September 3, 2002, 02:08
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#1
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Settler
Local Time: 23:24
Local Date: October 31, 2010
Join Date: Nov 2000
Location: the planet Earth
Posts: 28
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GRAPHIC: Shielded Population Heads v2.0
Because I got tired of my old ones, I've decided to create a new, easier to see batch of Population heads for Civ III. Version 2 features smily icons I made for my website put into "Civ III" colors and added to the popHeads.pcx file.
I hope you all enjoy this new addition/upgrade. 
Version 1 had 1037 downloads, I believe (just for record keeping).
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September 4, 2002, 03:12
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#2
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Settler
Local Time: 23:24
Local Date: October 31, 2010
Join Date: Nov 2000
Location: the planet Earth
Posts: 28
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I got a screen shot of the sheilds, so here ya go.
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September 5, 2002, 02:53
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#3
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Technical Director
Local Time: 09:24
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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You should have updated your old theread.
It now remains in creation for archive purpose. The Dir entry will be updated accordingly.
__________________
ACS - Technical Director
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September 5, 2002, 03:02
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#4
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Technical Director
Local Time: 09:24
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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__________________
ACS - Technical Director
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September 7, 2002, 08:10
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#5
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Prince
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Prince Edward Island, Canada
Posts: 740
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lol, those are cool man!
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September 7, 2002, 18:26
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#6
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Really helpful, and even better than version 1!
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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September 29, 2002, 17:55
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#7
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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Awesome- great job
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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October 14, 2002, 11:57
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#8
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Chieftain
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Silkeborg
Posts: 44
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Very nice indeed
I'm having a hard time identifying the Entertainers, Taxcollecter and Sciencetists as well. Could you put some symbols on those as well, for example the corresponding Happiness, Gold and Luxury signs from Civ?
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October 14, 2002, 16:53
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#9
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Italia
Posts: 2,036
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I dunno how could have I played without those before
__________________
I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.
Asher on molly bloom
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November 12, 2002, 15:47
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#10
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Firaxis Games Software Engineer
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
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Could someone please post the file again? The one in the first post somehow got corrupted.
Thanks!
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November 15, 2003, 08:14
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#11
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Any chance of an update for Conquests? (How am I supposed to play Civ3 without this mod?)
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 15, 2003, 15:12
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#12
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Deity
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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That is something that should have been improved in C3C. I have had many problems with telling if they are frowning or not.
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November 15, 2003, 21:16
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#13
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Deity
Local Time: 09:24
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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You're not the only one, I can't believe they didn't put this in vanilla C3C.
Great work
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 16, 2003, 04:43
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#14
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King
Local Time: 01:24
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Wichita,KS,USA
Posts: 1,044
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I m looking forward to a Conquests update.
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November 16, 2003, 04:47
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#15
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Deity
Local Time: 09:24
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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I would think you can use this one for C3C.
(I do albeit a slightly different one, sorry Rickk  Maybe it is one of your previous versions  )
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
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November 16, 2003, 17:16
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#16
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Prince
Local Time: 01:24
Local Date: November 1, 2010
Join Date: May 1999
Location: Huntsville AL
Posts: 300
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No you can't use these for C3C - The new Professions (Police, Cival Engineer, etc) arn't included. This causes a game crash the first time it tries to display them (hehe I tried)
Just FYI - I'm looking forward to a C3C update too
__________________
---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----
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November 16, 2003, 17:39
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#17
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Deity
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Feb 2001
Posts: 21,822
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This is one of those little things that is nevertheless absolutely necessary
__________________
[Obama] is either a troll or has no ****ing clue how government works - GePap
Later amendments to the Constitution don't supersede earlier amendments - GePap
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November 17, 2003, 15:36
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#18
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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Conquests update!
I couldn't resist - did an update by myself. I tested the new file (basically created with copy-and-paste), and it worked for me - no C3C crash-to-desktop with the new specialists. I hope you enjoy it, and I hope also that the original creator (Rickk) doesn't mind.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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November 17, 2003, 15:41
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#19
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Firaxis Games Software Engineer
Local Time: 03:24
Local Date: November 1, 2010
Join Date: Mar 1998
Posts: 5,360
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ThankyouThankyouThankyou!
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November 17, 2003, 17:35
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#20
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Settler
Local Time: 23:24
Local Date: October 31, 2010
Join Date: Nov 2000
Location: the planet Earth
Posts: 28
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I think it looks great, lockstop. I don't have Conquests myself, but it does look great.
Perhaps Krayzeenbk's should be updated aswell.
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November 20, 2003, 12:11
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#21
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King
Local Time: 08:24
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Vienna, Austria
Posts: 1,529
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To Gramphos (or another moderator): Could you possibly edit the first post of this thread and add a reference to the updated file version I created? People are still downloading the old version - either they all don't have Conquests, or they will experience crashes when trying to switch to the new specialists.
__________________
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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December 3, 2003, 13:03
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#22
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King
Local Time: 07:24
Local Date: November 1, 2010
Join Date: May 2000
Posts: 1,003
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Looking very nice
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January 11, 2004, 03:37
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#23
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King
Local Time: 23:24
Local Date: October 31, 2010
Join Date: Dec 1969
Location: of WOOT I'm a King now!
Posts: 1,022
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Thanks for the update. I just got Conquests and I've had to spend almost an hour trolling apolyton to get all the pieces to fix it. I can't live without all the little helpful mods.
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