September 6, 2002, 16:21
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#1
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Trading Session 5
Turn 5 closes EXACTLY 96 hours from the post time of this message.
EDIT:Extended Market Time by 24 hours as it seems few members have had time to see the thread.
Use this thread for trade proposals only. So, NO DEBATES HERE (except relating to current session rules questions- TRYING SOMETHING NEW:NON-TRANSACTION COMMENTS, SUCH AS DEBATES AND QUESTIONS PLEASE POST IN COLOR=GREEN)
For rules, a directory of threads and debates see the thread Main thread and directory
Current Market Assessment:
Turn Number: 5
In Game year: 210 BC
"Market One": Apolyton, Termina, Tassagrad, BHQ, Port Rouge
Total population: 17
Available labour: 17
Food demand: 34
Food supplied: 10+10+10+7+6=43
D:S = 34/43 = 79%
Default price = $79
Shield Demand: 7+5+4+3+3=22
Shield Supply: 7+5+5+4+3=24
D:S: = 22/24 = 92%
Default price = $92
Commerce Demand: 9+7+4+4+4=28
Commerce Supplied: 10+9+6+5+5=35
D:S: = 28/35 =80%
Default price = $80
ALL COMMODITIES USE A BASE RATE OF $100.
THIS SESSION USES FRANCES' SOLUTION 1 RULES
Trade proposals
Solution 1:
The solution is generalized and is:
The nobles specify the amount of the commodity they want to sell/buy and their minimum/maximum price. The price they receive will be equal to the calculated D:S unless D:S is lower/higher than the minimum price in which case the commodity is not sold/bought.
example:
Market Assesment 4:4=$100
OneGuy offers one commerce and sets a minimum price of $70
SecondGuy offers two commerce and sets a minimum price of $0
ThirdGuy offers one commerce and sets a minimum price of $40
The turn is closed. Final D:S=4:8=$50
OneGuy does not sell his commerce at this price so he is taken out of the equation. New final D:S=4:7=$57
SecondGuy and Thirdguy now sell their commerce at $57.
Advantages:
1. Solves the problem of unacceptable price influencing as described by Epistax
2. Nobles only need to specify their deals once
3. System is fair to people that do not have the time to visit the forum at the end of the turn
4. The banker has a lot less work
5. D:S has to be calculated at the end of the turn only
6. Turn may close before the pre-specified time (as soon as all nobles have posted).
Buildings
Solution 1:
IMO, the main reason for the rejection of the proposed buildings was the cost. The payback time was just too high (see also my post in this thread and Epistax/UnOrthOdOx analysis in above posts. I suggest the following buildings (most of them equal to the original proposal of GhengisFarb):
STOREHOUSE (Costs 2 shields/labor) stores up to 20 commodities (including food).
TAVERN (Costs 3 shields/labor) allows you to sell up to 2 food per turn at a 50% bonus.
SHOPPE (Costs 3 shields/labor) allows you to sell up to 2 commerce per turn at a 50% bonus.
SMITHY (Costs 4 shields/labor) allows you to sell up to 2 shields per turn at a 50% bonus.
BAKERY (Cost 10 shields/labor) converts upto 2 food into 2 bread (1 food into 1 bread).
The default price of bread is $100.
Bread can not be stored.
Demand of bread is equal to the population of the city the bakery is build in.
Supply of bread is equal to the population of the city the bakery is build in.
Market assessment D:S = 100% = $100
The city a bakery is build in must be specified
BANK (Cost 10 shields/labor) converts upto 2 commerce into 2 loans (1 commerce into 1 loan).
A loan can not be stored.
Demand of a loan is equal to the population of the city the bank is build in.
Supply of a loan is equal to the population of the city the bank is build in.
Market assessment D:S = 100% = $100
The city a bank is build in must be specified.
Demand/Supply
Solution 1:
I propose to keep the current Demand/Supply system.
The existing problems can be solved by enabling the nobles to influence the supply chain. This is realized by defining buildings that convert food and commerce into other commodities. Many of the other proposals will fail if more land is auctioned to new players adding more supply to the process.
