Thread Tools
Old September 6, 2002, 08:00   #1
Valkyrie
Settler
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 22
Many n00b Questions
Hello!

Though I've played Civ3 before, I'm not really all that familiar with what to do with it or how to play it as well as you guys do. Maybe you could call me a "casual" civ3 player, but I like playing with a challenge. Again, I'm not so familiar with what I can do with Civ3, so I hope some people can help. I have quite a lot of questions, so I'll post them all here to avoid cluttering up this forum

Here goes:
1. I'd like to add a combat helicopter to the game, a modern "cavalry." I noticed that there is a combat helo available for download, but can anyone tell me more about this before I install it? I'm kinda hesitant for fear of it messing up my Civ3, but a flying cavalry unit would be way cool (being a combat helo flight sim pilot myself!).
2. What is the biggest size of city possible in Civ3?
3. Someone once taught me about a particular strategy wherein you put 2 more cities on the corners where the first city's borders have a blank area. I did this in my current game, and for some reason, these 3 cities, tho they overlap in zones, are very very productive, food or shield-wise. Can anyone explain to me why this works?
4. I also recently found out that when the game starts, I'd like to have irrigated lands, but later, mines. Does everyone do this also? Or do you leave them alone?
5. How many cities before corruption really becomes a problem?
6. Do you build on cool plots of land, nevermind having blank spots in between, or build making sure that the cultural borders get to connect?

I guess that's all the questions I have for now. I'd like to hear from you! Thank you for sharing your ideas!
Valkyrie is offline  
Old September 6, 2002, 08:10   #2
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
I'll tackle the easiest.

2. After patch 1.29f, 256. Before that unlimited.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 6, 2002, 08:46   #3
alva
Civilization III PBEMPtWDG2 Cake or Death?PtWDG Gathering StormInterSite Democracy Game: Apolyton TeamC3C IDG: Apolyton TeamC4DG Gathering Storm
Deity
 
alva's Avatar
 
Local Time: 09:35
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
Welkom Valkyrie

the best suggestion I can give to you is spend some time here. Read up on some excellent posts

then come back and if you still don't know the answers repost them.

finding out/learning is part of the fun IMHO
__________________
#There’s a city in my mind
Come along and take that ride
And it’s all right, baby, it’s all right #
alva is offline  
Old September 6, 2002, 08:53   #4
jshelr
Civilization III PBEMIron CiversC3CDG Ankh-Morpork
Emperor
 
jshelr's Avatar
 
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Apr 2002
Location: pittsburgh
Posts: 4,132
Try this

http://apolyton.net/forums/showthrea...threadid=59216
__________________
Illegitimi Non Carborundum
jshelr is offline  
Old September 6, 2002, 08:54   #5
Moonsinger
Warlord
 
Local Time: 01:35
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 298
Re: Many n00b Questions
Quote:
Originally posted by Valkyrie
2. What is the biggest size of city possible in Civ3?
I will answer the easiest question: 71 without anyone starving (on a custom map with all floodlands on wheat). Of course, there are certain exploitation where player continue to have worker/settler to rejoin the city, but I am not going to talk about that.
Moonsinger is offline  
Old September 6, 2002, 09:09   #6
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
Re: Many n00b Questions
Quote:
Originally posted by Valkyrie
4. I also recently found out that when the game starts, I'd like to have irrigated lands, but later, mines. Does everyone do this also? Or do you leave them alone?
Irrigating early in the game is not a good strategy. Generally, you want to mine (perhaps re-irrigating much later in the game). The "Winning early - What do YOU do" thread should contain more useful info on this topic. Note: I used to irrigate myself and have only recently found out what an awesome POWER comes with mining early.

Quote:
Originally posted by Valkyrie
5. How many cities before corruption really becomes a problem?
Search the forum for "OCN" (Optimal City Number) and "modified OCN". I can't recall the numbers without actually searching myself. First, it is map size dependent, second, it depends on what anti-corruption improvements you have in a given city of yours (courthouse, police station).

