September 5, 2002, 14:14
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#1
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Chieftain
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
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Apolyton Mod Problems
I have tried to install the Apolyton Mod and to the best of my knowledge have done everything right. I have Modswapper and the Official patch and to ru the new mod as far as i see it you replace the default&english files in CTP2 Data and then run the thing via Modswapper.
But oh no!
I get this message when I try to run it;
PATH ERROR
"civ3Idl not found in asset tree"
What does this mean and more importantly how can I run the dam thing
Oh by the way can you really have bigger map sizes and whats the limit?
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September 5, 2002, 14:21
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#2
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Prince
Local Time: 08:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: in perpetuity
Posts: 4,962
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Quote:
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you replace the default&english files in CTP2 Data
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Er... not quite. the mod doesnt replace all the files, just some. You have to unzip the mod into your main CtP2 folder, and it does the rest automatically.
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Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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September 5, 2002, 14:25
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#3
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Chieftain
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
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Yes now it works, guess I couldn`t see the forest for the trees!
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September 5, 2002, 15:12
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#4
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King
Local Time: 04:32
Local Date: November 1, 2010
Join Date: Jul 2001
Location: of Natal, Brazil
Posts: 2,555
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Re: Apolyton Mod Problems
Quote:
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Originally posted by gigapimp3001
Oh by the way can you really have bigger map sizes and whats the limit?
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open the *_const (for the apolyton pack the prfix is APOL) and look for the lines:
Code:
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MAP_SIZE_SMALL 30 60 2
MAP_SIZE_MEDIUM 48 96 2
MAP_SIZE_LARGE 64 128 2
MAP_SIZE_GIGANTIC 80 160 2 |
where the first number stands for height of the map, the second the width, and the last i have no idea so just write a 2 .
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"Kill a man and you are a murder.
Kill thousands and you are a conquer.
Kill all and you are a God!"
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September 5, 2002, 19:20
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#5
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Chieftain
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
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Done, but I have a rather odd looking planet thats kinda freaking me out, is this right?
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September 5, 2002, 19:41
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#6
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Deity
Local Time: 00:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Quote:
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Originally posted by gigapimp3001
Done, but I have a rather odd looking planet thats kinda freaking me out, is this right?
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What? The odd looking planet, or the freaking you out? Sorry, couldn't resist Any way, what size of world did you decide to play on?
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"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Last edited by Wittlich; September 5, 2002 at 22:17.
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September 5, 2002, 19:46
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#7
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Chieftain
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
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200X240 (I can hear my comp memory groaning at the thought!)
I have a few island continents that look alright but inbetween them I got this freaky hotpotch that looks like no earth I know of!
BTW the freaking out is perfectly normal for me, especially when nurse hides my pills
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September 5, 2002, 20:04
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#8
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Deity
Local Time: 00:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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September 5, 2002, 20:39
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#9
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Chieftain
Local Time: 07:32
Local Date: November 1, 2010
Join Date: Aug 2002
Posts: 35
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120X240 works well, the other blew the computer`s mind!
The terrain still looks a bit odd in place but with a bit of patience it`ll do.
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September 5, 2002, 21:04
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#10
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Deity
Local Time: 00:32
Local Date: November 1, 2010
Join Date: Dec 2000
Location: Baron of Sealand residing in SF, CA
Posts: 12,344
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Glad to hear it...I figured your computer would be upset with the 200X400.
I've found that 100X200 works good.
__________________
____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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September 5, 2002, 22:19
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#11
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Emperor
Local Time: 17:32
Local Date: November 1, 2010
Join Date: Dec 2000
Posts: 3,944
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Okay, to dispell some questions about the mapsizes:
- The third digit (2 in the file) MUST be a two.
- The second digit MUST be twice the size of digit one (eg: 100 x 200, 50 x 100, 1 x 2).
To get a proper looking map like I did, you also need to modify the values in map.txt. This controls the generation of the terrain within the maps. I found, that without modifying this file you ended up with some REALLY wierd terrain formats.
Hope this helps.
BTW, look for the return of Ultra-Gigantic maps in AOM.
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September 6, 2002, 05:39
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#12
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Deity
Local Time: 09:32
Local Date: November 1, 2010
Join Date: Nov 1999
Location: De Hel van Enschede
Posts: 11,702
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Quote:
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Originally posted by Dale
- The second digit MUST be twice the size of digit one (eg: 100 x 200, 50 x 100, 1 x 2).
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No, it doesn't. Any size will do, as long as the ratio isn't too extreme (e.g. 100:1) and the values aren't too low (e.g. 1x2), anything goes...
Quote:
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To get a proper looking map like I did, you also need to modify the values in map.txt. This controls the generation of the terrain within the maps. I found, that without modifying this file you ended up with some REALLY wierd terrain formats.
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Exactly, that's what was the problem here: if you create very large maps without modifying map.txt accordingly, you will get huge sections of the aforementioned 'freaky hotpotch'.
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