September 1, 2002, 17:20
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#31
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King
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Quote:
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Originally posted by caesarqbear
Does anybody know what the grid size of the map were playing on is? I'm not too sure it's under 100x100.
The one number system sounds pretty good, although it would be harder to extrapolate a tile's ordinal than a coordinate system.
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The rate of litteracy is so low that we cannot expect more than 3% of the pop to extrapolate properly !
So with the number written on the grid, no possible mistake.
Where is that? It is here : n° 1624
__________________
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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September 1, 2002, 18:45
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#32
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King
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With a map 160 x 160, absolute coodinates would be made of either 5 digits (xxxxx) or 2 x 3 digits (xxx/xxx).
And no chance to have it printed on the grid ?
__________________
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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September 1, 2002, 18:53
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#33
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Prince
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it doesnt increased exponentially, it increases geometrically. ;-p
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September 1, 2002, 18:59
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#34
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Chieftain
Local Time: 02:12
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oh I always planned on having the number printed on each tile. I was just thinking that if I used a 2 number system, I wouldn't need it on *every* tile. But a one number system certainly avoids any confusion and that's the more important thing. I'm thinking that the 0 column will start in Apolytonia, and then alternate columns to each side of the orginal column. That way all lands near us will have a lower ordinal number.
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September 1, 2002, 19:06
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#35
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King
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I cant say I like the idea to alternate columns, but its up to you. One reason for my not liking is that hopefully Apolitonia will dominate Abananaba, and the extent in width of this continent is so big that your purpose will not be achieved :
__________________
Statistical anomaly.
The only thing necessary for the triumph of evil is for good men to do nothing.
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September 1, 2002, 21:18
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#36
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Emperor
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Caesrqbear, a suggestion: reserve the layer with the numbers (and the grid, if you want to do it highlighted). and save it as a file apart. If you make the maps always in the same size, you will be able to give “coordinated maps” after each save, quickly. You probably knows all about this already.
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September 1, 2002, 22:25
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#37
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Emperor
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I’m trying a “mix” graphical mod , using the Sn00py’s one and the traditional one. The Map is a little more clear (thanks to caesarqbear) and still with the Sn00py’s colors. The “Road Map” will be finished soon.
I did this map after the turchat, so it’s a little update. You can find it
here , as usual.
Here is a thumbnail:
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September 2, 2002, 12:52
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#38
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Emperor
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Quote:
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Originally posted by Epistax
It might be cool to have a continent wide map, showing infrastructure all around-- all the significant roads (connectors) and the cities, showing the connected and unconnected.
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A lot of work... But the Road Map is done! Look at the same place .
Connected cities, resources and luxuries, and road system.
Here is a thumbnail:
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September 2, 2002, 14:40
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#39
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Emperor
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Btw, I'm very surprised with the little infrastructure Romans, Greeks and Aztec have. I was expecting more roads...
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September 2, 2002, 15:06
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#40
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Emperor
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It's great! It really gives you a good macro image of the world infrastructure.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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September 2, 2002, 15:18
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#41
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Emperor
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Thanks, Shiber! We are just doing our job...
Our motto is: You ask; we do!”
And wait to see the caesarqbear's map, the coordinated one.
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September 2, 2002, 19:51
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#42
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Chieftain
Local Time: 02:12
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Too early praise Aro...
After some consideration, I have decided to abandon the one number system. I cannot be absolutely sure that my guess of the position of Apolytonia within the circumference of the planet is correct. Our crude science and lack of polar expeditions leaves an uncertainty that would not hinder the process at this moment, however this may cause significant navigation problems in the far future if an error is present.
I will be incorporating the more cumbersome two number coordinate system aligned on a tilted axis. I hopefully will have an example very soon...
sorry... perhaps we can convert in the future.
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September 2, 2002, 21:29
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#43
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Prince
Local Time: 23:12
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I want to thank you guys for your awesome maps!!! Especially the road map. Makes my job MUCH easier!
The maps are truly awesome! In fact, I use them quite a bit for reference, since it is a lot easier than opening up Civ to find out a quick question! I thank you!
Keep up the good work as always! (Also, on the road map, you missed a small road that we're about to connect with Greece. It is NW, N or Marsielles (S of Sparta I believe...). It is hard to see in your graphic, but I can see it in the game. Not a very big bug, but it will connect us to Greece in a couple of turns!
