September 27, 2002, 11:32
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#91
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King
Local Time: 04:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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I dont know how far can we go through with these codes i am writing some here is a sequence of attempts that should be tested one by one:
1)
Code:
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HandleEvent(BeginTurn) 'PBEM_ActuallyBeginTurn' pre {
int_t tmpPlayer;
int_t tmpRound;
int_t ActualRound;
tmpPlayer = player[0];
tmpRound = GetCurrentRound();
ActualRound = tmpRound + 1;
Event: BeginTurn(tmpPlayer, ActualRound);
} |
2)
Code:
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int_t CanBeginTurn;
HandleEvent(BeginTurn) 'PBEM_ActuallyBeginTurn' pre {
int_t tmpPlayer;
int_t tmpRound;
int_t ActualRound;
if(CanBeginTurn == 0) {
tmpPlayer = player[0];
tmpRound = GetCurrentRound();
ActualRound = tmpRound + 1;
CanBeginTurn = 1;
Event: BeginTurn(tmpPlayer, ActualRound);
return STOP;
}
else{
CanBeginTurn = 0;
}
} |
3)
Code:
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HandleEvent(EndTurn) 'PBEM_ActuallyEndTurn' pre {
int_t tmpPlayer;
tmpPlayer = player[0];
Event: EndTurn(tmpPlayer);
} |
4)
Code:
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int_t CanEndTurn;
HandleEvent(EndTurn) 'PBEM_ActuallyBeginTurn' pre {
int_t tmpPlayer;
if(CanEndTurn == 0) {
tmpPlayer = player[0];
CanEndTurn = 1;
Event: EndTurn(tmpPlayer);
}
else{
CanEndTurn = 0;
}
} |
Does anyone know if a unit production time of a unit in a city decreses in the beggining of a turn or in its end?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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September 28, 2002, 02:10
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#92
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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1) Gets stuck on the "loading..." screen forever while starting the PBEM game.
2) Has no visible effect.
3) Got stuck forever when i pressed the end turn button.
4) Had no visible effect.
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September 28, 2002, 07:47
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#93
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King
Local Time: 04:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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So i guess we do need to get the sorce code then
Anyone has any other idea?
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; September 28, 2002 at 08:10.
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September 28, 2002, 09:49
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#94
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Quote:
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Originally posted by Pedrunn
So i guess we do need to get the sorce code then
Anyone has any other idea?
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Looks like
I cant think of any other way round it for now, thanks for trying though Pedrunn.
Quote:
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Originally posted by centrifuge
D@mn, D@mn ,D@mn !!! Oh well, I was gonna give CTP1 PBEM a try anyway... I know its the wrong forum, but is anyone here interested in starting a game up of CTP1 PBEM with me?
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Sure why not. 1v1 or?
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September 28, 2002, 10:10
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#95
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: England
Posts: 3,826
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I have one last idea - it's possible to call in SLIC the functions that the game uses to blank out the screen between turns on hotseat & PBEM, if we trigger those at some point we could (perhaps) save with a blacked out screen, but when there isn't a message box up to stop you from saving. Pedrunn - can you see a way to arrange that?
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September 28, 2002, 11:45
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#96
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Maquiladora
Sure why not. 1v1 or?
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1 on 1 would be okay(though if anyone else wants to join in I'd say they are more than welcome). I think that I'll be at a disadvantage Mainly because I haven't played CTP1 since it came out (and then very little...) but I did recently start fiddling with it a little again. PM me, and we'll try to get something going.
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September 28, 2002, 20:46
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#97
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Emperor
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Sep 2002
Location: comming at ya, with banana breath
Posts: 8,459
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PBEM....just say the start time
if you got room
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September 28, 2002, 21:24
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#98
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
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Posts: 7,665
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Platypus, you do realise this game we're organising is for CtP1 now?
CtP2 pbem is currently still "under development". Youre more than welcome to join the CtP1 game for now though.
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September 29, 2002, 07:45
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#99
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Prince
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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How about through SLIC making the end turn button dissapear or make it so that the mouse avoids it
But this probably isnt possible
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September 29, 2002, 08:08
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#100
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King
Local Time: 04:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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How about through SLIC making the end turn button dissapear or make it so that the mouse avoids it
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It is possible to make the end turn button dissapear. Not through slic though but through UI (ldl files) changes.
Yet i cant see how will this help
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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September 29, 2002, 23:07
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#101
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Maquiladora, if you're still interested, let's give 1on1 CTP1 a go...
I've been trying to get my brother and brother-in-law, addicted to CTP2(like I am ), but I think that I'll get them started on CTP1 PBEM first. However, I'd like to get a game started so that I can get a feel for it...
