This is from a response to a post at CivFanatics by etj4Eagle about Great Leaders.
Quote:
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Each unit can produce at most one great leader. Each time a unit is upgraded, however, it can once again produce a great leader. You can have more than one great leader per game but only one at a time.
Mike Breitkreutz
Programmer
FIRAXIS Games
Add On (Edited In):
Originally posted by Loopy
This would also imply that armies (since units within can be promoted) could in theory spawn as many leaders as they have units. The limit of 1 per makes total sense given the exploit Killer identified. Preventing unloading and reloading units from armies makes sense too.
I don't know how useful knowing the actual mechanism would be to know if I'm right. Care to comment Beer?
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Units in armies cannot spawn leaders because an army is already led by the leader that created it. Also, leaders cannot be spawned from combat with barbarians (this was not changed in a patch -- it has always worked this way).
Mike Breitkreutz
Programmer
FIRAXIS Games
EDIT
Additional info:
quote:
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Originally posted by sumthinelse
Mike, welcome back.
I am not sure exactly what this statement means, though. Does it mean:
1) That when an army wins a victory a leader can never be created as a result of such combat?
2) That when an army wins a victory it can create one leader but only one, even though the army can have more than one unit in it? I suppose that the army would have to be ''elite'' but I don't think I have ever seen an elite army, although I have seen armies with elite units in them.
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It means:
1) when an army wins a victory a leader can never be created as a result of such combat.
_____
Mike
Originally posted by sumthinelse
Mike B., is it possible for an army (not the units in it) to be promoted to elite? Never saw one.
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Armies are never promoted and do not really have an experience level. (I believe they will be stored internally as either Regualr or Veteran but it is never used for armies).
quote:
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Mike B., does it look like the odds 1/12 and 1/16 are applied under the correct conditions (before/after Heroic Epic) for generating a leader?
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Odds with Heroic Epic = 1/12
Odds without Heroic Epic = 1/16
The odds are halved for defenders (1/24 and 1/32).
Mike
Originally posted by IDSmoker
Can units with the 'blitz' attribute (the ability to attack more than once per turn) create GLs on any attack other than their first?
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Yes.
quote:
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Can a blitz unit that gets promoted on it's first attack, create a GL on it's subsequent attacks?
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Yes.
quote:
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Originall posted by PaleHorse76
Hopefully Firaxis will make the ELITE units visually different someday.
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I'm experimenting with giving the player the option of renaming units that generate a leader.
Mike
quote:
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Originally posted by Cartouche Bee
When you right click on a square why can't all the units in the list that produced Great Leaders just have a star (*) beside them? No renaming and if you upgrade the unit the star disappears cause it's eligible to produce a GL again.
CB
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Good idea!
Mike
quote:
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Originally posted by sumthinelse
Is it possible that we could get some solution like the * in a patch before PTW comes out? Note, I said possible, not a promise.
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Both this and the option to rename units that spawn a leader will probably be included in the editor update (though I can't make any guarantees...).
_____
Mike
They were added in the 1.29f patch
Zigeuner, our very own Zig, has found out that Artillery with Lethal Bombardment turned on CAN create a Great Leader, way to go Zig.
Originally posted by Loopy
This would also imply that armies (since units within can be promoted) could in theory spawn as many leaders as they have units. The limit of 1 per makes total sense given the exploit Killer identified. Preventing unloading and reloading units from armies makes sense too.
I don't know how useful knowing the actual mechanism would be to know if I'm right. Care to comment Beer?
--------------------------------------------------------------------------------
Units in armies cannot spawn leaders because an army is already led by the leader that created it. Also, leaders cannot be spawned from combat with barbarians (this was not changed in a patch -- it has always worked this way).
Mike Breitkreutz
Programmer
FIRAXIS Games
EDIT
Additional info:
quote:
--------------------------------------------------------------------------------
Originally posted by sumthinelse
Mike, welcome back.
I am not sure exactly what this statement means, though. Does it mean:
1) That when an army wins a victory a leader can never be created as a result of such combat?
2) That when an army wins a victory it can create one leader but only one, even though the army can have more than one unit in it? I suppose that the army would have to be ''elite'' but I don't think I have ever seen an elite army, although I have seen armies with elite units in them.
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It means:
1) when an army wins a victory a leader can never be created as a result of such combat.
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
New info:
quote:
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Originally posted by sumthinelse
Mike B., is it possible for an army (not the units in it) to be promoted to elite? Never saw one.
--------------------------------------------------------------------------------
Armies are never promoted and do not really have an experience level. (I believe they will be stored internally as either Regualr or Veteran but it is never used for armies).
quote:
--------------------------------------------------------------------------------
Mike B., does it look like the odds 1/12 and 1/16 are applied under the correct conditions (before/after Heroic Epic) for generating a leader?
--------------------------------------------------------------------------------
Odds with Heroic Epic = 1/12
Odds without Heroic Epic = 1/16
The odds are halved for defenders (1/24 and 1/32).
Mike Breitkreutz
Programmer
FIRAXIS Games
Originally posted by IDSmoker
Can units with the 'blitz' attribute (the ability to attack more than once per turn) create GLs on any attack other than their first?
--------------------------------------------------------------------------------
Yes.
quote:
--------------------------------------------------------------------------------
Can a blitz unit that gets promoted on it's first attack, create a GL on it's subsequent attacks?
--------------------------------------------------------------------------------
Yes.
quote:
--------------------------------------------------------------------------------
Originall posted by PaleHorse76
Hopefully Firaxis will make the ELITE units visually different someday.
--------------------------------------------------------------------------------
I'm experimenting with giving the player the option of renaming units that generate a leader.
Mike Breitkreutz
Programmer
FIRAXIS Games
NB: This last was put in the 1.29f patch
quote:
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Originally posted by Cartouche Bee
When you right click on a square why can't all the units in the list that produced Great Leaders just have a star (*) beside them? No renaming and if you upgrade the unit the star disappears cause it's eligible to produce a GL again.
CB
--------------------------------------------------------------------------------
Good idea!
Mike Breitkreutz
Programmer
FIRAXIS Games
Quote:
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quote:
--------------------------------------------------------------------------------
Originally posted by sumthinelse
Is it possible that we could get some solution like the * in a patch before PTW comes out? Note, I said possible, not a promise.
--------------------------------------------------------------------------------
Both this and the option to rename units that spawn a leader will probably be included in the editor update (though I can't make any guarantees...).
__________________
Mike Breitkreutz
Programmer
FIRAXIS Games
Sorry if I copied something more than once in this post; I was copy/pasting from several posts in one thread.
Here is the link to the beginning thread post:
Great Leader Post at CivFanatics