Short term problems will remain, so I suggest to provide one storehouse (see below) for free to all nobles. With it they can
anticipate on what will happen if the conversion buildings come on-line.
Last edited by GhengisFarb™; September 8, 2002 at 09:34.
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September 6, 2002, 16:53
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#2
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Emperor
Local Time: 08:36
Local Date: November 1, 2010
Join Date: Feb 2002
Location: EMPEROR of Cats
Posts: 3,229
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What the hell are you talking about?
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September 6, 2002, 17:13
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#3
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Emperor
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Jun 2002
Location: As cuddly as a cactus, as charming as an eel.
Posts: 8,196
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How will this effect the labour we acquired? Or is that overlooked for this round?
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September 6, 2002, 17:37
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#4
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by BigFurryMonster
What the hell are you talking about?
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This is an economic game based on our current position in the DemGame. Player own tiles from the game and buy/sell the production to make money.
Quote:
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Originally posted by UnOrthOdOx
How will this effect the labour we acquired? Or is that overlooked for this round?
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We're just ignoring them for Frances' system. No using/feeding as we're playing as it doesn't exist. I've got it tracked though so if we decide to go back it will still be there.
Also any buildings/construction from last session is still there and can be used as the current rules dictate.
Last edited by GhengisFarb™; September 6, 2002 at 21:20.
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September 6, 2002, 19:38
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#5
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King
Local Time: 02:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 1,088
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I really don't have the time to participate in the mini-game and at this time would like to say:
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Sheik Estate:
Sheik gives all property to GhengisFarb for $0
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September 7, 2002, 17:47
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#6
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Where is everybody?
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September 7, 2002, 19:50
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#7
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King
Local Time: 02:36
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Libraries rule, Go Builders!
Posts: 1,590
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I've been busy but I'll start
Code:
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Banana Pastures , Turn 4. Admin: Nimitiz
Holdings:
Tile 031, NW Banana HQ, 2/1/2
Buildings:
None
Stockpile: 0+0 food 0+0 shields 0+0 commerce
Production: 2 food 1 shields 2 commerce
Cash Change: $0
0 Selling
0 Buying
Current Cash: $0 Debt: -$1500 (Interest @ turn 18)
Selling:
2 Food @ min $40 each
2 Comm @ min $40 each
1 shield @ min $40 each
Buying:
Nothing
New D/S:
Food: 34/45 = $75
Shld: 22/25 = $88
Comm: 28/37 = $75 |
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President of the Moderate Progressives of Apolyton in the Civ4 Democracy Game Aedificium edificium est Vires
Last edited by Nimitz; September 9, 2002 at 10:29.
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September 8, 2002, 18:20
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#8
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Prince
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Jun 2002
Location: UT, Austin - The live music capital of the world
Posts: 884
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between my new judicial duties and other stuff I do on the forum, and my RL, i find i dont have enough time to participate effectively in this $mini game. it was alot of fun while I could though, and I hope you all keep it up so when I do get time i can maybe rejoin. whoever would like my estate (my original property and the property that skywalker gave me) then just let me know.
Thabks,
Kman
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September 9, 2002, 08:28
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#9
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Local Time: 09:36
Local Date: November 1, 2010
Join Date: Nov 2001
Location: jihadding against Danish Feta
Posts: 6,182
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I'm pretty much in a hurry, so sorry for not making it correctly...
Spiffor's woodworks
Forest tile (road) W of Apolyton
1 food, 2 shields, 1 commerce
Sell 1 food at 40$ minimum
Sell 2 shields at 60$ minimum
Sell 1 commerce at 40$ minimum
Give 50$ to GhengisFarb for doing the market assesment and keeping track of things this turn.
Pay off my debt with everything I can (sorry to burden you Ghengis, but I'm busy these times)
__________________
"I have been reading up on the universe and have come to the conclusion that the universe is a good thing." -- Dissident
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"I have never cut off my penis when I was upset over a girl." -- Dis
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September 9, 2002, 11:18
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#10
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Warlord
Local Time: 07:36
Local Date: November 1, 2010
Join Date: Sep 2002
Location: What? You want to visit?
