September 5, 2002, 13:02
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#1
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Prince
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Baldur's Gate II
Can anyone tell me how to kill the brain golems that appear near the mind flayers' giant brain? Walkthroughs don't give any specifics, just "kill them." Every time I hit them it says "immune to damage" or "magic resistance".
Why won't they die?
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September 6, 2002, 06:40
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#2
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Prince
Local Time: 08:31
Local Date: November 1, 2010
Join Date: May 2001
Location: Lund Sweden
Posts: 664
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Use plain weapons, prefferably a hammer or other blunt object.
__________________
It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars
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September 6, 2002, 14:59
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#3
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Prince
Local Time: 03:31
Local Date: November 1, 2010
Join Date: Mar 2002
Location: Philadelphia, PA
Posts: 978
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Thanks.
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September 6, 2002, 18:37
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#4
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Is it possible to make a mage permanently forget a spell? I'm trying to write some, but I've been told I have a full book for that level of spell given my intelligence. Is there any way to make room for more?
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September 6, 2002, 22:14
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#5
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Emperor
Local Time: 07:31
Local Date: November 1, 2010
Join Date: Aug 2001
Location: Minion of the Dominion
Posts: 4,607
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Quote:
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Originally posted by Chowlett
Is it possible to make a mage permanently forget a spell? I'm trying to write some, but I've been told I have a full book for that level of spell given my intelligence. Is there any way to make room for more?
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You can only write so many spells per level acording to your intelligence score. I forget the exacts of it, thoguh...
__________________
Rethink Refuse Reduce Reuse
Do It Ourselves
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September 6, 2002, 22:26
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#6
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Local Time: 02:31
Local Date: November 1, 2010
Join Date: Feb 2002
Location: ACK!! PPHHHHTTBBBTTTT!!!
Posts: 7,022
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You would have to raise your intelligence.
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"I think Bigfoot is blurry, that's the problem. It's not the photographer's fault. Bigfoot is blurry, and that's extra scary to me. There's a large out of focus monster roaming the countryside. Look out, he's fuzzy, let's get out of here."
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September 6, 2002, 23:57
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#7
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King
Local Time: 15:31
Local Date: November 1, 2010
Join Date: Sep 1999
Location: Australia
Posts: 1,515
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Quote:
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Originally posted by Chowlett
Is it possible to make a mage permanently forget a spell? I'm trying to write some, but I've been told I have a full book for that level of spell given my intelligence. Is there any way to make room for more?
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You can get rid of unwanted spells but I have a feeling that utility was added with the ToB expansion...
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September 8, 2002, 13:48
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#8
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King
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Belgium, land of plenty (corruption)
Posts: 2,647
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yes, it's possible only in the ToB expansion, quite a handy feature if you ask me...
however (i haven't tried it yet cos i have ToB) you might want to use Shadowkeeper to edit your spell book, but like i said i haven't checked if it's possible, probably it will be possible, you can do amazing things with yer char with Shadowkeeper
__________________
"An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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September 8, 2002, 18:28
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#9
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King
Local Time: 07:31
Local Date: November 1, 2010
Join Date: May 1999
Location: of Candle'Bre
Posts: 1,804
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Shadowkeeper?
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September 9, 2002, 17:21
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#10
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King
Local Time: 17:31
Local Date: November 1, 2010
Join Date: Dec 1999
Location: Australia
Posts: 1,433
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The following is an exploit.
All you need is a potion/item that temporarily increases your Int to 19+. Then you can write in as amny spells as you want.
__________________
There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger
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September 11, 2002, 15:15
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#11
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King
Local Time: 09:31
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Belgium, land of plenty (corruption)
Posts: 2,647
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that was a *spoiler*
Shadowkeeper is a programme with which you can do anything to your savegames
you can give the char XP, portraits, stats, items (the list of items is quite enormous not to say immense  ) you can edit special abilities etc, basically, anything you would want to change to your char can be done (if you want to get to chapter 6 in BG2 quickly, just give the guy 1200000 XP or so, and all ye gotta do is do the main story and voila)
i'll attach it
__________________
"An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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September 11, 2002, 16:55
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#12
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Deity
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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Isn't there something to raise your intelligence (potion of clarity or something) to learn more spells. It's only temporary but it allows you to learn more spells.
__________________
Focus, discipline
Barack Obama- the antichrist
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September 11, 2002, 16:58
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#13
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Deity
Local Time: 00:31
Local Date: November 1, 2010
Join Date: Feb 2000
Location: Las Vegas
Posts: 17,354
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not sure about the brain golems. I didn't think they were too tough. But the battle was tough.
I think I only went in with Minsc and my monk. Minsc drank the brine potion thingy. My monk was just a bad ass with mind flayers  . I do think I had to reload once or twice though. But I think I was able to hit them with decent weapons. They were at least +3. Minsc had a +3 and my monk has +4 fists.
although I think I did use my sorcerer as well (I had a custom save that used 2 players created by me). a few horrid wilting put the hurt on them as well.
__________________
Focus, discipline
Barack Obama- the antichrist
Last edited by Dis; September 11, 2002 at 17:04.
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