September 6, 2002, 00:23
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#31
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Prince
Local Time: 01:12
Local Date: November 1, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
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Quote:
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After all, the ability for an invader to erase a huge city that had existed for millenia in a single turn is a bit harsh, isnt it?
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Well, one turn, you must realize, especially in the early part of the game, is a long time. even later when a turn is only like a year, with modern weaponry that is plenty of time to clear a city...heh
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September 6, 2002, 11:03
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#32
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Emperor
Local Time: 09:12
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
it would be nice if firaxis lets us know what we can do with the ruins , .....
the best would be that we can clear them up with a worker , .... , hey the worker could even die because of the hard work , ....
if a new city is build on top , we should get a certain bonus , maybe a couple shields , or maybe a low cost or free building , ...
or we should get a some troubles , because of the ruins the city should get some extra pollution , or should not get that many shields , ....
have a nice day
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September 7, 2002, 15:50
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#33
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King
Local Time: 08:12
Local Date: November 1, 2010
Join Date: Oct 1999
Location: Milano - Italy
Posts: 1,674
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Quote:
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Originally posted by panag
the best would be that we can clear them up with a worker , .... , hey the worker could even die because of the hard work , ....
if a new city is build on top , we should get a certain bonus , maybe a couple shields , or maybe a low cost or free building , ...
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What about a ten shields bonus once, like the "worker cut forest", then?
Probably easy to code into the program and not unbalancing.
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September 8, 2002, 07:44
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#34
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Emperor
Local Time: 09:12
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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Quote:
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Originally posted by Adm.Naismith
What about a ten shields bonus once, like the "worker cut forest", then?
Probably easy to code into the program and not unbalancing.
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hi ,
, sounds good , but ten is a bit low , maybe 20 or even 30 , .....
now , if some-one from Firaxis would take note , ....
have a nice day
Last edited by Panag; September 16, 2002 at 10:54.
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September 8, 2002, 09:59
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#35
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Chieftain
Local Time: 15:12
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Tiger Rulz!!!
Posts: 38
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you guys getting carried away here
But seriously, it should have a minimum of a 50% defense bonus not just eye candy.
__________________
Heroes only rise from the ashes of destruction.
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September 8, 2002, 12:14
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#36
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Warlord
Local Time: 07:12
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Venezuela
Posts: 200
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I say:
1- Defense bunus similar to fortresses.
2- If you build a city on the ruins you still to conserve it's culture and it's name.
Simple, not horribly powerfull.
Past cities that were abandoned or razed didnt really conserve their old buildings. And that includes cities that were abandoned because of food issues in the region. The populators just went back and rebuilt on top of the previous city. The ruins just ended up underground due to natural erossive (I dont know if this is the right word) forces.
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