September 8, 2002, 14:51
|
#1
|
Prince
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
|
Unit trading in PTW?
I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.
__________________
==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
|
|
|
|
September 8, 2002, 15:13
|
#2
|
PolyCast Thread Necromancer
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Jul 2002
Location: We are all Asher now.
Posts: 1,437
|
Re: Unit trading in PTW?
Quote:
|
Originally posted by Dida
I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.
|
Haven't they already said no?
|
|
|
|
September 8, 2002, 15:50
|
#3
|
Prince
Local Time: 08:41
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
|
Yes this would be cool in multiplayer games!
__________________
Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests
The new iPod nano: nano
|
|
|
|
September 10, 2002, 01:29
|
#4
|
Chieftain
Local Time: 15:41
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Tiger Rulz!!!
Posts: 38
|
perhaps it didn't make sense for infantry to swap nationalities...
__________________
Heroes only rise from the ashes of destruction.
|
|
|
|
September 10, 2002, 02:13
|
#5
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour! The abstract part is that you are losing one of your own infantry. I guess, though, that you can assume that, without all those guns and ammo, you had to "disband" one of your infantry divisions!
Yours,
The_Aussie_Lurker.
|
|
|
|
September 10, 2002, 09:38
|
#6
|
Warlord
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Venezuela
Posts: 200
|
At least capturable units should be tradeable. I know that if you allowed trading of all units it would be easy to leave an AI's capital defenseless by buying its units
|
|
|
|
September 10, 2002, 11:27
|
#7
|
Prince
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
|
You know what XOR, you just pointed out a good strategy if unit trading is to be made availible. Excellent.
__________________
==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
|
|
|
|
September 10, 2002, 12:08
|
#8
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
|
Not unit trading as you describe, but as a form of military assistance. That should be in the game.
That means you could only offer units or request them, not trade them with money or something. Plus you would had to be at war together versus someone else.
Unit trading would have to be something like this: A civ payed the other civ a sum every turn to hire his troops for protection. Such as the Saudi Arabs and Kuweit have hired British soldiers.
But no matter how its implemented it would be cool.
|
|
|
|
September 10, 2002, 13:55
|
#9
|
Emperor
Local Time: 02:41
Local Date: November 1, 2010
Join Date: May 2001
Location: flying too low to the ground
Posts: 4,625
|
no, i think you should be able to sell off units.
for example, if i SOLD my friend 10 tanks, he would only have the 10.
if i SOLD him oil, he could build as many as he wanted.
i like the former a bit more, as it gives me a LITTLE more control over the suitation.
__________________
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
|
|
|
|
September 10, 2002, 19:07
|
#10
|
King
Local Time: 07:41
Local Date: November 1, 2010
Join Date: May 2001
Location: Adelaide, South Australia, Australia
Posts: 1,451
|
Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.
Yours,
The_Aussie_Lurker.
|
|
|
|
September 11, 2002, 12:11
|
#11
|
Warlord
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Venezuela
Posts: 200
|
I would like to be able to send my units into MPP terrirtory as to garrison them in their cities, airlift them to their cities, rebase my planes to their cities and similar things for defending and protecting allies. It used to be possible in Alpha Centauri, for example (except the airlifting). In Civ2 one could even get units repaired in ally territory. Not just secretly donating weapons.
|
|
|
|
September 11, 2002, 12:33
|
#12
|
Prince
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Jan 2000
Posts: 604
|
Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.
__________________
==========================
www.forgiftable.com/
Artistic and hand-made ceramics found only at www.forgiftable.com.
|
|
|
|
September 12, 2002, 06:59
|
#13
|
Prince
Local Time: 01:41
Local Date: November 1, 2010
Join Date: Aug 2002
Location: of the Decepticons
Posts: 456
|
Quote:
|
Originally posted by The_Aussie_Lurker
Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour!
Yours,
The_Aussie_Lurker.
|
Yes this would be a kind of recreating the Lend-Lease pact from the Allies in WWII for example. A very good idea and I'm sure we humans could handle it properly
__________________
Dance to Trance
Proud and official translator of Yaroslavs Civilization-Diplomacy utility.
|
|
|
|
September 12, 2002, 07:59
|
#14
|
Settler
Local Time: 14:41
Local Date: November 1, 2010
Join Date: Dec 2001
Posts: 23
|
Quote:
|
Originally posted by The_Aussie_Lurker
Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.
Yours,
The_Aussie_Lurker.
|
Or, if both trader involved in war, those unit will be teleported to the nearest city (or capitol) of the original owner. It won't be difficult to implement the code, since currently we can have other civ's worker. May be just a flag to indicate whether the unit class should be returned or not if war errupt.
The idea was, the buyer/renter will have the unit's fire power for its war against other civ by paying only the maintenance cost (or may be not) without have to build it, while the seller will have reserve unit without having to pay its upkeep (ok, for this scenario, maybe more code will be needed)
Last edited by Ekanata; September 12, 2002 at 08:11.
|
|
|
|
September 16, 2002, 11:38
|
#15
|
Emperor
Local Time: 09:41
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
logical thinking , why would they not include it , .......
anyway , lets ask on the chat on friday , .....;
have a nice day
|
|
|
|
September 21, 2002, 05:33
|
#16
|
Firaxis Games Programmer/Designer
Local Time: 03:41
Local Date: November 1, 2010
Join Date: Apr 2002
Location: Maryland
Posts: 9,567
|
Quote:
|
Originally posted by Dida
Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.
|
It's Infogrames' fault for pressing Firaxis for a release date. Don't blame the development team for having a schedule.
|
|
|
|
September 21, 2002, 06:15
|
#17
|
Chieftain
Local Time: 07:41
Local Date: November 1, 2010
Join Date: Jul 2002
Location: United Kingdom
Posts: 76
|
Quote:
|
Originally posted by UberKruX
no, i think you should be able to sell off units.
for example, if i SOLD my friend 10 tanks, he would only have the 10.
if i SOLD him oil, he could build as many as he wanted.
i like the former a bit more, as it gives me a LITTLE more control over the suitation.
|
aybe they could use like limited trading on certain resources, like 'Oil for 10 Tanks' or something, so you limit their usage, or maybe 'Oil for 1 City'. Mmmm, probably not
|
|
|
|
September 21, 2002, 16:43
|
#18
|
Emperor
Local Time: 09:41
Local Date: November 1, 2010
Join Date: Oct 2000
Location: MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Posts: 8,117
|
hi ,
no unit trading for the moment , but who knows , the option is still open , .....
so lets all be nice and keep asking for it , we might get it then , .....
have a nice day
|
|
|
|
September 25, 2002, 23:35
|
#19
|
King
Local Time: 02:41
Local Date: November 1, 2010
Join Date: Sep 2002
Location: Halloween town
Posts: 2,969
|
i dont see why you have to be in MPP just to trade unit if that feature would be implemented....
If ur selling ur unit, ur not just giving armor weapon and ammunition as someone stated... then the player will still have to "build" the unit since part of building process is training... now doesnt that make the game more complicated? unless its acting as mercenary... selling ur unit as mercenary would be cool
__________________
:-p
|
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT -4. The time now is 03:41.
|
|