September 2, 2002, 21:30
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#1
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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Workers and polluted tiles
Is there any way to make a worker automatically go back to work when a polluted tile is cleaned up?
I've noticed that it is usually necessary to go back into a city and manually set a worker back to work on a tile once the pollution is cleared.
Sometimes they go back automatically, sometimes not.
Is there something that controls this?
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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September 2, 2002, 21:43
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#2
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Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Re: Workers and polluted tiles
Quote:
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Originally posted by vee4473
Is there any way to make a worker automatically go back to work when a polluted tile is cleaned up?
I've noticed that it is usually necessary to go back into a city and manually set a worker back to work on a tile once the pollution is cleared.
Sometimes they go back automatically, sometimes not.
Is there something that controls this?
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Control-A will automate the worker,. whenever pollution appears they have always cleaned it up for me.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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September 2, 2002, 21:46
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#3
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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no ,no
i mean after the pollution is cleared.
when pollution strikes a tile the worker in the city that was working that tile is removed, and he doesn't always go back to work after the pollution is gone.
you usually have to manually set the worker back to work from the city screen.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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September 2, 2002, 22:57
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#4
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King
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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I think if you let the governors control the cities workers they might rearange them but I hate letting those idiots control my cities. They insist on breeding vast quantities of specialists that just suck away at a cities production. Might be worth in the late game though. I may try with one or two cities that I have allready fully developed. Don't have any like that yet in my present game.
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September 4, 2002, 19:38
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#5
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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Does anyone else know what I am talking about?
Not the workers outside a city, but the ones you control from the city screen.
maybe i am not explaining it well enough or is what Ethelred said the only way?
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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September 4, 2002, 19:53
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#6
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Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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Quote:
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Originally posted by vee4473
Does anyone else know what I am talking about?
Not the workers outside a city, but the ones you control from the city screen.
maybe i am not explaining it well enough or is what Ethelred said the only way?
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Now I understand. I believe if you set the city governor to manage workers, it will put somebody back in the formerly polluted square automatically.
You should have said that after pollution, the polluted square is no longer being worked by the city.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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September 4, 2002, 19:57
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#7
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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hmmm..thanks, i think it would a useful addition to a patch if they made it so that any city worker that is removed from a square due to pollution, is automatically put back to work once the pollution is cleared.
anybody agree?
Although, like i said, I have seen city workers go back to work automatically, it just seems random...
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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September 4, 2002, 20:25
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#8
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Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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For a long time I forgot to put them back to work, until I got a population decrease warning. Because the city wasn't using that square, so it wasn't producing enough food.
I asked this question several month's ago. I just didn't realize what you meant.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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September 4, 2002, 21:50
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#9
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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i hear ya.
Thanks Tuberski for responding. I didn't realize you posted on this. (Considering all the posts on here it's hard to read them all)
I just think it's a problem.
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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September 4, 2002, 21:52
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#10
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Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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I didn't make a seperate thread, it was just in another thread.
Go to your city governors, they should be able to take care of it for you.
__________________
"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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September 4, 2002, 23:20
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#11
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King
Local Time: 23:23
Local Date: October 31, 2010
Join Date: Mar 2002
Location: Anaheim, California
Posts: 1,083
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When I get pollution warnings I often have a bunch of workers either on SHIFT-A or SHIFT-P so I don't actually see the where the pollution is. So I tend to look around for large stacks of workers at the end of the turn and check the workers in the cities. I also look for cities with red population counts. After I have stabilized a city's growth rate if there is a red pop count its almost always a city that had pollution hit it. That doesn't help though when the cities are still growing.
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September 5, 2002, 15:11
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#12
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Settler
Local Time: 07:23
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 1
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Although I don't have a good answer for your question. But I do want to point out why so many people are still confused by your question.
The worker you refered is called City Laborer. It is not called city worker.
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September 5, 2002, 18:51
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#13
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King
Local Time: 02:23
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Illinois
Posts: 1,513
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actually, he is called a "citizen", i just looked in the manual.
i should have said citizen instead of worker. sorry for the confusion.
I meant that the citizen in the city does not usually go back to work after pollution is cleared
__________________
While there might be a physics engine that applies to the jugs, I doubt that an entire engine was written specifically for the funbags. - Cyclotron - debating the pressing issue of boobies in games.
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