Posts: 269
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Is there a info somewhere on what you are doing?
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September 9, 2002, 18:32
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#11
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by =OttomusCeasar=
Is there a info somewhere on what you are doing?
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Try Here
HeHeHe No offense, but your name sounds like a cross between the leader of the Autobots and a Roman Emperor................
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September 9, 2002, 22:21
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#12
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Local Time: 02:36
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Estate Jonny, Turn 4
Holdings: 003a, Apolyton SW (forest,road)
Administered By: Jonny
Buildings: None
Stockpile: 0 food, 0 shields, 0 commerce
Production This Turn: 1 food, 2 shields, 1 commerce
Current Cash: $275
Debt: -$780 (interest @ turn 18)
Transactions this Turn:
Sell 1 food @ $50 minimum
Sell 2 shields @ $50 minimum
Sell 1 commerce @ $50 minimum
Pay off $275 in debt
New D/S:
Food 34/47 = $72
Shields 22/29 = $76
Commerce 28/39 = $72
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September 9, 2002, 23:57
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#13
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Emperor
Local Time: 02:36
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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Estate of Kloreep
Turn #: 005
Holdings: 006 Apolyton NW11 (mined grass rd)
Stockpile: 0 food, 4 shields, 0 commerce
Cash: $662
Debt: -$1400 (10% interest, 11 turns remaining on grace period)
Buildings: None
Administered by: Kloreep
---
Production this turn: 2 food, 2 shields, 1 commerce
---
Proposed Deals:
Sell 2 food @ $1 minimum
Sell 2 shields @ $50 minimum
Sell 1 Commerce @ $50 minimum
Use my estate's vassal to convert one shield into the beginnings of a warehouse.
New D/S:
Food 34/49 = $69
Shields 22/31 = $71
Commerce 28/40 = $70
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September 10, 2002, 00:21
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#14
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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Code:
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House Julian
Turn 5.
Holdings:
"The Mustang Ranch" - 001, Apolyton N, Grass w Horse 2/0/2
Buildings:
Tavern in Apolyton
Shoppe in Apolyton (1+0of3 complete)
Stkp: 0 food 0 shields 0 commerce
Prod: 2 food 0 shields 2 commerce
Cash: $299
Debt: -$1000 (Interest @ turn 18?)
Selling:
2 Food @ $1 minimum (+ Tavern)
2 Comm @ $1 minimum
Buying:
Nothing
New D/S:
Food: x 34/51 = $67
Comm: x 28/42 = $67
Construction:
Nothing |
Hope I got this right, I always follow everyone else's lead.
GF, could you confirm for me the end of my interest grace period? I bought prior to turn 1.
BTW, I prefer this min/max system. It will take less attention and keep more people IMO.
One other thing. If people abandon the game at this early stage, should their lands go back to the govt?
One exception should be that Cap should get something when he comes back, assuming this goes on.
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September 10, 2002, 00:26
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#15
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: Aug 2001
Location: of naught
Posts: 21,300
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One other thing. If people abandon the game at this early stage, should their lands go back to the govt?
... or better yet, hold them inactive in case the people come back. Let people step back in if they choose. They go back to the govt when the interest free period expires.
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(")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.
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September 10, 2002, 01:01
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#16
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Prince
Local Time: 23:36
Local Date: October 31, 2010
Join Date: Nov 2001
Location: Los Angeles
Posts: 570
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Quote:
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Dudeville
Turn #: 005
Holdings: 010 Termina NE (mined grass rd)
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $440
Debt: -$920(10% interest, 14 turns remaining on grace period)
Buildings: None
Administered by: Duddha
Production this turn: 2 food, 1 shield, 1 commerce
---
Proposed Deals:
Sell 2 of 2 food @ $55 each
Sell 1 of 1 commerce @ $55 each
Sell 1 of 1 shields @ $60 each
pay $440 off debt
New D/S:
Food: 34/51+2 = $64
Sheild: 22/31+1 = $68
Commerce: 28/42+1 = $65
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I will soon own my land!