Quote:
Originally posted by Valkyrie
6. Do you build on cool plots of land, nevermind having blank spots in between, or build making sure that the cultural borders get to connect?
Everybody is different. I like to space my cities so that there are no overlaps, but I am aware of that it is not the most effective strategy. I just like it more that way. But from what I have read so far, overlaps work best in the long term. Dense overlaps imply what is called ICS (infinite city sprawl). Search the forum for an in depth explanation of the term.
vondrack is offline  
Old September 6, 2002, 10:45   #7
Willem
Emperor
 
Willem's Avatar
 
Local Time: 00:35
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Re: Many n00b Questions
Quote:
Originally posted by Valkyrie

Here goes:
1. I'd like to add a combat helicopter to the game, a modern "cavalry." I noticed that there is a combat helo available for download, but can anyone tell me more about this before I install it? I'm kinda hesitant for fear of it messing up my Civ3, but a flying cavalry unit would be way cool (being a combat helo flight sim pilot myself!).
I don't know about the actual graphics you're referring to, but adding it to your game isn't going to be a problem. In fact it's quite easy to do.

The easiest way to do it would be to get the Civ3MultiTool, over in Files, and copy the existing helicopter, givibng it a new name. After that, go to Art/Units then the folder of the new unit, and add the new graphics. Chances are it will have it's own ini file but if not, change the old one so that the game will know where to find the new graphics, sounds etc. Then you just open up the editor and give it the stats that you want.
Willem is offline  
Old September 6, 2002, 11:19   #8
WarpStorm
King
 
WarpStorm's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
In general you want to mine early, but in some cities I make settler/worker farms where I irrigate high food producing tiles to quickly get the population points to keep making new settlers and workers.
__________________
Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
WarpStorm is offline  
Old September 6, 2002, 16:12   #9
Padma
Chieftain
 
Padma's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Omaha, Nebraska (USA)
Posts: 33
Irrigation/Mining: Irrigation = food = people = power. But if you don't balance the food with shields, to build units/improvements, you will just end up with a bunch of unhappy people. One must strike a balance. I rarely have to change irrigation to mining, or vice versa later in the game, because I make those strategic decisions early. Check out the threads for good concepts.
Padma is offline  
Old September 6, 2002, 16:14   #10
neonext
Warlord
 
neonext's Avatar
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Cali
Posts: 187
FYI there is a difference between a 'noob' and a 'newb'. i believe the topic should have refered to 'newb'
neonext is offline  
Old September 6, 2002, 16:31   #11
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
Quote:
Originally posted by neonext
FYI there is a difference between a 'noob' and a 'newb'. i believe the topic should have refered to 'newb'
Sorry for the threadjack, but what is the difference? I am pretty new to this 1337 thing... pretty difficult for me to read anything written in that messy pseudocode... not mentioning the fact I often do not understand the words I succeed to decipher...
vondrack is offline  
Old September 6, 2002, 17:09   #12
JohnM2433
Warlord
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
Re: Many n00b Questions
3. Well, since the 2 cities are right by your capitol, their corruption and waste will be quite low compared to other cities far away. And if they are connected to a luxury, that allows them to work more land without a temple or military police. But the food and gross sheilds produced only depend on what/how much terrain is worked and whether/how it is improved. Maybe these cities are just on some excellent land?

4. I always mine, rather than irrigate, grassland without a food bonus in the beginning, because the 1 extra food is lost under despotism. But you probably already knew that.

