.

EDIT: I should also say that most of the most popular plug-ins will be in Tribunal. Pack Guars, most of the monsters from Giants, making your own armor to name a few, will in tribunal. Hopefully, there will be a Rotate book feature in Tribunal as well (the current plugin has editing your save... not a good plugin).
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Old October 30, 2002, 09:15   #394
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Quote:
Originally posted by Thrawn05
EDIT: I should also say that most of the most popular plug-ins will be in Tribunal. Pack Guars, most of the monsters from Giants, making your own armor to name a few, will in tribunal. Hopefully, there will be a Rotate book feature in Tribunal as well (the current plugin has editing your save... not a good plugin).
It was my understanding that the Tribunal designers had specifically stated that they would not implement the sort of things being offered by popular plug-ins

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Old October 30, 2002, 09:21   #395
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Is it possible to access the 'hidden' stats of your character - such things as Resistance to Fire, standing with other Factions, do the Ordinator's hate me? etc?

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Old October 30, 2002, 15:43   #396
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Actually, it's pack rats (yes rats) that will be in Tribunal... and most of the creatures in Giants will not be in Tribunal. The only new creatures in tribunal are liches, goblins, and a few types of those mechanical thingies (can't remember the name). I've also heard nothing about making your own armor. There are several new types such as the Helseth armor, but no one has mentioned being able to craft your own.

The current book rotate plugin is harmless. All it is is a script. Every plugin edits your save file without exception.

It appears someone else agrees with you. This comment was posted at morrowind files recently about Giants 2.0.
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Im sorry but this mod is obviously a virus. I installed it and my computer melted into a pile of glutinous juice. Please DO NOT DOWNLOAD THIS MOD! BEWARE! BEWARE! THIS MOD IS A FORM OF THE INFAMOUS KLEZ VIRUS IT INFECTED ALL OF MY FILES IN MORROWIND! DIE FIEND! DIE!
Thrawn, I hope this isn't the comment you said you posted as this is incredibly childish (or sarcastic, I can't tell) and I can't believe they even put it up.

SG - I'm not sure exactly what you're asking, but I do know that things like fire resistance and standing with factions aren't hidden and are easily accessable. You just have to know the console commands. The Elderscroll forums have quite a lot of information on using the console. You might want to check it out. Offhand I remember how to change stats and skill levels. At the console type player-> setstrength "#" and it will change your strength to that number. Works with setagility, setillusion, setmarksman, etc... Changing faction ranking and fire resistance is similar but I don't remember the exact command.
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Old October 30, 2002, 22:35   #397
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Quote:
Originally posted by Scouse Gits


It was my understanding that the Tribunal designers had specifically stated that they would not implement the sort of things being offered by popular plug-ins

SG[1]

Not the plugins, but actualy code that was done by Bestesda that was inspired by the plugin authors.

Yes, there won't be Pack Guars, but the idea and concept is being used.
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Old October 30, 2002, 22:39   #398
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Quote:
Originally posted by BustaMike
Thrawn, I hope this isn't the comment you said you posted as this is incredibly childish (or sarcastic, I can't tell) and I can't believe they even put it up.
No, I would NOT resort to that. My comment was VERY similar to my compaints made in my first post about this mod. I gave it a 6.

DON'T ASSUME! (deposition -20)
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Old October 30, 2002, 22:42   #399
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Quote:
Originally posted by Scouse Gits
Is it possible to access the 'hidden' stats of your character - such things as Resistance to Fire, standing with other Factions, do the Ordinator's hate me? etc?

SG[1]
I'm pretty sure you're stuck with mean Ordinators if you talked to them when you are doing the fourth trial... I learned that the hard way, and now have to avoid St. Delyn's canton because every friggin' ordinator there is trying to kill me... but not at the other cantons. I don't care about that... TAI could fix that to get around, but that would be cheating.
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Old October 30, 2002, 22:54   #400
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Quote:
Originally posted by BustaMike
Actually, it's pack rats (yes rats) that will be in Tribunal... and most of the creatures in Giants will not be in Tribunal. The only new creatures in tribunal are liches, goblins, and a few types of those mechanical thingies (can't remember the name). I've also heard nothing about making your own armor. There are several new types such as the Helseth armor, but no one has mentioned being able to craft your own.
[last post, I swear Ming. ]

Dwemer Sphere's and Fabricant (spell?) are the other two. There will be a few more monsters added that they won't mention. If you read some of the threads in the ES's Tribunal forum, as well as the interviews, you'll see that there will be "making your armor" ability, though you will need to goto a specialist within the game.

