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Old September 18, 2002, 13:26   #31
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Code:
House Ghengis Land Holdings in the Province of Mingapulco
Turn #: 007 
Holdings: 
House Ghengis:
"Apolyfield" - 004 Apolyton NW (grass), 
"Jungleister" - 015 Termina NE3 (jungle), 
"Ghengis Mountain" - 022 Tassagrad NW (jungle)

Leased from adaMada:
005 Apolyton NW10 (mined grass rd)

Leased from civman2000:
008 Apolyton NE1 (mined grass rd)

Leased from UnOrthOdOx:
013 Termina NE1 (jungle), 
014 Termina NE2 (jungle)

Leased from rendelnep:
011 Termina E (mined grass rd)

Stockpile(s): 
GhengisFarb Estate: 0 food, 4 shields, 15 commerce
adaMada Estate:.....0 food, 2 shields, 0 commerce
civman2000 Estate:.0 food, 0 shields, 0 commerce
rendelnep Estate:.....0 food, 0 shields, 0 commerce
UnOrthOdOX Estate...0 food, 0 shields, 0 commerce
TOTAL STOCKPILE..0 food, 6 shields, 15 commerce

Cash: $1424 
Debt: -$1000 (10% interest, 9 turns remaining on grace period) 
Buildings:  
STOREHOUSE ON ESTATE OF GHENGISFARB
TAVERN IN TASSAGRAD
TAVERN IN APOLYTON
TAVERN IN BHQ
SHOPPE IN TASSAGRAD
SHOPPE IN APOLYTON
SHOPPE IN BHQ


Vassals:
GhengisFarb Estate: 3 (1 local, 2 French)
adaMada Estate:..... 1 (local)
civman2000 Estate:.1 (local)
rendelnep Estate:.....1 (local)
UnOrthOdOX Estate...5 (1 local, 4 Persian)
TOTAL VASSALS: 11 (5 local, 2 French, 4 Persian)

Administered by: GhengisFarb, First Ghengis of House Ghengis 

Last turn's completed trades: 
GhengisFarb hired 1 labor in Apolyton @ $67 
GhengisFarb hired 1 labor in BHQ @ $20 
GhengisFarb hired 1 labor in Tassagrad @ $20 
Kloreep hired 1 vassal from GhengisFarb @ $10 
notyoueither hired 1 vassal from GhengisFarb @ $10 
GhengisFarb bought 3 food from jdd2007 @ $120 
GhengisFarb bought 1 food from Jonny @ $120 
GhengisFarb bought 2 food from notyoueither @ $120 
GhengisFarb sold 16 food @ $110 (Through Taverns) 
.....(Tavern bonus 16 X $55 (50% of $110)) 
GhengisFarb paid off $1020 of rendelnep's debt 
FINISHED SHOPPE IN APOLYTON 
FINISHED SHOPPE IN BHQ 
FINISHED SHOPPE IN TASSAGRAD
..........net Cash Flow =$215 (Cash=$1852, Debt=$1000) 

Production this turn: 11 food, 4 shields, 4 commerce
--- 

Proposed Deals: 
Excess Vassals eat 3 food
Buy 1 food from Jonny at D/S + $10
Buy 4 food from =OttomusCeasar= at D/S + $10
Buy 2 food from Nimitz at D/S + $10

Build Lumber Mill on UnOrthOdOx's (jungle, river) tile
Use 5 vassals of UnOrthOdOx

Build Brewery on GhengisFarb's "Jungleister" - 015 Termina NE3 (jungle), 
use 3 vassals of GhengisFarb
use vassal of adaMada 
use vassal of civman2000

Offer vassal of rendelnep up for hire (use for this turn) to highest bidder

Sell 15 food @ minimum price of $1 through Taverns
Sell 15 commerce @ minimum price of $1 through Shoppes


Pay adaMada $110 rent
(Note: will apply adaMada's cash at end of turn towards his debt)
Pay civman2000 $175 rent 
(Note: will apply $300 of civman2000's cash towards his debt)
Pay rendelnep $175 rent 
Pay UnOrthOdOx $100 rent
(Note: will apply UnOrthOdOx's cash at end of turn towards his debt)
Pay off $1000 of my debt
Note to use the "code" format simply type the four letters, "code" in brackets and use the "/" to close them. Quote this post to see how they were typed.

Last edited by GhengisFarb™; September 19, 2002 at 17:50.
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Old September 18, 2002, 13:31   #32
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I would also suggest we "nix" the postings of "last turn's completed transactions".