5. That would be the "Optimal Number of Cities" found under World Sizes in the editor. It's different for each map size.

6. There are 3 major things to consider here:
1. How prouctive is the site?
2. Will it allow you access to a luxury or strategic resource?
3. Will it prevent the AI from settling land?
These factors must be considered in combination. For example: By building a city that cranks out Settlers super fast, can you halt the AI advance more effectively than immediately building cities in its path? In general, build cities that prevent the AI from settling more land than you have to allow them to get. In particular, secure any available resources or luxuries you do not yet have.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old September 6, 2002, 17:13   #13
JohnM2433
Warlord
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
Re: Re: Many n00b Questions
Also, the Forbidden Palace allows you to have twice as many cities without serious loss to corrution/waste.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old September 7, 2002, 22:57   #14
Valkyrie
Settler
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 22
About the helicopter graphics - I meant the sprite/image/picture/game icon of the helo. For anyone who has tried the helo download available in this site, how does the helo look? I hope it does not look like the transport helicopter already in the game.

vondrack,
n00b is read as "nu b", while newb might be read as "newb" rather than "newbie"... the "language" usually substitures 3 for e, 7 for l, 5 for s, and so forth.
I usually irrigate to get the population up fast, then mine to get production. Is this what you were talking about, or do you mine even tho your cities aren't at full population yet?

JohnM2433,
thanks for the tips, I usually do that. But I don't really "limit" how far the AI can expand, but I just put cities strategically to "prevent" him from expanding into MY territory.
Valkyrie is offline  
Old September 8, 2002, 01:26   #15
neonext
Warlord
 
neonext's Avatar
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Aug 2002
Location: Cali
Posts: 187
a noob is someone who sucks who is just ignorant and complains even though they simply lack skill. a newb is someone who is actually new to the game and is considerate
neonext is offline  
Old September 8, 2002, 02:53   #16
vondrack
lifer
InterSite Democracy Game: Apolyton TeamCivilization III PBEMCivilization IV PBEMPtWDG Legoland
Emperor
 
vondrack's Avatar
 
Local Time: 08:35
Local Date: November 1, 2010
Join Date: Jan 2002
Location: Praha, Czech Republic
Posts: 5,581
Quote:
Originally posted by neonext
a noob is someone who sucks who is just ignorant and complains even though they simply lack skill. a newb is someone who is actually new to the game and is considerate
Ah, I see, thanks.
I have figured out the 1337 code, so even if it is difficult to read for me, I can see the words. But that doesn't help me very much most of the time... Thanks for the clarification.
vondrack is offline  
Old September 8, 2002, 04:32   #17
zulu9812
King
 
zulu9812's Avatar
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Scotland
Posts: 1,383
1337 code is so sad...

btw, what are ppl's ideas for using combat helicopters?
__________________
Up the Irons!
Rogue CivIII FAQ!
Odysseus and the March of Time
I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up
zulu9812 is offline  
Old September 8, 2002, 08:32   #18
Valkyrie
Settler
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 22
zulu9812,

I am very interested in combat helicopters, specifically, the AH-64D Apache. In the game, I would think it would be a valuable addition. It would be the bane of the tank (it is, in real life), but it can't "gain territory or cities" like tanks could. The Apache can kill up to 18 tanks and mow down dozens of infantry, but it can do little to hold a city or stuff like that. Though it moves faster than any ground unit (which makes it very valuable), it still can't gain and hold ground.

neonext,

Is that so? I never knew that. I am always polite when I ask things, and don't really complain, but I've been called "n00b"... so I thought...
Valkyrie is offline  
Old September 8, 2002, 08:47   #19
Flight
Warlord
 
Flight's Avatar
 
Local Time: 07:35
Local Date: November 1, 2010
Join Date: Jan 2002
Location: of Ombey
Posts: 184
im not sure anyone is really aware of the difference between noob and newb when they say it...
Flight is offline  
Old September 8, 2002, 11:27   #20
Willem
Emperor
 
