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View Poll Results: What do you want most?
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Improved Editor
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12 |
23.53% |
Better Diplomacy (More options)
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30 |
58.82% |
More realistic warfare/units.
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9 |
17.65% |
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September 11, 2002, 11:24
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#31
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Deity
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Re: FIRAXIS - why not a turn counter?
Quote:
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Originally posted by planetfall
So much of civ3 is based on taking X number of turns, NOT YEARS, for MPP, Peace, trades,
etc. Why can't we have at least one screen that tells us what turn we are on. Ideal would be to have that information visibile from map, but anywhere is better than nothing.
I hate always contacting a civ and checking active agreements to see how many turns are left. What a waste of game time!! Give me the
turn count upfront. With variable years/turn too often I miss count by one turn.
Is this too much to ask? It is so simple and would make game play so much easier.
-PF
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They have this in ctp1/2, by simply clicking on the date, you get the turn number instead... Easy to add, though I wont use it anyway...
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September 12, 2002, 06:55
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#32
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Prince
Local Time: 01:38
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
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Realistic combat definitely, I'm tired of loosing a battle ( ) with my High-Tech guys against some medieval ones. Yes, this happen to me very often.
Edit: Ok, battle, don't be so pedantically . Yes loosing a war is very sad but loosing a battle also.
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Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
Last edited by Galvatron; September 12, 2002 at 07:48.
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September 12, 2002, 07:14
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#33
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King
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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Why haven't you changed the values in the editor then if it bothers you? Firaxis won't change this aspect of the game, they like it this way.
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September 12, 2002, 07:14
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#34
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Emperor
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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I'm tired of loosing a war
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A war ??!! Maybe a battle, two, but the whole war?!
I guess you meant battles.
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"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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September 12, 2002, 07:28
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#35
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Deity
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Jun 2001
Posts: 11,112
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Quote:
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Originally posted by Tiberius
A war ??!! Maybe a battle, two, but the whole war?!
I guess you meant battles.
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I guess he's talking about a battle... but that doesn't change the fact, that loosing a war is a sad thing too
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September 12, 2002, 07:32
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#36
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Settler
Local Time: 14:38
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 23
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Quote:
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Originally posted by Andrew_Jay
Armies are cool, but I never use much strategy in making them, just load them up with my veteran and elite modern armour. Would be nice if an Army group was something that encompassed artillery, defenders and attackers.
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I want army to have unload function.
And also sea army.
I would also want an army to have partial benefit of its member. For example, in a slow army, if there's any fast unit, the army will be able to retreat from enemy's slow army/unit (the fast unit will defend while other member retreat before finally retreat itself). It also prevent enemy from retreating (the fast unit will hunt them). Would be nice to have army that can blitz, paradrop, shore attack, etc, just by combining those unit in an army.
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September 12, 2002, 07:55
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#37
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King
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Right down the road
Posts: 2,321
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All armies can blitz even if the units can't already. You can do some things in the editor to make an army greater than the sum of its parts, for example, give it extra hit points.
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September 12, 2002, 08:32
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#38
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Settler
Local Time: 14:38
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 23
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Quote:
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Originally posted by WarpStorm
All armies can blitz even if the units can't already. You can do some things in the editor to make an army greater than the sum of its parts, for example, give it extra hit points.
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Thanks, I don't know that army can blitz by default.
My idea using army member speciality approach instead of editor approach, is to negate the ability until the permitting tech available. In case of viking (I heard its UU is can shore attack) its army could begun with shore attack ability earlier than other civ.
It's sort of an ability to design unit as in SMAC.
OOT : Why is it every time I wrote a post, it makes the thread closed ?
Last edited by Ekanata; September 12, 2002 at 08:38.
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September 12, 2002, 09:37
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#39
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Emperor
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Jan 2000
Location: Europe
Posts: 4,496
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Quote:
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Originally posted by Galvatron
Edit: Ok, battle, don't be so pedantically . Yes loosing a war is very sad but loosing a battle also.
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Just kidding, man, just kidding.
It such was a funny picture (a bunch of archers occupying a mighty german city loaded with panzers) that I couldn't resist
__________________
"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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September 12, 2002, 11:11
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#40
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Emperor
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Jun 2002
Location: turicum, helvetistan
Posts: 9,852
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all of 'em:
more diplomacy:
- trade units
- MPP against one opponent (join the war, if rome attacks me)
- buy yourself out of treaties (--> no bad reputation)
better editor:
- diplomacy settings
- easier choice of tiles/overlays (i don't like always having to choose oceans)
- cut or add area (e.g. make 100x100 to 120x100 or 80x100)
- copy-pasting
warfare is quite okay except following should be done:
- 8-tile range limit of bombing missions
i also want
- civ specific improvements
- civ specific governments
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September 15, 2002, 15:53
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#41
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Prince
Local Time: 02:38
Local Date: November 1, 2010
Join Date: Feb 2002
Posts: 915
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Quote:
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Originally posted by Blue Moose
Sadly, from what has been said about PTW, we won't be seeing any of these in the expansion.
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It is sad. There's a lot about Civ 3 that is sad. PTW will mostly be new makeup for the same old cow.
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September 16, 2002, 05:49
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#42
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Chieftain
Local Time: 08:38
Local Date: November 1, 2010
Join Date: Feb 2001
Location: Nijmegen, Netherlands
Posts: 89
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My 2 cents:
- better editor AND more diplomacy options (mainly for scenario building)
- no settler diarrhea (give me the possibility of a discovery of a New World!)
- a more interesting end game
- usefull subs and privateers -> visible trade lines!
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September 16, 2002, 11:34
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#43
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Emperor
Local Time: 09:38
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
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hi ,
there should have been an option in the poll *all of the above* , ........
but if it really comes down to one point , then it shall be the editor , .....
have a nice day
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