There is a thread called "Dwem a little dwemer in me" (I think I got it right) on the discussion on what happened to the Dwemer, and if you'll find some with the mad god Sotha Sil. Very interesting to read and I highly recommend it. This thread really makes you want to go into the game and read every book you can get your grubby little hands on.
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Old October 31, 2002, 06:36   #401
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Just to clarify - by 'access' I meant interogate the current values of rather than change - that would be cheating in my book - I have used the console little, but AFAIK it can only be used to set these values not to give them - but then I know nothing...

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Old October 31, 2002, 14:29   #402
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Thrawn, I assumed it wasn't you.

::BustaMike bribes thrawn 10 gold... disposition +19 ::
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Old October 31, 2002, 14:53   #403
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SG, you mean you just want to get the values not modify them?

player-> getluck will tell you what your luck stat is, change the name for other stats/skills. The game menu tells your faction rank and I have no idea how to bring up the ordinator dispostion. I think you would have to know the name of the script that make the ordinators attack.
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Old November 1, 2002, 13:44   #404
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Quote:
Originally posted by BustaMike
Thrawn, I assumed it wasn't you.

::BustaMike bribes thrawn 10 gold... disposition +19 ::

Next time look at the name of the guy who said it, if the name isn't Thrawn05 then IT'S NOT ME. You still accused me of somthing I didn't say, and I can easliy be angry (I have another word but I won't use it) when someone accuses me of saying somthing I never did.

Now.... lets get back on topic.


About the Ordinators (again). I know this wasn't part of SG's whole question, but I was recently reading a thread at the ES website about Ordinators, and unlike other law enforcement, they don't have some sort of global variable that makes them mad. If at ANY point you...

A: Wear the Indoril Cuirass and/or Helmet (without doing some sort of quest but I forget who gives this quest)
B: Talk to them when doing the fourth and fifth trial.
C: Resist arrest/escape.

... you are screwed. There is no "payfine" command for Ordinators and unless you feel like constantly using the toggle AI command, you'll need to start over again. Some people have asked Bethesda to fix this but it will stay as is. Bethesda wanted it this way. I believe this is so because house Indoril (which most of the ordinators come from) hates outlanders and would look for any excuss to kill one. I don't know about House Dres but I suspect they will act the same way in Tribunal.
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Old November 1, 2002, 16:44   #405
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Thrawn, I'm sorry. After reading my post again, I probably should have said that differently. I really didn't mean to imply that it was you who posted that. I just typed it to fast without proofreading it.

About the ordinators - there are a couple plugins that will fix the permanent hostility of the ordinators at rpgplanet, or you could make your own. Open the TES and find the script that is attached to the ordinators and disable it. Poof, problem solved. This will probably only work for a new game, however. I don't think it will affect a save game.
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Old November 1, 2002, 17:29   #406
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You can get Indoril Helm and Cuirass by the "women with dagger" quest that comes up as soon as you enter Vivec - you are however warned not to wear them in the city - "lest you be mistaken for a member of our Order"

However, I walked bang into the Ordinator guarding the damned Mask of vivec in Gnisis!!!!

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Old November 2, 2002, 11:07   #407
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TRIBUNAL GONE GOLD!
Tribunal will be out late NEXT WEEK!!!!!!!!!!!

http://www.elderscrolls.com/ubbthrea...b=5&o=0&fpart=


BM: You are forgiven... now lets be geeks again.

I got my ordinator armor from outside that six house base up in the north ashlands (the one with the hair shirt).

I'm planing on starting from scratch again when tribunal comes out. Clean slate.
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Old November 4, 2002, 09:37   #408
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Mingapulco will be here shortly as well!

I had to can it awhile ago, because in the attempt to make a good quest I screwed up royaly and did some global changes to the dialog... so I had to remove all dialong. I also had to use an island that was already in the game, since adding land shoots the file size up sky high.

My oringinal plan was if you went to Seyda Neen, you can ask about Thrawn05 and will tell you where he/I live. Then He/I would tell you where Mingapulco is. That didn't work right or not at all. So I cut myself out.

Mingapulco itself is a small underground city (I'm drooling for Tribunal so you can understand why ). I think it's neat.

Since there is no dialog, there is no journal entry. Just have fun.
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Old November 4, 2002, 17:29   #409
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The Duke of Ebonheart posted a message to anyway to defeat the ex-Telvanni wizard Ming and free the spammers of Apolyton!