My #@#@ post took up a whole thread page.

Look at those debt payments rolling in!
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Old September 18, 2002, 14:01   #33
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Quote:
Originally posted by GhengisFarb
Kman, shiek, Frances, and skywalker all quit so there isn't as much product competing to drive down prices now.
Are their lands going to be available for auction too, or are they going to be off limits?

Offer $10 for rendelnep's vassal for this turn.

Can we hire labor from the cities to use on our estates?
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Old September 18, 2002, 18:59   #34
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Quote:
Originally posted by GhengisFarb

Kman, shiek, Frances, and skywalker all quit so there isn't as much product competing to drive down prices now.


Quote:
Originally posted by =OttomusCeasar=

Are their lands going to be available for auction too, or are they going to be off limits?


They did post that they were giving up their land, I would support giving Frances' tile to Captain as per his suggestion and holding all money those players generated in an account for them should they come back in the Royal Treasury and then returning their tiles to the auction pool.

What does everyone else think?

Let me know and I can make the new map of tiles and prices tonight.


Quote:
Can we hire labor from the cities to use on our estates?
Yes put you must hire the labor from a city which has the tile to be worked in its city radius.

Last edited by GhengisFarb™; September 18, 2002 at 19:04.
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Old September 18, 2002, 22:57   #35
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Estate of Kloreep
Turn #: 007
Holdings: 006 Apolyton NW11 (mined bonus grass rd)

Stockpile: 0 food, 1 shield, 0 commerce
Cash: $1409
Debt: -$1400 (10% interest, 9 turns remaining on grace period)
Buildings: Storehouse on Estate of Kloreep (Incomplete, 1 of 2)


Administered by: Kloreep

---
Production this turn: 2 food, 2 shields, 1 commerce
---

Proposed Deals:

Sell 2 food through Tavern @ $10 minimum
Sell 1 Commerce @ $10 minimum
Bid $15 each for 3 Persian vassals
Use my estate's vassal to complete the warehouse on my tile.
Pay $1400 to the government. Goodbye debt!
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Old September 18, 2002, 23:10   #36
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Quote:
Originally posted by GhengisFarb
So let's say next session:
Code:
Buildings and descriptions stay the same.

There are no free vassals for Players, you only have those vassals that you have bought.

New Base Rates: Food=$50, Commerce=$25, Shields stay the same

You can bid on unowned tiles during the session, at the end of the session the highest bidder wins.  Bidders must have NO debt to the government and be paying in cash.
This way we can try those changes and see how they work before doing a complete
overhaul.

What are everyone's opinions on this proposal?
Sounds good. I think we need to raise the price of buildings very soon, though, before too many lumber mills come on-line.
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Old September 18, 2002, 23:18   #37
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1. OK, if you mean reduce to 10 turns.

2. Nope, not if 1. I planned on it. Please do not do this.

3. Nope for now. What the heck happened to my simple suggestion of returning the fallow lands to the base supply?

4. I think buildings cost massive amounts by what you propose. I would be willing to look at the issue in isolation from other changes though.

BTW, I agree with UnOrthO's ideas about labour.
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Old September 18, 2002, 23:19   #38
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jdd2007's offer for 2 food accepted.

Must cut off here, as I must post my sales. No further food will be accepted.
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Old September 18, 2002, 23:27   #39
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Quote:
Originally posted by GhengisFarb
So let's say next session:
Code:
Buildings and descriptions stay the same.

There are no free vassals for Players, you only have those vassals that you have bought.

New Base Rates: Food=$50, Commerce=$25, Shields stay the same

You can bid on unowned tiles during the session, at the end of the session the highest bidder
 wins.  Bidders must have NO debt to the government and be paying in cash.
This way we can try those changes and see how they work before doing a complete
overhaul.

What are everyone's opinions on this proposal?
So nye, you're saying you don't want players to be able to purchase unowned tiles?

And you don't want to reduce the Base Rates?
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Old September 18, 2002, 23:39   #40
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I'm saying that these changes come at a very inopportune time for some and a more fortunate time for others.

I will not be able to bid on any lands. I sank a lot of cash into buildings which have just been completed. Some others will be able to buy a lot of land.

The food and commerce imbalance would very properly be addressed by including the production of the lands laying fallow (held in limbo, but abandoned) would they not?
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Old September 18, 2002, 23:50   #41
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Quote:
Originally posted by notyoueither
I'm saying that these changes come at a very inopportune time for some and a more fortunate time for others.

