September 11, 2002, 18:07
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#61
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Emperor
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The Ghengis plan seems better. We have the same number of shared tiles, and gain two tiles (in the alternative plan).
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September 11, 2002, 18:10
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#62
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Deity
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Quote:
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Originally posted by Aro
The Ghengis plan seems better. We have the same number of shared tiles, and gain four tiles.
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Which one? I like the last one as it takes fewer cities.
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September 11, 2002, 18:11
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#63
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I've edited my previous post. I'm talking about the second one.
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September 11, 2002, 19:18
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#64
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Oops! My bad on the sw thing I meant se like in Ghengis sugestion.
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September 12, 2002, 02:14
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#65
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King
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I also like Genghis' plan.
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September 12, 2002, 03:09
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#66
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Looks good, guys. In which order do you think we should settle these, as it will take a while. Or does that require more knowledge of the Island's interior?
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September 12, 2002, 08:48
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#67
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I love the plans so far. They seem like the optimal way to settle the island. Of course we may realize after we explore the inlands that one of the city sites is impossible (because there's a mountain or a lake there) and we'll have to make alterations, but other than that I don't see any problems.
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September 12, 2002, 10:55
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#68
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There wouldn't be lakes at the sites as you could already see the shore of it. As for mountains, If E is a mountain, we can move it east by one.
Is one city less more benificial or not. Will we be better off economically with one less cit on Uber? We should get the most for what the Banana has provided us.
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September 12, 2002, 11:41
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#69
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King
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I would like to see a unit do some exploring on the unexplored part of the map to better help us decide where the cities go, as well as the lay of the land.
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September 12, 2002, 12:02
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#70
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As for plan two,
1)There can't be lakes on the sites as we would see the shore.
2)If there were mountains I think they would have shown up.
They encompass EVERY resource on the island as the only two squares they don't bring into their radi is the two grassland on the coast. These can be founded as cities later because with a harbor and offshore platform they will each get 10-14 coastal/sea tiles with 2 food and 1 shield.
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September 12, 2002, 17:44
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#71
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Good. 5 new settlers.
What order are they to be settled? Just curious.
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September 12, 2002, 18:03
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#72
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King
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Hmmmn
I prefer the 6 city plan as it make use of alot more sea tiles.
Ok there's more overlap but a borg strategy is always the best way IMO.
AGC really is a glorious city and as it is soon to have a granary it will be able to produce many of the settlers itself.
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September 13, 2002, 08:30
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#73
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liking the 5 city plan. and for the not covered tiles. we can send some simple units (like spearman or something) to hold them until the borders of these cities expand. i do that al the time this is also a great way to defend against sea-attacks just put up and iron curtain all along the coast line with drafted units. oh yeah what we do not know yet what drafting is nevermind then
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September 13, 2002, 09:25
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#74
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I like the 6 cities plan because it covers all the island as well as a lot of coastal tiles. I would like it even better if B was moved one tile to the west and E was moved one tile to the east so both will become coastal cities and so we can cover more water tiles.
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September 13, 2002, 10:06
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#75
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Deity
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Quote:
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Originally posted by Shiber
I like the 6 cities plan because it covers all the island as well as a lot of coastal tiles. I would like it even better if B was moved one tile to the west and E was moved one tile to the east so both will become coastal cities and so we can cover more water tiles.
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Like this, now all the cities are on the coast and I think one shouldn't be in order to provide a safe regional capital site free from potential marine attacks. Could place a seventh city at spot 1 to use the unused tiles.
Last edited by GhengisFarb™; September 22, 2002 at 06:40.
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September 13, 2002, 10:46
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#76
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King
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Yeah this looks alot better.
I'd say put another city on site one aswell but then again if it was up to me all of our cities would overlap alot.
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September 13, 2002, 11:19
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#77
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I like your latest settlements map Ghengis because it lets us get the most out of Uber Isle in the long run.
Also, since all our cities will be coastal we'll be able to use the island as a great naval base and early warning station in the future.
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September 13, 2002, 11:28
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#78
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King
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Yeah a naval base would be cool also I'd like to see uber isle as great cultural and scientific region compared to the mainland which will probably focus more on millitary.
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September 13, 2002, 20:49
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#79
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Prince
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IMPORTANT: plant the southernmost cities first. F first, then D and/or E. That way, if a rival civ does manage to plant on the island, they would be surrounded in a cultural net, and forced moreover to plant closer to our capital. Then we build up culture, and flip 'em.
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September 13, 2002, 20:51
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#80
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Prince
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Quote:
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Originally posted by OPD
Yeah a naval base would be cool also I'd like to see uber isle as great cultural and scientific region compared to the mainland which will probably focus more on millitary.
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Hear hear.
Ironic, ain't it, that the island Uber gets named for him would turn out to be a cultural garden.
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September 13, 2002, 20:54
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#81
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King
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In our current tech situation I can't see any AI getting to the isle as it is over trecherous tiles and the only land reasonably close is within our borders. But then again I've seen teh AI cheat more than this before
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September 14, 2002, 05:31
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#82
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Emperor
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Quote:
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Originally posted by Aro
We can't do this. It's sea.
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[EDIT]: Accidental post
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Last edited by E_T; September 14, 2002 at 05:39.
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September 16, 2002, 09:20
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#83
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Emperor
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Quote:
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Originally posted by GhengisFarb
Here's an alternate method, giving the cities more growing space. Unfortunately it does not make use of 2 tiles (1 & 2) which could be used later as small fishing villages.
Once again, City B is the proposed Palace site.
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hi ,
this seems to be the best , .....
have a nice day
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September 16, 2002, 09:58
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#84
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Emperor
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Hi, Panag! Have a nice day you, too!
The last Ghengis plan is good, and accord to him, the "F" site is the first city to be founded. Anyway, we need to accelerate the colonization of the island, because the Aztecs have the Lighthouse and they aren't so far. They can come to Uber Isle soon.
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September 16, 2002, 10:09
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#85
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Emperor
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Quote:
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Originally posted by Aro
Hi, Panag! Have a nice day you, too!
The last Ghengis plan is good, and accord to him, the "F" site is the first city to be founded. Anyway, we need to accelerate the colonization of the island, because the Aztecs have the Lighthouse and they aren't so far. They can come to Uber Isle soon.
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hi ,
well some people always said to go for it , ......
looking at the terrain we should try to settle it asap , and we should nurture it !
this island could give us the edge in development for our civ , so if needed we should even go to war over it , .....
have a nice day
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