December 21, 2000, 06:10
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#1
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Warlord
Local Time: 22:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: of Isakistan Empire
Posts: 207
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320million citizens
As most of u probably know the top pop available to get is 320million people.
I just reached this number, and i cant believe that they did´nt fix this in the mge. So anybody at microprose, can u plz fix this in a patch. And when ure at it, u can also fix the simulatous movement thing in multiplayer
Thnx
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December 21, 2000, 07:08
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#2
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King
Local Time: 16:48
Local Date: October 30, 2010
Join Date: Mar 1999
Location: Toasty!
Posts: 2,230
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KaiserIsak:
One of our own Apolytoners, Julius Brenzaida, has made his own patch for Civ II MGE (and a separate one for ToT) that removes various game limits (including the population limit). They can be found in the "Specials" section of the Apolyton Civ II Database. (Just so you don't have to hunt for it, it's here.)
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December 21, 2000, 22:54
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#3
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Emperor
Local Time: 17:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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the 320,000,000 is a limit only on the automatic sum of the population displayed on some screens. It does not prevent getting new citizens and does not limit the score from citizens. It is quite tedious, however, if you really want the sum of the population, to scroll thru all the cities and add their population with a calculator.
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Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you
<
[This message has been edited by Lefty Scaevola (edited December 21, 2000).]
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December 22, 2000, 08:41
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#4
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Local Time: 22:48
Local Date: October 30, 2010
Join Date: Feb 2001
Posts: 0
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yep.
It's great tool. I stopped many games that I started in order to get record population only because of the limit. Till Julius introduced the way to hex-edit it.
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December 22, 2000, 08:42
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#5
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Local Time: 22:48
Local Date: October 30, 2010
Join Date: Feb 2001
Posts: 0
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btw, it works on TOT too.
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December 22, 2000, 10:26
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#6
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Warlord
Local Time: 22:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: of Isakistan Empire
Posts: 207
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Ok, thnx for the help (=
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December 22, 2000, 12:39
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#7
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Emperor
Local Time: 17:48
Local Date: October 30, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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quote:

Originally posted by Builder on 12-22-2000 07:41 AM
yep.
I stopped many games that I started in order to get record population only because of the limit. Till Julius introduced the way to hex-edit it
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I did two games over 1.1 billion in MGE without any modifications or map editing, use a large, wet, temperate, achipeligo, map. It was very redious scrolling through 254 cities at the end to sum the population.
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Gaius Mucius Scaevola Sinistra
Pontificator Pendanticus
older richer & wiser than you
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December 22, 2000, 12:47
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#8
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Local Time: 22:48
Local Date: October 30, 2010
Join Date: Feb 2001
Posts: 0
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quote:

Originally posted by Lefty Scaevola on 12-22-2000 11:39 AM
It was very redious scrolling through 254 cities at the end to sum the population.
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yeah, I played once on big earth map and had to count all those cities... *sigh*
My record in 670 million, I could continue more but on my p200 it took him couple minutes to think every turn so I just stopped playing.
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December 22, 2000, 18:03
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#9
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Warlord
Local Time: 16:48
Local Date: October 30, 2010
Join Date: Aug 2000
Location: St. Louis
Posts: 272
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Julius's patch also fixes the gold limit and alows you to make random giga-maps.
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Save the whales, collect the whole set!!
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If someone doesn't agree with you, you haven't explained yourself well enough-Luther Ely Smith
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December 22, 2000, 20:51
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#10
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Emperor
Local Time: 14:48
Local Date: October 30, 2010
Join Date: Jul 1999
Location: Civ2 Diehard
Posts: 3,838
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