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September 10, 2002, 06:50
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#17
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Code:
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House Ghengis Land Holdings in the Province of Mingapulco
Turn #: 003
Holdings:
House Ghengis:
"Apolyfield" - 004 Apolyton NW (grass),
"Jungleister" - 015 Termina NE3 (jungle),
"Ghengis Mountain" - 022 Tassagrad NW (jungle)
Leased from adaMada:
005 Apolyton NW10 (mined grass rd)
Leased from civman2000:
008 Apolyton NE1 (mined grass rd)
Leased from UnOrthOdOx:
013 Termina NE1 (jungle),
014 Termina NE2 (jungle)
Leased from jdd2007:
023 Tassagrad NW10 (jungle)
024 Tassagrad NW11 (jungle)
025 Tassagrad NW12 (jungle)
Stockpile(s):
GhengisFarb Estate: 0 food, 6 shields, 0 commerce
adaMada Estate:.....0 food, 2 shields, 0 commerce
civman2000 Estate:.0 food, 0 shields, 0 commerce
jdd2007 Estate:.....0 food, 0 shields, 0 commerce
TOTAL STOCKPILE..0 food, 8 shields, 0 commerce
Cash: $166
Debt: -$1000 (10% interest, 11 turns remaining on grace period)
Buildings: STOREHOUSE ON ESTATE OF GHENGISFARB
TAVERN IN TASSAGRAD
TAVERN IN APOLYTON
TAVERN IN BHQ
Administered by: GhengisFarb, First Ghengis of House Ghengis
Last turn's completed trades:
GhengisFarb sold 14 food at $80
GhengisFarb sold 15 commerce at $60
GhengisFarb hired 1 labor(Apolyton) @ $51
GhengisFarb hired 1 labor(BHQ) @ $26
GhengisFarb bought 2 French vassals $5
GhengisFarb paid adaMada $110 rent
GhengisFarb paid civman2000 $175 rent
GhengisFarb paid jdd2007 $150 rent
GhengisFarb paid Kloreep $200 rent
GhengisFarb paid UnOrthOdOx $100 rent
..........Total Income for Turn =$1198 (Cash=$1209, Debt=$1000
FINISHED TAVERN IN APOLYTON
FINISHED TAVERN IN BHQ
FINISHED TAVERN IN TASSAGRAD
FINISHED STOREHOUSE ON ESTATE OF GHENGISFARB
..........net Cash Flow =$1198
Production this turn: 12 food, 3 shields, 6 commerce
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Proposed Deals:
Sell 12 food @ a minimum price of $44 (D:S 34/65(43+22)=$52)
Pay adaMada $110 rent
Pay civman2000 $175 rent
Pay paid jdd2007 $150 rent
Pay paid UnOrthOdOx $100 rent |
CURRENT D:S
Food (D:S 34/65(43+22)=$52)
Shields (D:S 22/30(24+6)=$73)
Commerce (D:S 48/43(35+8)=$55)
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September 10, 2002, 07:00
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#18
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by notyoueither
Hope I got this right, I always follow everyone else's lead.
GF, could you confirm for me the end of my interest grace period? I bought prior to turn 1.
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You have 10 turns AFTER this turn.
You do realize you only built 2/3 of the tavern last turn? You still have one labor/shield left on it.
Quote:
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BTW, I prefer this min/max system. It will take less attention and keep more people IMO.
One other thing. If people abandon the game at this early stage, should their lands go back to the govt?
One exception should be that Cap should get something when he comes back, assuming this goes on.
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I figure we can have a quick discussion thread to resolve these matters after this session. I also came up with a system where we can raise troops and attack each other in medieval fashion if anyone's interested in it.
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September 10, 2002, 09:01
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#19
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Prince
Local Time: 02:36
Local Date: November 1, 2010
Join Date: May 2001
Location: of Bananas
Posts: 998
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Episten Plantation
Turn #: 005
Holdings: bleh
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $don't remember
Debt: -$1700
Buildings: Tavern (2/3) @ Termina
Administered by: Epi
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Production this turn: 2 food, 0 shields, 1 commerce
---
Proposed Deals:
Sell 2 food @ $1 minimum
Sell 1 Commerce @ $1 minimum
Buy 1 Labor @ Termina $80 maximum
Buy 1 Shield $80 maximum
New D/S:
Food 34/65+2 = $51
Shields 22+1/30 = $77
Commerce 48/43 = wtf? How is this 55? Well it's 48/44 now.
