September 16, 2002, 23:06
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#1
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Emperor
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Germans to re-occupy Munich site
It is confirmed. The Germans are sending a settler through our territory toward the former site of Munch, which our glorious armies razed in our brief border conflict.
France is sending a settler to the area near Timeline. We should not allow this to occur. We have a settler waiting in Rouge, I suggest we beat the frogs to the punch, as that is what the settler was built for.
I see the settler originally built to prevent the Germans from this is now on Uber Isle. What happened to change the plans? We risk war if we tell the Germans to take a hike (they are very pissed off at us) and we have no way of stopping them other than war. I am upset at this turn of events. How did we let it happen? Why did the plans for this settler change? We needed him to secure this area as the dye is too tempting to prevent any other civ from settling there. With the dye and the close proximity to Berlin, it will be very difficult to prevent a culture flip of Nap.
So, do we risk war now? Or do we let them get the spot and hope that Nap remains loyal while attempting to flip this New Munich? Any other ideas? I was leaning toward building Sun Tzu there to help culturally protect it, but now I will place it in Uberville instead.
This is very serious. How did we fail and how can we keep it from occuring in the future?
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September 16, 2002, 23:21
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#2
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King
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There is no danger Godking, with the immennient expansion of our nearby cities and also geofront after temple(i hope it is rushed soon). The area will be too small. Remember when borders are just seprated by one the game tends to merge, that leaves very few squares. As far as putting Sun Tsu in Napolitan it is a good thing you didn't, that city is too close to our enemies. Uber is the best choice and that is where I would have urged it regardless. So relax its ok .
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 16, 2002, 23:42
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#3
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Prince
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Eh, the Germans are still going to settle there in the mean time. Loveshack's borders won't expand for another 39 turns, Napoleton in 25 and Geofront in 13 + 10 (account for building temple), so 23. It will take the Germans at most 7 - 9 turns to settle that empty spot near Loveshack, then we still have to wait for a culture flip as well. Even though it is in our favor, we still will have to wait for it to happen and who knows when that could be. In the meantime, we can cut the Germans off from dyes by axing the road we just created North of Napoleton? Eh. I think we should still build a settler somewhere and try to settle that spot if possible.
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September 17, 2002, 00:00
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#4
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King
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But seeberg,gaia,uber will eliminate a large chunk AND i suspect we will rush temple very soon in geofront, thus long before they get there there will be nothing but a few squares to settle, in fact settleing there is a waste of a settler for us.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 17, 2002, 00:14
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#5
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Prince
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I think it would be very fitting to put Sun Tzu in Uber. Our culture will eat up any German city. Not a problem.
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September 17, 2002, 00:30
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#6
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Emperor
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I'd rather have it in Geofront.
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September 17, 2002, 02:21
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#7
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Emperor
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There’s a lot of “species” (copyrights to Panag ) invading our Empire. You can see a large map here . The map is big, and you will have to scroll.
Here is a thumbnail:
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September 17, 2002, 02:32
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#8
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Warlord
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If the German Settler is that much of a problem could we not divert a unit of some kind to shadow the settler so that it cant enter the unclaimed space?
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September 17, 2002, 03:28
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#9
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Civ4: Colonization Content Editor
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I haven't kept track for a while, due to a vacation trip. I think the situation is serious, and we should block out the settler shuttle by all means. If possible, peacefully, by building a mobile wall of units. Do we have some units, preferrably horsemen nearby? If not, all others will do (except WCs), including workers. In the meantime, we should close the gap with our own settler ASAP. To leave luxuries in unsettled terrain attracts settler shuttles like moths to the light.
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September 17, 2002, 03:51
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#10
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Deity
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It looks as if 6 units would completely preclude any settlement. Only 3 would be required to make the Germans do the futile shuffle.
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September 17, 2002, 06:03
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#11
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Emperor
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IMHO we have to settle the site before the Germans do to completely block off their options. The only way to get there before the Germans do is to switch production in Geofront to settler, rush it and send it ASAP. I believe this would take 4 turns.
IMHO Loveshack is not an option. We'll be there too late.
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September 17, 2002, 06:50
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#12
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Deity
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Switch BHQ to a settler and rush it for 72 gold before ending the turn. Then send it to one tile north of where Munich was. We'll be there in 4 turns.
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September 17, 2002, 07:02
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#13
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Deity
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We also have to fill that gap between Port Rouge and Timeline exactly two tiles east of Rheims. We have to wait one turn to start because our settler has once again gone on strike and REFUSES to move. (ARRGH!, That's the second one that's done this!)