Willem's Avatar
 
Local Time: 00:35
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by Flight
im not sure anyone is really aware of the difference between noob and newb when they say it...
I'm not sure if anyone really cares! This 1337 thing is just ridiculous IMO. Why make it harder to communicate, we already have enough obstacles in that area.
Willem is offline  
Old September 8, 2002, 11:43   #21
candybo
Warlord
 
candybo's Avatar
 
Local Time: 02:35
Local Date: November 1, 2010
Join Date: Jun 2002
Location: NC
Posts: 129
I agree, Willem... When I see it, I just pass over it. That may be the intention, to create a "clique", or something. Whatever. My Civ3 didn't come with a decoder ring, so who cares?
candybo is offline  
Old September 8, 2002, 11:47   #22
Willem
Emperor
 
Willem's Avatar
 
Local Time: 00:35
Local Date: November 1, 2010
Join Date: Dec 2001
Location: Canada
Posts: 5,755
Quote:
Originally posted by candybo
I agree, Willem... When I see it, I just pass over it. That may be the intention, to create a "clique", or something. Whatever. My Civ3 didn't come with a decoder ring, so who cares?
I feel sorry for these people really. They've obviously spent alot of time working it out and translating, but no one can be bothered to read what they post. What's the point in even trying?

I already waste more time than I should on this forum.
Willem is offline  
Old September 8, 2002, 12:44   #23
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Amen, I ignore it as well.
vmxa1 is offline  
Old September 8, 2002, 15:24   #24
JohnM2433
Warlord
 
Local Time: 23:35
Local Date: October 31, 2010
Join Date: Jul 2002
Location: Milwaukee, Wisconsin
Posts: 227
Quote:
Originally posted by Valkyrie
JohnM2433,
thanks for the tips, I usually do that. But I don't really "limit" how far the AI can expand, but I just put cities strategically to "prevent" him from expanding into MY territory.
By "MY territory", are you talking about land you've already settled? Building a city within another civ's borders is an act of war (right?) and AI civs will rarely build a city close to yours with much overlap. Not much to worry about there. But if you're referring to land you haven't settled yet but already think of as "yours"... that's basically what I'm talking about, but I place no limit on how much/what land I try to make "mine". I eventually settle as much land as I can, but even if I didn't, denying access to my neighbors would still be an important goal.

Try to build your empire from the outside in; build cities at chokepoints that cut off the AI -- narrow patches of land that would allow the other player to move through to settle huge tracts o' land, but can be easily "plugged". Once you've cut off as much land expansion as you can, work on settling the shoreline -- you don't want the AI settling on "your" coast after they discover Map Making. Settle coast near your opponents first, so as to cut off their ships from sailing through your waters. Finally, fill in all the holes in your empire. If you were successful, you are now large and your neighbors small -- good news for you.

Oh, and if you don't like to place your cities with much overlap, you'll probably also want to build some temples in some of the outlying ones to shore up your borders. You want to keep out the AI as soon as possible.

My own (long-term) REX goals are as follows, in order of importance:
1. Aquire at least one source of each strategic resource.
2. Aquire at least one source of each available luxury.
3. Control as many luxury sources as possible.
4. Deny direct access to a luxury to civs that do not already have a source of it.
5. Deny direct access to a strategic resource to civs that do not already have a source of it.
6. Control as many strategic resource sources as possible.
7. Have as many highly productive cities as possible.
8. Settle as much productive land as possible.

Generally speaking, it's more important to secure land near my capitol that far away from it, because of lowered corruption/waste. But building a city at a chokepoint far from my capitol may secure land nearby as well as far from it quite well.
__________________
"God is dead." - Nietzsche
"Nietzsche is dead." - God
JohnM2433 is offline  
Old September 8, 2002, 17:19   #25
vmxa1
PtWDG Gathering StormC4DG Gathering Storm
Deity
 
vmxa1's Avatar
 
Local Time: 03:35
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
Sounds like a good plan to me.
vmxa1 is offline  
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:35.


Design by Vjacheslav Trushkin, color scheme by ColorizeIt!.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Apolyton Civilization Site | Copyright © The Apolyton Team