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Old September 8, 2002, 14:51   #1
Dida
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Unit trading in PTW?
I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.
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Old September 8, 2002, 15:13   #2
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Re: Unit trading in PTW?
Quote:
Originally posted by Dida
I'm so disappointed to know that this feature is not in PTW. I guess Faraxis cannot write the AI to handle this. But they can at least do it for multiplay. We humans can handle this right? And this feature is very simple to implement.
Haven't they already said no?
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Old September 8, 2002, 15:50   #3
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Yes this would be cool in multiplayer games!
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Old September 10, 2002, 01:29   #4
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perhaps it didn't make sense for infantry to swap nationalities...
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Old September 10, 2002, 02:13   #5
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Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour! The abstract part is that you are losing one of your own infantry. I guess, though, that you can assume that, without all those guns and ammo, you had to "disband" one of your infantry divisions!

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Old September 10, 2002, 09:38   #6
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At least capturable units should be tradeable. I know that if you allowed trading of all units it would be easy to leave an AI's capital defenseless by buying its units
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Old September 10, 2002, 11:27   #7
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You know what XOR, you just pointed out a good strategy if unit trading is to be made availible. Excellent.
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Old September 10, 2002, 12:08   #8
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Not unit trading as you describe, but as a form of military assistance. That should be in the game.

That means you could only offer units or request them, not trade them with money or something. Plus you would had to be at war together versus someone else.

Unit trading would have to be something like this: A civ payed the other civ a sum every turn to hire his troops for protection. Such as the Saudi Arabs and Kuweit have hired British soldiers.

But no matter how its implemented it would be cool.
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Old September 10, 2002, 13:55   #9
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no, i think you should be able to sell off units.

for example, if i SOLD my friend 10 tanks, he would only have the 10.

if i SOLD him oil, he could build as many as he wanted.

i like the former a bit more, as it gives me a LITTLE more control over the suitation.
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Old September 10, 2002, 19:07   #10
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Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.

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Old September 11, 2002, 12:11   #11
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I would like to be able to send my units into MPP terrirtory as to garrison them in their cities, airlift them to their cities, rebase my planes to their cities and similar things for defending and protecting allies. It used to be possible in Alpha Centauri, for example (except the airlifting). In Civ2 one could even get units repaired in ally territory. Not just secretly donating weapons.
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Old September 11, 2002, 12:33   #12
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Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.
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Old September 12, 2002, 06:59   #13
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Quote:
Originally posted by The_Aussie_Lurker
Actually, General Maximus, I think you have to think of unit trades in a sort of abstract fasion. That is, technically, you are not giving them YOUR infantry, you are simply giving them a whole heap of guns, ammunition and body armour!
Yours,
The_Aussie_Lurker.
Yes this would be a kind of recreating the Lend-Lease pact from the Allies in WWII for example. A very good idea and I'm sure we humans could handle it properly
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Old September 12, 2002, 07:59   #14
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Quote:
Originally posted by The_Aussie_Lurker
Here's a possible idea, you can sell, give or trade units to another civ, but ONLY if you have either an MPP or Alliance with that Civ! That would remove the exploit fashion of Unit trading, and perhaps allow a way for a Civ to honour an MPP agreement WITHOUT having to declare war himself!
Anyway, just a thought.

Yours,
The_Aussie_Lurker.
Or, if both trader involved in war, those unit will be teleported to the nearest city (or capitol) of the original owner. It won't be difficult to implement the code, since currently we can have other civ's worker. May be just a flag to indicate whether the unit class should be returned or not if war errupt.

The idea was, the buyer/renter will have the unit's fire power for its war against other civ by paying only the maintenance cost (or may be not) without have to build it, while the seller will have reserve unit without having to pay its upkeep (ok, for this scenario, maybe more code will be needed)

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Old September 16, 2002, 11:38   #15
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hi ,

logical thinking , why would they not include it , .......

anyway , lets ask on the chat on friday , .....;

have a nice day
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Old September 21, 2002, 05:33   #16
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Quote:
Originally posted by Dida
Civ3 is supposed to be a step forward from AC and Civ2 on everything. But Faraxis has this "if it takes too much efford to accomplish, then don't do it" philoshophy.
It's Infogrames' fault for pressing Firaxis for a release date. Don't blame the development team for having a schedule.
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Old September 21, 2002, 06:15   #17
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Quote:
Originally posted by UberKruX
no, i think you should be able to sell off units.

for example, if i SOLD my friend 10 tanks, he would only have the 10.

if i SOLD him oil, he could build as many as he wanted.

i like the former a bit more, as it gives me a LITTLE more control over the suitation.
aybe they could use like limited trading on certain resources, like 'Oil for 10 Tanks' or something, so you limit their usage, or maybe 'Oil for 1 City'. Mmmm, probably not
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Old September 21, 2002, 16:43   #18
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hi ,

no unit trading for the moment , but who knows , the option is still open , .....

so lets all be nice and keep asking for it , we might get it then , .....

have a nice day
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Old September 25, 2002, 23:35   #19
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i dont see why you have to be in MPP just to trade unit if that feature would be implemented....

If ur selling ur unit, ur not just giving armor weapon and ammunition as someone stated... then the player will still have to "build" the unit since part of building process is training... now doesnt that make the game more complicated? unless its acting as mercenary... selling ur unit as mercenary would be cool
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