Fight your fav Mods/Admins!
Ming, Markos, MtG, Rah and DanQ will all be there! Guarded by Firaxian guards!

Meet your fav Spammers!
Coracle, Venom, YYYH, Uber, and Spink just to name a few will be there... and in jail!

First you must find the Duke's note, then you'll know where Mingapulco is. The note also gives an overview of Mingapulco's defenses. However, the Duke will give no reward for your mission, but you do geta nifty weapon... Ming Rod of Banning!!! (Don't expect to cash it in.... it's worthless).

The mod is ment for high end players (level 30-40+). Most of the baddies are level 20ish, but others are close to 50 and Ming is even higher!

This mod is ment for fun, so don't cry to me that it unbalances the game because you could just cheat.

There is not much extra stuff (like lamps and such) or sounds. This is only ment for fun.... and to keep the size down.

Have fun.
Attached Files:
File Type: zip apolyton.zip (8.5 KB, 11 views)
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Old November 4, 2002, 18:59   #410
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I will try it when I get home tonight!

Thanx!

ACK!
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Old November 5, 2002, 20:53   #411
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There is a sword in this game called "Eltonbrand".

Is there somebody on the design team that is an NBA fan, or is this just a coincidence?


ACK!
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Old November 5, 2002, 21:40   #412
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Quote:
Originally posted by Tuberski
There is a sword in this game called "Eltonbrand".

Is there somebody on the design team that is an NBA fan, or is this just a coincidence?


ACK!
MW has a few eastereggs and jokes. That's a new one.

If you look close in the manual, you will see that the player that Bethesda used for the pictures was named "Brittney Aguilera".

Another thing I found that was funny, is when you walk out of the boat in the begining of the game, and use the console to use the vanity mod (TVM), the console reponds "No!". haha.



BTW: Isn't there anyone out there trying my mod!?
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Old November 5, 2002, 21:56   #413
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I'll try to remember to download it tonight or tomorrow.


ACK!
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Old November 5, 2002, 22:59   #414
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Quote:
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I'll try to remember to download it tonight or tomorrow.


ACK!
Please.

I'm starting to think that, in my quest to cut down on the file size, 3KB was too much. Perhaps I should go back and release it with a bloated bitmap picture of what Ming looks like in the game and up the size to 1MB.

BTW: I read you sig, and I have to ask: "Who the heck voted for Admiral Benson to be pres!?!" I can only imagine who ran against him... or not.
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Old November 6, 2002, 00:09   #415
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Quote:
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BTW: I read you sig, and I have to ask: "Who the heck voted for Admiral Benson to be pres!?!" I can only imagine who ran against him... or not.
My guess would be Dan Quayle.



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Old November 6, 2002, 01:00   #416
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Quote:
Originally posted by Tuberski


My guess would be Dan Quayle.



ACK!

Good point.
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Old November 6, 2002, 15:01   #417
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Mingapulco Tips:

I found some nifty tips for this mod (I made it and I found them... gheez).

1: The weakest enemy is MtG. If you can keep your distance you'll do fine.

2: Enchantments, Enchantments and more Enchantments. You need some nifty weapons and amor for this.

3: Although the Firaxian Guard Captains use a paralyzing sword, they are not good at using them, but don't let your guard down.

4: Believe it or not, but Rah is harder then Ming, in terms at fighter at a distance, otherwise the opposite is true.

5: If you're not good at marksmen or longdistance magic, forget it. Throw your stuff in the ocean outside and slit your throt, it's easier and less painfull.

6: Don't count of Chameleon or Invisibilty to get you by.

7: Markos is a lot easier then he looks.

8: Avoid DanQ, he's not wroth the time nor energy. Go back to him when you're refreshed. Although, he does have a nifty weapon that can really help you.

9: All I'll say about Ming is don't get too close unless you want to get banned.

10: Not a tip, but fun. Use Ming's Banning Rod on those in the jail. Everyone will hate you.
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Old November 7, 2002, 22:38   #418
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I downloaded it finally, will check it tonight.

ACK!
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Old November 8, 2002, 16:42   #419
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I hope you have fun. It's a good mod to let some of the anger out.


I just ordered Tribunal, I should get it by next friday. I would of ordered the 2 day shipment, but paying an extra $12 just didn't fly with me.
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Old November 11, 2002, 23:38   #420
Tuberski
 
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I just found out Tribunal is sitting at Best Buy- about 1 and a half miles from my house!

ACK!
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