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September 29, 2002, 23:15
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#102
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Sure, ill fire it up a little later with Mod Lite and mail you the save. 6 AI's, small/regular map i think. Ill put the AI on Prince anyway, seeing as i only started playing ctp1 again a few weeks ago too so
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September 29, 2002, 23:20
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#103
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Sounds good
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September 30, 2002, 03:35
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#104
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Emperor
Local Time: 08:19
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Join Date: Jun 2001
Posts: 7,665
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Better not post anymore updates in here in case it looks like ctp2 pbem is working... Turn 0 sent btw
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October 3, 2002, 17:13
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#105
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Prince
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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Interesting Civ3 Play the World is going to have PBEM
I wonder how it will implement Diplomacy (however as it is FIRAXIS i doubt they will bother) as long has its got multiplayer theve kept a there word (even if its the buggiest and worst made rubbish in the world)
EDIT: Im not trying to suggest FIRAXIS keep to there word
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Oxygen should be considered a drug
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My Mod for Tiberian Sun Webmaster of
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October 3, 2002, 17:42
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#106
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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If i was going to consider playing MP Civ3 it would only be PBEM, i cant imagine how slow it would be with 4 players on my PII 56k connection in turnless mode.
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October 3, 2002, 17:45
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#107
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Prince
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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how the heck does turnless mode work?
__________________
Oxygen should be considered a drug
Tiberian Sun Retro
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October 3, 2002, 17:49
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#108
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
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Each player plays their turns continuously, without "rounds", not like an RTS but somewhat so. I read it somewhere exactly how it works on another game, but i cant for the life of me remember where. Sufficed to say, i didnt like the sound of it, its just not cricket.
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October 3, 2002, 17:54
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#109
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King
Local Time: 04:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Quote:
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Each player plays their turns continuously, without "rounds"
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yuck. *Pedrunn spits*
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
Last edited by Pedrunn; October 3, 2002 at 18:30.
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October 3, 2002, 17:56
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#110
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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indeed
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October 3, 2002, 18:28
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#111
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Hate to say it... in fact I'm glad that I'm not in the same room as you guy's so that you can't hit me , but I'm almost positive that I'll try Civ3 PBEM.
Anyway, Maquiladora... I won't be able to send your next turn until later tonight (about 3 more hours) because I'm stuck at the school.
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October 3, 2002, 18:35
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#112
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Im not opposed to Civ3 PBEM, just turnless mode. Maybe we can play a PBEM game when its out, if you buy it that is. Im sure i can acquire a copy.
Quote:
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Anyway, Maquiladora... I won't be able to send your next turn until later tonight (about 3 more hours) because I'm stuck at the school.
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Yeah its okay, im off to now, so ill play it tomorrow.
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October 7, 2002, 19:39
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#113
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Prince
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Great Britain
Posts: 684
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I really hope PBEM can be made to work if it means i can play MM2 multiplay
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Oxygen should be considered a drug
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October 8, 2002, 07:35
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#114
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Prince
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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Originally posted by SMIFFGIG
how the heck does turnless mode work?
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I imagine it will be somewhat like Kung Fu Chess but with more pieces.
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"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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October 15, 2002, 21:11
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#115
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Emperor
Local Time: 08:19
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Okay does anyone want to play a "small" pbem game with me?
Its now working (to a fashion). If you read the readme with the zip attached its a simple process really.
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October 15, 2002, 22:02
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#116
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Maquiladora,
What happened with H to H diplomacy? I assume that it is still non-operational? Regardless, I'd be happy to give it a test with you... Though my allotted playing time will be less in the coming weeks and months):
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October 15, 2002, 22:18
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#117
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 7,665
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Human- human diplomacy is still out for the moment yeah
Okay ill start the game later and mail you the save, ill take it youve installed the mod and checked the readme already and ready to go.
Just make sure you dont attack the dummy Civs (youll likely lose anyway lol) and theyll be no genuine AI's, to keep it less confusing for now.
Small map
Impossible/Raging Hordes
Pollution ON
Bloodlist OFF
Quote:
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Though my allotted playing time will be less in the coming weeks and months):
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Does this mean we'll have to hold up our ctp1 game? Or just slow down?
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October 16, 2002, 11:17
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#118
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Prince
Local Time: 00:19
Local Date: November 1, 2010
Join Date: Apr 2002
Location: USA
Posts: 916
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Quote:
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Originally posted by Maquiladora
Does this mean we'll have to hold up our ctp1 game? Or just slow down?
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At the worst, we'll just have to slow it down.
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October 16, 2002, 11:17
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#119
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Emperor
Local Time: 08:19
Local Date: November 1, 2010
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Hmm the code with modlite seems particularly hazardous with hotseat games. Aparently when each player ends their turn it gives 3 more settlers for every player's turn ending. It can be easily fixed so, we'll have to hold up on that game.
cross posted: well thats okay then.
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October 19, 2002, 08:01
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#120
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King
Local Time: 04:19
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Hi maq, yesterday while going to sleep a new try for the CTP2 PBEM begin turn fix just hit me.
Are you willing to give it a shot?
Code:
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HandleEvent(BeginTurn) 'TryAnotherPEBEMFixAgain' pre {
Event: BeginTurnAgreements(player[0]);
Event: BeginTurnAllCities(player[0]);
Event: BeginTurnEndGame(player[0]);
Event: BeginTurnGovernment(player[0]);
Event: BeginTurnImprovements(player[0]);
Event: BeginTurnProduction(player[0]);
Event: BeginTurnSupport(player[0]);
} |
Try not to have AIs in the testing.
I feel more confident this time than the others.
__________________
"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
-Jean Rostand
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