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September 10, 2002, 17:22
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#20
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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MARKET CLOSED
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September 10, 2002, 22:41
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#21
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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NOTE:ANYTHING NOT SOLD, INCLUDING FOOD IS STOCKPILED UNTIL NEXT TURN. I DIDN"T CALCULATE THE FINAL D/S LIKE FRANCES WANTED. HIS SYSTEM WOULD HAVE TAKEN ME SEVERAL HOURS LONGER THAN WHAT IT CURRENTLY TOOK AND IT TOOK ME OVER SIX HOURS TO COMPUTE THE NUMBERS FOR THE INITIAL MARKET ASSESSMENT.
ALSO, I DIDN"T COMPUTE ANY DEBT PAYMENTS.
FINAL TRANSACTION LIST FOR SESSION 5
Here's what I came up with for completed transactions:
Labor Market
Available Labor: 17
D:S 2/17 = $12
FINAL TRANSACTIONS:
Kloreep hired 1 labor @ $12
Epistax hired 1 labor @ $12
FOOD MARKET
Food demand: 34
Food supplied: 43
Food sold: 24
D:S = 34/(43+24)67 = 50.75%
End price = $50
FINAL TRANSACTIONS:
Duddha sold 2 food at $55 Market price below his minimum price
Epistax sold 2 food at $50
GhengisFarb sold 12 food at $50
Jonny sold 1 food at $50
Kloreep sold 2 food @ 50
Nimitz sold 2 food at $50
notyoueither sold 2 food at $50
Spiffor sold 1 food at $50
SHIELD MARKET
Shields demand: 22
Shields supplied: 23
Shields sold: 6 Shields bought: 3
D:S = 23(22+1)/32(24 +8) = 71.88%
End price = $71-72
FINAL TRANSACTIONS:
Duddha sold 2 shields at $71
Epistax bought 1 shield at $72
Jonny sold 2 shields at $71
Kloreep sold 2 shields at $71
Spiffor sold 2 shields at $71
COMMERCE MARKET
Commerce demand: 28
Commerce supplied: 35
Commerce sold: 9
D:S = 28/(35 + 9)44 = 31.8%
End price = $31
FINAL TRANSACTIONS:
Duddha sold 1 commerce at $63
Epistax sold 1 commerce at $63
Jonny sold 1 commerce at $63
Kloreep sold 3 commerce at $63
Nimitz sold 2 commerce at $63
notyoueither sold 2 commerce at $63
Spiffor sold 1 commerce at $63
Total Incomes
adaMada received $110 rent from GhengisFarb
..........Total Income for Turn =$110 (Cash $330, Debt $1200)
civman2000 received $175 rent from GhengisFarb
civman2000 paid $175 of debt
..........Total Income for Turn =$0 (Cash $0, Debt $300)
Darkness' Edge
..........Total Income for Turn =$0 (Cash $0, Debt $400)
Duddha sold 2 food at $55 Market price below his minimum price
Duddha sold 2 shields at $71
Duddha sold 1 commerce at $63
..........Total Income for Turn =$205 (Cash $645, Debt $920)
Epistax hired 1 labor @ $12
Epistax sold 2 food at $50
Epistax bought 1 shield at $72
Epistax sold 1 commerce at $63
..........Total Income for Turn = $79 (Cash $395, Debt $750)
Frances
..........Total Income for Turn =$0 (Cash $405, Debt $1100)
GhengisFarb sold 12 food at $50
(6 (2x3 taverns) @ 50% bonus = +$150)
GhengisFarb paid adaMada $110 rent
GhengisFarb paid civman2000 $175 rent
GhengisFarb paid jdd2007 $150 rent
GhengisFarb paid UnOrthOdOx $100 rent
..........Total Income for Turn =$215 (Cash=$1424, Debt=$1000)
TAVERN IN APOLYTON
TAVERN IN BHQ
TAVERN IN TASSAGRAD
STOREHOUSE ON ESTATE OF GHENGISFARB
jdd2007 received $150 rent from GhengisFarb
..........Total Income for Turn = $150 (Cash $815, Debt $750)
Jonny sold 1 food at $50
Jonny sold 2 shields at $71
Jonny sold 1 commerce at $63
..........Total Income for Turn = $255 (Cash $530, Debt $780)
Kloreep hired 1 labor @ $12
Kloreep sold 2 food @ 50
Kloreep sold 2 shields at $71
Kloreep sold 1 commerce at $63
..........Total Income for Turn =$293 (Cash $955, Debt $1400)
Kramerman
..........Total Income for Turn =$0 (Cash $545, Debt $1370)
Nimitz sold 2 food at $50
Nimitz sold 2 commerce at $63
