September 11, 2002, 09:17
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#1
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Warlord
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 168
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problem with locusts?
has it occured to anyone else before that locusts of chiron only move 1 tile per turn? Not sure about the AI controlled ones, but mine behave just like the chopper u can find at the Unity (btw is there any point in returning that one to a base like it says?).
I recall distantly that this wasnt always like it is now, is there a way to fix it? I'm running SMAX with latest patch btw.
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September 11, 2002, 09:23
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#2
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Emperor
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Oct 2000
Location: San Antonio TX USA
Posts: 3,815
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They move 8 squares. You appear to have somehow edited its unit characteristics in the game text files. Someone with more knowlege of where it is should be able to help you edit it back.
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September 11, 2002, 10:17
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#3
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King
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Furthermore, in my unmodded game, the scout chopper found in the Unity wreckage has a movement of 8...just like any other SAM/fission chopper. If you modded choppers, you would have effected both that scout chopper and the locusts, I think.
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September 11, 2002, 10:21
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#4
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Prince
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Jul 2000
Location: looking for a saviour in these dirty streets
Posts: 660
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Add me to the list Both locusts and the scout chopper move 8 squares per turn. My SMAC remains persistently unmodde except to correct that damn misspelling in 'U.N. Aquisition'.
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September 11, 2002, 11:29
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#5
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Warlord
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 168
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now this puzzles me...
while I remember that some months or even years ago (back in SMAC i think) I had locusts moving 8 tiles per turn, iirc it only happened once to me that the unity chopper moved more than 1 turn, and i still dont understand why.
I installed the game from nothing (no old saves etc, clean folder, havent played for some months) maybe 2 weeks ago, installed the patch from the firaxis site, and the only line I changed was disableopeningmovie=1.
Today was the first time I tried locusts after that installation, and as I feared they only move 1 tile (I remember having had that before, despite saying ?-?-8). The unity chopper I got some days ago only moved 1 tile too, but I thought that was normal...never experienced anything different. Now what I dont understand is that one time, it moved 3 tiles! No idea why, it doesnt have something to do with roads, and I have not been able to reproduce that.
The only thing that may be different with my installation is the language, I have both SMAC and SMAX in german, and also installed the german patch.
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September 11, 2002, 13:59
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#6
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King
Local Time: 02:49
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Harrisburg,PA USA
Posts: 2,244
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Thrar, maybe PM Dreifels for help. I think he runs the German versions of both SMAC and SMAX, and I don't ever remember him having the problem you describe.
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September 11, 2002, 21:15
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#7
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Prince
Local Time: 00:49
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Berkeley, CA
Posts: 989
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I recall this "bug" as having been discussed in alt.games.firaxis.alpha-centauri. A Google search turned up:
http://groups.google.com/groups?hl=e...de%26rnum%3D38
(Hope this link shows up clearly. )
This thread also involved the German edition, so that may be the problem.
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September 12, 2002, 20:08
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#9
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Warlord
Local Time: 07:49
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 168
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thanks for your help, that seems to be exactly what happened to me, so i think it should be solved now .
I'm really looking forward to finding another unity chopper now...
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