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Old September 8, 2002, 03:49   #1
Oerdin
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What changes will you make to PtW?
I already know that I will be deleting the Arabs and replacing them with the Incas plus I will be changing the Turks to Militaristic/Commercial. Now my question is what changes will you be making to your version of PtW? Who will you add/remove and how will you improve the game?
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Old September 8, 2002, 04:05   #2
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It would also be interesting to replace the siphai with the Jannisary, the Ansar Warrior with the camal riding Mameluke, and the hwacha with the turttle ship.
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Old September 8, 2002, 05:52   #3
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Old September 8, 2002, 10:07   #4
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hi,

Quote:
I already know that I will be deleting the Arabs and replacing them with the Incas
replacing Arabs will not fix the starting location of the Incas will it?
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Old September 8, 2002, 17:44   #5
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Since we have to delete one civ to add another I will delete the Arabs and add in the Incas with a starting location in Peru. This will help improve the balance of power in the Americas and omcrease the diversity of civs in PtW.
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Old September 8, 2002, 17:54   #6
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Quote:
Since we have to delete one civ to add another
are you sure this won't change in ptw?
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Old September 8, 2002, 17:57   #7
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I want to add the incas as well, though I would delete the koreans or the turks before the arabs.
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Old September 8, 2002, 18:47   #8
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Why delete one? You can have 31 in your scenario (although only 24 at a time).
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Old September 8, 2002, 20:12   #9
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I'll be adding the Incas, Hebrews and Australians AGAIN!!! (as I have already done so with my game as it is now).

I'll change the leader of the Arabs to Saladin, and the leader of the Vikings to Canute.

I'll be changing the Turks to Militaristic/Expansionist, the Spanish to Militaristic/Religious or Expansionist/Religous and the Vikings to Militaristic/Commercial.

I'll be adding the Turtle Boat to make into the Korean UU. I'll be adding the Mameluke and making it the Arab UU, and I'll be adding the Janissary to make into the Turks UU.
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Old September 8, 2002, 20:35   #10
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Wow people really have thier own opinons what should be in the game. To me adding something or leaveing it alone would make any difference.
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Old September 9, 2002, 02:14   #11
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I would also change the Arabs to the Inca's. The Middle East and Europe are way to crowded when playing with true world starting positions.

I'm also hoping someone will make a mod with new governments. I miss CTP2's variety
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Old September 9, 2002, 07:57   #12
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I will make Medieval Infantry 4.3.1 and cost 60 shields, so that it's a bit better than Immortals or Legions. I'll make it upgradable to Riflemen.

I will make Guerilla treat all terrain as land, and I won't make it upgradable : it must be an excellent pillage troop. I'll make explorers upgrade to Guerilla.

I will lower the cost of the Carthaginian UU to 20 shields : in a builder game (and Carthaginians are builders), having a defensive force early is vital.

I will lower the defense of the Celtic UU to 1. A 3.2.2 for 30 shields and Iron in ancient era is way too powerful.

I won't change any UU. Except with the conquistador, Firaxis has shown some originality when designing the UU, and didn't make a AOK ripoff.
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Old September 9, 2002, 08:34   #13
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I'll change the Ottomans to Militaristic/Expansionist, the Spanish to Expansionist/Religious and maybe I'll make the arabs Religious/Scientific.
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Old September 9, 2002, 09:23   #14
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Quote:
Originally posted by Oerdin
Since we have to delete one civ to add another I will delete the Arabs and add in the Incas with a starting location in Peru. This will help improve the balance of power in the Americas and omcrease the diversity of civs in PtW.
Won't have to. The game can support 31 civs + barbarians.
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Old September 9, 2002, 11:30   #15
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MAYBE i'll change the name of the Viking leader "Ragnar" to Canute or Knud. But i'll wait and see...
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Old September 9, 2002, 15:00   #16
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I will change

Vikings: Militaristic/Commercial
Turks: Expansionist/Religious
Spanish: Expansionist/Religious
Carthage: Commercial/Scientific
Arabs: Religious/Commercial
Celts: Militaristic/Religious
Mongols: Militaristic/Expansionist
Koreans: Scientific/Religious

Med Inf to 5/2/1 50 shields
Guerilla to something like 8/4/1 80 shields (unrealistic i know, but...)