..........Total Income for Turn =$226 (Cash $486, Debt $1500)
notyoueither sold 2 food at $50
notyoueither sold 2 commerce at $63
..........Total Income for Turn =$226 (Cash $525, Debt $1000)
2 of 3 completed on a Tavern In Apolyton
rendelnep
..........Total Income for Turn =$0 (Cash $0, Debt $1020)
Shiek
..........Total Income for Turn =$0 (Cash $152, Debt $400)
skywalker
..........Total Income for Turn =$0 (Cash $405, Debt $1000)
Spiffor sold 1 food at $50
Spiffor sold 2 shields at $71
Spiffor sold 1 commerce at $63
..........Total Income for Turn =$255 (Cash $240, Debt $775)
UnOrthOdOx received $100 rent from GhengisFarb
..........Total Income for Turn =$100 (Cash $305, Debt $225)
Anyone notice any mistakes/corrections?
CURRENT STOCKPILES
Discontinued.....(Mind you I still keep track so don't think about fudging your inventory.)
CONSTRUCTION STATUS
Epistax has finished a Tavern in Termina?
Franses has built 4 of ? on a building in a city/estate.
GhengisFarb finished a Tavern in Apolyton
GhengisFarb finished a Tavern in BHQ
GhengisFarb finished a Tavern in Tassagrad
GhengisFarb finished a Storehouse on his Estate
Kloreep has built 1 of 2 on Storehouse on his Estate
notyoueither has built 2 of 3 on a Tavern in Apolyton
Last edited by GhengisFarb™; September 15, 2002 at 07:51.
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September 10, 2002, 22:46
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#22
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Local Time: 02:36
Local Date: November 1, 2010
Join Date: Nov 2000
Location: Nashville / St. Louis
Posts: 4,263
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Genghis, concerning the final Commerce D/S:
28/44 = 63.63%
According to the first post in the thread, everything uses a $100 base rate.
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September 10, 2002, 23:12
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#23
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Jonny
Genghis, concerning the final Commerce D/S:
28/44 = 63.63%
According to the first post in the thread, everything uses a $100 base rate.
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You're right my spreadsheet was still set at a $50 base rate for commerce.
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September 10, 2002, 23:51
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#24
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Emperor
Local Time: 02:36
Local Date: November 1, 2010
Join Date: Jun 2002
Location: The DoD
Posts: 8,619
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Correction: I only sold 1 commerce (all I had). That means my income for the turn was $293, and I only have $955 cash.
Also, this is the first time I've successfully converted a shield, so I only have 1 shield of the warehouse built.
Thanks for running this. It's a lot of fun now that I'm near being able to pay my debt off.
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September 11, 2002, 09:10
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#25
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Deity
Local Time: 01:36
Local Date: November 1, 2010
Join Date: May 2002
Posts: 11,289
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Quote:
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Originally posted by Kloreep
Correction: I only sold 1 commerce (all I had). That means my income for the turn was $293, and I only have $955 cash.
Also, this is the first time I've successfully converted a shield, so I only have 1 shield of the warehouse built.
Thanks for running this. It's a lot of fun now that I'm near being able to pay my debt off.
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Thanks, corrected it.
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