September 15, 2002, 10:24
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#1
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Prince
Local Time: 08:01
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Unit Abilities: Wheeled
What on earth does the "Wheeled" ability for units do?
I read somewher that it wasn't used... Or was that something else?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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September 15, 2002, 10:38
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#2
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Warlord
Local Time: 01:01
Local Date: November 1, 2010
Join Date: May 2002
Location: Colorado, USA
Posts: 115
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The "wheeled" ability restricts the unit's ability to move into Jungle or Mountain squares that do not have a road in place. It currently affects standard units like catapults, chariots, cannons, and war chariots.
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September 15, 2002, 10:49
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#3
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Prince
Local Time: 08:01
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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Why didn't they use it on more modern units?
-Alech
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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September 15, 2002, 10:51
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#4
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Technical Director
Local Time: 10:01
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Don't know.
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ACS - Technical Director
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September 15, 2002, 10:59
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#5
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Warlord
Local Time: 00:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Terminal Island
Posts: 181
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Even modern tanks can't really handle steep mountain ranges, and tanks were pretty ineffective in the jungles of vietnam, so In my mod they are wheeled. It doesn't really change much, though, because by then everything is RR'd.
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September 15, 2002, 12:33
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#6
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Chieftain
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Mar 2002
Posts: 79
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That might well be the reason- the realization that when you get to Modern Times, the wheeled ability is just going to be a very occasional annoyance. By the way- does it apply to wheeled units attempting to cross enemy/neutral AI territory, or are you allowed to use the roads for that purpose only?
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KoH
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September 15, 2002, 12:42
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#7
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Prince
Local Time: 08:01
Local Date: November 1, 2010
Join Date: May 2001
Location: Europe
Posts: 457
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that's a very good question...
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"Build Ports when possible. A port gives you extra resources, as well as an extra tile for a unit to stand on." - Infogrames
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September 15, 2002, 13:09
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#8
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Prince
Local Time: 04:01
Local Date: November 1, 2010
Join Date: Mar 2001
Location: Washington Township, NJ USA
Posts: 470
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I think using the wheeled ability for Tanks could introduce a couple interesting strategies.
For example, If you've got one of those cities that is surrounded (or protected) by a mountain chain, tanks can't get to it.
Although, regarding the question above, perhaps the roads and railroads would have to be destroyed, first?
- Skeeve
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September 15, 2002, 13:47
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#9
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Chieftain
Local Time: 03:01
Local Date: November 1, 2010
Join Date: Jun 2002
Posts: 61
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and what happens if you take a wheeled unit into a roaded jungle or mountain and then pillage the improvement? is it trapped? never tried this myself anyone know?
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September 15, 2002, 14:02
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#10
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Warlord
Local Time: 03:01
Local Date: November 1, 2010
Join Date: May 1999
Location: Columbus, Ohio USA
Posts: 155
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You can still pass over roaded mountains and the like in enemy territory with a wheeled unit. I have done it with war chariots. It seems that enemy territory just removes the increased movement points of roads, but it doesn't make it actually unroaded for units. It's all very strange though, I don't see how you can possibly make it so that you can't use roads. Rails yes, but roads?
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Blue Moose
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September 15, 2002, 15:38
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#11
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Warlord
Local Time: 00:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Terminal Island
Posts: 181
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This creates an interesting defense strategy: not RRing your unsued jungle/Mountain areas, and using those as defensive sones. The only problem is that your automated workers tend to want to RR every bit of land under your control.
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September 15, 2002, 15:55
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#12
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Warlord
Local Time: 03:01
Local Date: November 1, 2010
Join Date: May 1999
Location: Columbus, Ohio USA
Posts: 155
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as well as cut down all jungles in your territory, even those outside of the range of city resource collection.
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Blue Moose
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September 15, 2002, 16:09
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#13
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Prince
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Feb 2002
Location: Copenhagen, Denmark
Posts: 835
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I have considered making mountains totally inpassable by any unit, if not roaded...
It could make some interesting defend strategies.
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September 15, 2002, 19:56
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#14
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Warlord
Local Time: 03:01
Local Date: November 1, 2010
Join Date: May 1999
Location: Columbus, Ohio USA
Posts: 155
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But how would you road them?
edit: spelling
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Blue Moose
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September 16, 2002, 13:34
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#15
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Technical Director
Local Time: 10:01
Local Date: November 1, 2010
Join Date: Apr 2001
Location: Chalmers, Sweden
Posts: 9,294
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Special mountain climbing workers
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ACS - Technical Director
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September 16, 2002, 15:18
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#16
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Warlord
Local Time: 03:01
Local Date: November 1, 2010
Join Date: May 1999
Location: Columbus, Ohio USA
Posts: 155
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Quote:
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Originally posted by Gramphos
Special mountain climbing workers
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Or the Special Paratrooping Worker Corps (SPaWC).
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Blue Moose
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September 16, 2002, 16:06
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#17
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Deity
Local Time: 10:01
Local Date: November 1, 2010
Join Date: Sep 2001
Location: Republic of Flanders
Posts: 10,747
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Quote:
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Originally posted by Wormwood
This creates an interesting defense strategy: not RRing your unsued jungle/Mountain areas, and using those as defensive sones. The only problem is that your automated workers tend to want to RR every bit of land under your control.
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This is my guess why tanks don't have the weeled flag.
Too much of a disadvantage for the AI.
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September 16, 2002, 17:10
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#18
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Chieftain
Local Time: 09:01
Local Date: November 1, 2010
Join Date: Sep 2002
Posts: 47
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Wheeled units can move from a ship to a non road mountain. Not good.
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September 16, 2002, 18:06
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#19
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King
Local Time: 08:01
Local Date: November 1, 2010
Join Date: Aug 2002
Location: Constantinople, Queen of Cities
Posts: 1,563
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You know a way to counter those new defense strategies would be the long missed Alpine troops....
Plus it would give paras some usefulness
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September 16, 2002, 19:11
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#20
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Warlord
Local Time: 00:01
Local Date: November 1, 2010
Join Date: Jul 2002
Location: Terminal Island
Posts: 181
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Quote:
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Originally posted by Palaiologos
You know a way to counter those new defense strategies would be the long missed Alpine troops....
Plus it would give paras some usefulness
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Actually, I give Marines the "all terrain as roads" ability, to make them an important part of my modern military.
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