Viking Raider to be Med Inf 5/3/1, Amphibious
Gallic Swordsman to be Med Inf 5/2/2
Mongol Keshik to be Knight 4/3/2 60 shields, No Iron
Korean Hwachta to be cannon 0(10)/0/1, Lethal Bombard, No Iron
Spanish UU to be Tercio, Pikeman 1/3/2
Turkish UU to be Janissary, Rifleman 4/6/2
Arab UU to be Mameluke, Knight 5/3/2 No Horses
Carthaginian UU to be Numidian Cavalry, 2/2/2 Horseman.
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Old September 9, 2002, 15:52   #17
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I will proberbly only change the things I have changed now (Since I believe ptw will just "forget" my changes):

- Making almost everything upgradeable (So I wont be able to build the legion in 2050 A.D. etc.)

- And a few other minor things...

And then I'll be hoping someone will remake the modern era (There's one around now, but I doubt it will be useable, the way it is now)...
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Old September 9, 2002, 19:34   #18
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At least most of us here believe the Turks civ specific abilities are totally wrong. That is also the first thing I am going to change as well.
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Old September 9, 2002, 22:16   #19
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i'll change the koreans to religious/scientific OR religious/militaristic, i'll change the leader to Sejong, and their UU to the turtleboat. Not sure about other changes yet. Maybe the leader of the arabs to Saladin.
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Old September 10, 2002, 00:10   #20
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If 31 civs will be supported then I won't be deleting anyone but if I do have to delete someone then the Arabs will be the first to go. Does anyone know if we will be able to change railroads so they don't have unlimited movement? Having unlimited movement just seems to ruin the strategic part of the late game.
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Old September 10, 2002, 01:01   #21
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Quote:
Originally posted by dnassman
At least most of us here believe the Turks civ specific abilities are totally wrong. That is also the first thing I am going to change as well.
...and the spanish seem to be on the 2nd place, with a lot of people planning to change their abilities to Expansionist/Religious.
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Old September 10, 2002, 01:04   #22
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I will make the following changes:

Turks: Militaristic/Expansionistic
Vikings: Militaristic/Commercial
Spanish: Expansionistic/Religious

Turkish UU to Janissary, 2/4/1, cheaper Musketman
Spanish UU to Tercio, 2/3/1, replaces Pikeman
Arab UU to Mameluke, 5/3/2, replaces Knight

I will most likely leave the rest unchanged.
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Old September 10, 2002, 02:21   #23
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I'll start by saying that this is the MAJOR area in which Civ3 kicks butt over civ2, and that is in it's ability to be modded to the extreme!! (Except for RR and other terrain improvements-which I hope they'll change-SOON!!)
As for me, though, I'd remove the Turks and the Americans before I remove the Arabs! I like to change all my Civ's to ones that existed around 3000-4000 B.C, such as the Assyrians, the Hebrews and the like (Though that mostly applies to Real World Maps).
One thing I haven't tried in any major way, though, is to add new techs-I was once told that 11 new techs was "all she wrote", so to speak. Does anyone know if this situation has changed (or if it was even ever true!)

Yours,
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Old September 13, 2002, 18:49   #24
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I have word from Mike B. that we will be able to play with 31 civs at one time. Here is the email I received from him.

"The default number of civs in the single-player game will not be changed in
PTW. Thus, you can have 4, 6, 8, 12, or 16 civs (including the human
player), depending on world size. Using the editor, you can increase the
number of civs allowed on any world size to 31 (including the human player).
For multiplayer, we are still working on determining the max. civs allowed
but it will be no more than 8. Note that the barbarians are not taken into
account in any of the above statements; if you consider the barbarians a
civ, then add 1 to each of the previous numbers.

--
Mike Breitkreutz
Programmer
FIRAXIS Games

----- Original Message -----
From: "Richard Jensen"
To:
Sent: Monday, August 19, 2002 1:56 PM
Subject: How many civs at one time?


> Mike,
>
> Hi, an avid civer here, just wondering if you could clear something up for
> me. In PTW, how many civs can be played at the same time. I thought you,
or
> somebody at Firaxis, had said that we would be able to play against 31
other
> civs, though you questioned how fun that would be, but most comments on
the
> board seem to be under the impression that 31 civs can be played at once,
> the player civ being one of thirty-one. So is it 31+the player=32 or 31
> total? Thanks for any info on that.
>
> **** Jensen"
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Old September 13, 2002, 20:13   #25
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For Civs I think they could do they with another African nation, Are the Carthagians in? Hannibal devastated Rome - so they more than deserve a place in history A good excuse to give them indian like war elephant UU's. OR possibly Nigeria. Turkey should be in.

I would make a better event scenario system.. I haven't even heard if its in and doubt it'll be suitable.
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