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First Civ3DG: 3rd and 4th Term Minister of Public Works. | Second Civ3DG: First Term Vice President | ISDG: Ambassador in the Foreign Affairs Ministry | Save Apolyton! Kill the Off-Topic Forum!
(04/29/2004) [Trip] we will see who is best in the next round ; [Trip] that is why I left this team ; [Trip] I don't need the rest of you to win |
The solution to 1984 is 1776! | Here's to hoping that GoW's military isn't being run by MasterZen: Hehe! | DaveRocks! or something. ;)
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September 2, 2002, 22:18
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#44
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Emperor
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WhiteBandit, thanks! That little road was found! Is in the map, now. Thanks for the tip. You're right, it's a very imporatant road.
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September 2, 2002, 22:24
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#45
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King
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Your maps are wonderful, I will use the tactical map to show movement one. 210 orders will be red, 190 blue .170 blue. I'll figure other colors later. Thats assuming i get adobe working right
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 4, 2002, 09:52
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#46
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Emperor
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Request for a map in the forbidden palace thread - showing chiquita and the immediate vicinity.
Second map (or a link to the existing one) showing the continent.
Thanks.
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Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 4, 2002, 10:11
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#47
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King
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Would it be possible to get a map of our empire (excluding cherbourg if you like) showing he location of all of our cities with yellow dots and also all the US cities and the cities of Munich, Rheims and Chartes in other colours?
If it's not too much trouble.
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Are we having fun yet?
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September 4, 2002, 10:15
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#48
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Emperor
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Aro, I've had an idea: if you want to make new infrastructure maps faster you could modify the graphics for roads and make them appear as thick lines with a solid color so you won't have to paint over the roads, just take a screenshot.
__________________
"Close your eyes, for your eyes will only tell the truth,
And the truth isn't what you want to see,
Close your eyes, and let music set you free..."
- Phantom of the Opera
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September 4, 2002, 11:06
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#49
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Emperor
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I'll dowload the new save right now, and start the work.
Godking, you will have your map today, as soon as I have the new world map done.
OPD, you are the next, no problem at all.
And Shiber, that is a great idea! I'll try this before make the maps and see how it looks.
I have one cartoon to make today, but after this, I'lldo the job. The maps will be posted tonight (well, I hope so... ).
And don't forget: caesarqbear is working on a coordinated map, soon it will be posted.
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September 4, 2002, 11:07
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#50
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King
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Can you get uber isle onto the map aswell?
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Are we having fun yet?
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September 4, 2002, 11:12
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#51
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Emperor
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Yes, all the new maps will be based on the new save.
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September 4, 2002, 11:24
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#52
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Emperor
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Thanks Aro. Do appreciate.
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 4, 2002, 11:31
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#53
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Emperor
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Quote:
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Originally posted by Shiber
Aro, I've had an idea: if you want to make new infrastructure maps faster you could modify the graphics for roads and make them appear as thick lines with a solid color so you won't have to paint over the roads, just take a screenshot.
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A second thought: I'll do this try after the new maps, because will involve some experiments.
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September 4, 2002, 15:24
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#54
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Emperor
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The updated World Map 130 BC is at the same place .
The thumbnail:
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September 4, 2002, 16:34
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#55
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Emperor
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Quote:
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Originally posted by GodKing
Request for a map in the forbidden palace thread - showing chiquita and the immediate vicinity.
Second map (or a link to the existing one) showing the continent.
Thanks.
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Chiquita's map is done. You will find it (and the new World Map - Abananaba) here .
If you need some corrections, let me know.
A thumbnail:
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September 4, 2002, 16:43
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#56
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Emperor
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Thanks Aro. When I get back from night school, I will start posting a lot and play catch up (if not to tired).
__________________
Try peace first. If that does not work, then killing them is often a good solution. :evil:
As long as I could figure a way to hump myself, I would be OK with that
--Con
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September 4, 2002, 19:36
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#57
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King
Local Time: 02:12
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Aro could you also make another tactical map. I've found it very useful.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 4, 2002, 19:42
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#58
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Emperor
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Sure, Aggie. I'm working on it right now.
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September 4, 2002, 22:42
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#59
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Emperor
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Aggie, your tactical map is done, posted in the same place .
OPD, your map will be done tomorrow (a little more difficult ).
A thumbnail from the tactical map:
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September 4, 2002, 22:43
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#60
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King
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Thank you very much. Now time to make the orders.
Aggie
__________________
The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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