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September 17, 2002, 07:37
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#14
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Civ4: Colonization Content Editor
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Good points, Shiber and GhengisFarb.
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September 17, 2002, 07:59
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#15
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Emperor
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hi ,
fill that gap !
and we should have a couple spare settlers in reserve from now on , ....
have a nice day
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September 17, 2002, 09:25
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#16
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Emperor
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Ghengis and Shiber are right, as always. The Ghengis plans to fill the two gaps can be implemented in the next turchat, and I agree with Panag, too. If possible, we need at least two more settlers (maybe three) to fill new gaps (and for Uber Isle). In the French case, is vital to us make this connection with the mainly portion of our Empire.
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September 17, 2002, 10:00
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#17
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Warlord
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Quote:
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Originally posted by GhengisFarb
We also have to fill that gap between Port Rouge and Timeline exactly two tiles east of Rheims. We have to wait one turn to start because our settler has once again gone on strike and REFUSES to move. (ARRGH!, That's the second one that's done this!)
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Is there some bug in the game that won't allow settlers to move the first turn after they're created?
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September 17, 2002, 10:09
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#18
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King
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Here is a map of current borders(yellow) and future borders(red) after uber,seeberg,gaia and geofront expand(I'll assume we'll rush temple we need that soon borders), the hatched areas are the place where the comp fills a border if borders are close(this is the only place that I could be wrong, it tend to remeber the comp will fill ina border if there is a 1 square corridor between borders. This map shows why I see no danger, though i might move a pike or 2 or 3(see NYE post) to delay the settler.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 17, 2002, 10:16
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#19
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Warlord
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Quote:
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Originally posted by Aggie
Here is a map of current borders(yellow) and future borders(red) after uber,seeberg,gaia and geofront expand(I'll assume we'll rush temple we need that soon borders), the hatched areas are the place where the comp fills a border if borders are close(this is the only place that I could be wrong, it tend to remeber the comp will fill ina border if there is a 1 square corridor between borders. This map shows why I see no danger, though i might move a pike or 2 or 3(see NYE post) to delay the settler.
Aggie
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What map?
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September 17, 2002, 10:17
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#20
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King
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oops here is the map
here is the map
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 17, 2002, 10:26
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#21
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Warlord
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That's still a pretty big gap and it has a luxury resource in the gap. I've seen the AI found cities right on my borders and steal territory from me, so I believe they will continue to this area until a city is located there.
If we try to herd them we will be using several units that could be killing Persians instead!
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September 17, 2002, 10:31
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#22
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King
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Does the CP have any plans to rush a stlr in Neo, Geo or gaia?
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Are we having fun yet?
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September 17, 2002, 10:41
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#23
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King
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Quote:
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Originally posted by OPD
Does the CP have any plans to rush a stlr in Neo, Geo or gaia?
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I hope not, what we need to do is rush the temple, that in my opinion will do it. The only place I would rush a settler is Loveshack and that not until they get to 3. I don't see the danger, even if they do go there and I would take bets they won't, so what. The city is virtually surronded with many squares in our borders, culture flip is inevitable and if it doesn't we take when we attack germany(yes I have a plan for germany, but it will require knights, how appropriate that I am planning our first blitzkrieg for germany, yes I love irony). I will push for the german invasion right after the american invasion is done, lets face it they will hit us if we don't hit them.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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September 17, 2002, 11:10
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#24
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Warlord
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GF suggested rushing a settler in BHQ somewhere, I believe he said it would take four turns to get to the site.
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September 17, 2002, 12:15
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#25
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Warlord
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Rushing a temple would be better, as it would preclude the Germans from taking a good portion of that area. At the same time however, we can have one of our cities start working on a settler. If we are smart we can use 3 units to try and block the germans from moving their settler. We should be able to occupy the 'settler shuttle' until our settler is finished.
BTW, what do you mean, the settler is on strike?
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September 17, 2002, 12:24
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#26
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Deity
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Quote:
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Originally posted by Donal Graeme
BTW, what do you mean, the settler is on strike?
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For the second time in a row a settler was built and he will not move. He refuses to do anything put stay in the city that built him.
(I'm inclined to believe that MWIA just ended his turn without moving him again)
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September 17, 2002, 12:45
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#27
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King
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I believe in the euphotia of victory that happened, I usually fortify units i don't plan on using just in case.
Aggie
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The 5th President, 2nd SMC and 8th VP in the Civ3 Demogame. Also proud member of the GOW team in the PTW game. Peace through superior firepower.
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