September 15, 2002, 04:01
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#1
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Warlord
Local Time: 08:01
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Bear, DE
Posts: 224
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Game or Speedsheet ?
After seeing Screenshots and reading on MOO3, it
seems more like a astral Windows Spreedsheet (tabs, layer of date etc.) than a Game with character and atmosphere.
I hope I'm wrong as I loved MOO2..
I do hold more hope for Galactic Civilizations at the point..
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September 15, 2002, 09:21
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#2
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King
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Jul 2000
Location: Moo Like In Moomin
Posts: 1,579
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While I hope for as much spreadsheet as I can possibly get. I almost never play beyond ten colonies with Moo2, because the MM spreadsheet is so comfortable with ten. I hope they make Moo3 an excel simulation, myself.
__________________
"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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September 15, 2002, 13:43
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#3
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Deity
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Nov 2001
Location: Oviedo, Fl
Posts: 14,103
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Spread sheet is not so bad, look at Stars!. GalCiv is way out in the future. We will be lucky to see it by then end of 2003.
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September 16, 2002, 07:49
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#4
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King
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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Ditto for the 2 above...
Maybe I'm biased as in the early days I earned my first money by professionally teaching the use of Lotus 1-2-3 (DOS version...), QuattroPro and later Excel?????
More seriously, character and atmosphere are not necessarily opposed to a solid spreadsheetlike game data foundation.
Numbers and tables merely *represent* something, which can then properly have or lack the attention-catching attributes you seek.
Then, if you can *also* master the relations between the underlying data, possibly with a spreadsheet, you will... "Excel" at the game, without for this reason losing or spoiling the game appeal...
__________________
I don't exactly know what I mean by that, but I mean it (Holden Caulfield)
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September 29, 2002, 09:32
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#5
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Warlord
Local Time: 08:01
Local Date: November 1, 2010
Join Date: Apr 1999
Location: Bear, DE
Posts: 224
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Oh great, the next time I run across a PC game for accountants I'll let you guys know...
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October 2, 2002, 04:58
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#6
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Chieftain
Local Time: 08:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Berne, Switzerland
Posts: 89
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i guess the animations will bring a lot of life in the game...
Besides, space battles will be a lot fun
__________________
"Give us peace in our time",
Stuart Adamson, singer from Big Country, 1958-2001.
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October 2, 2002, 05:41
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#7
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King
Local Time: 10:01
Local Date: November 1, 2010
Join Date: May 1999
Posts: 1,082
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Quote:
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Originally posted by ACEofHeart
Oh great, the next time I run across a PC game for accountants I'll let you guys know...
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I'm "counting" on it!
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October 3, 2002, 04:23
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#8
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Deity
Local Time: 16:01
Local Date: November 1, 2010
Join Date: May 1999
Location: The City State of Noosphere, CPA special envoy
Posts: 14,606
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Down with spreadsheet
__________________
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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October 22, 2002, 17:13
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#9
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Chieftain
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Oct 2002
Location: of Atlanta
Posts: 89
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As a former spreadsheet basher (as in, What do writers need Excel for?), I can say now the stuff you can do with Excel is too cool. Especially graph representation.
Click on my sig to see to get a MilCalc. Estimates Pre-Espionage a rival Civs military strength.
And all under the power of Excel.
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