I will not be able to bid on any lands. I sank a lot of cash into buildings which have just been completed. Some others will be able to buy a lot of land.
I fully understand as I had the same plans, and it caught me by suprise also. How about if each player is allowed to buy 1 additional tile in the sessions only? There aren't many players that have the cash to buy anything more than jungle and after turn 10 the market will expand with a LOT more tiles available.


Quote:
The food and commerce imbalance would very properly be addressed by including the production of the lands laying fallow (held in limbo, but abandoned) would they not?
I don't think it would have that great of an effect (and it would be a lot more work for me). Honestly, you, Kloreep, and I are in the best position for a lowering of the base Rate as we own businesses. It's going to hurt the other players a lot more.

I'm also giving notice that I plan to build a racetrack on my jungle tile and WILL NOT own any horses so that I will be eligible to be the commisioner if anyone wishes to buy horses for fuure racing.
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Old September 18, 2002, 23:57   #42
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(F) Termina NW2 Higher (jungle w/ river), $500

(G) Termina NNW Higher (jungle w/ river), $500

I wish to purchase these lands. I have enough to buy one whole and pay partially for the other. Can I do this and tack on some debt to my existing debt?
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Old September 19, 2002, 00:04   #43
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Dudeville
Turn #: 006
Holdings: 010 Termina NE (mined grass rd)
Stockpile: 0 food, 0 shields, 0 commerce
Cash: $956
Debt: -$480(10% interest, 12 turns remaining on grace period)
Buildings: None

Administered by: Duddha

Production this turn: 2 food, 1 shield, 1 commerce
---
Proposed Deals:

Sell 2 of 2 food @ $50 minimum
Sell 1 of 1 commerce @ $50 minimum
Sell 1 of 1 shields @ $50 minimum

Buy:
F) Termina NW2 Higher (jungle w/ river), $500

(G) Termina NNW Higher (jungle w/ river), $500

add $44 to debt
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Old September 19, 2002, 00:06   #44
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Code:
House Julian
Turn 7.

Holdings: 
     "The Mustang Ranch" - 001, Apolyton N, Grass w Horse 2/0/2
Buildings:
     Tavern in Apolyton "The Best Li'l Horse House in Apolyton"
     Shoppe in Apolyton "Blessings of Ceres Fine Goods"
Stkp: 0 food    0 shields    0 commerce
Prod: 2 food    0 shields    2 commerce

Cash: $699
Debt: -$1000 (Interest begins turn 16)
Selling:
     2 Food grown @ $1 minimum through Tarvern
     2 Food bought @ $1 minimum through Tarvern
     2 Comm @ $1 minimum through Shoppe
Buying:
     2 Food from jdd2007 @ DS +10
Construction:
     None
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Old September 19, 2002, 00:25   #45
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Quote:
Originally posted by GhengisFarb

I fully understand as I had the same plans, and it caught me by suprise also. How about if each player is allowed to buy 1 additional tile in the sessions only? There aren't many players that have the cash to buy anything more than jungle and after turn 10 the market will expand with a LOT more tiles available.
Didn't you propose the changes?

Quote:
I don't think it would have that great of an effect (and it would be a lot more work for me). Honestly, you, Kloreep, and I are in the best position for a lowering of the base Rate as we own businesses. It's going to hurt the other players a lot more.

I'm also giving notice that I plan to build a racetrack on my jungle tile and WILL NOT own any horses so that I will be eligible to be the commisioner if anyone wishes to buy horses for fuure racing.
I agree that three of us are in better position to weather the storm of reduced prices. That's why I believe it better to wait and see what happens.

I do not want to impose on you, but if you are already counting unowned lands for supply, how much does it add to count the fallow lands? I admit, I am going on an imperfect knowledge of all that went before. There is too much, too many. I have not reviewed every thead and every post, as may be evidenced by my initial, spastic attempts at playing the game.

The racetrack idea seems interesting, but I'm not wed to it. It seems to be a permutation which has not been thoroughly examined. Is it true that I am the only one who can sell horses? What point does it serve? I like the general direction of the idea of making things more interesting, but do we want to add comlexity while people are dropping off due to lack of time and interest?

Maybe it would be better to keep things more stable (HARR HARR) for a time and attract more players before we hit the industrial age and really need to elaborate a lot. Just my 0.02 Lytons worth.

re the land situation. It just sucks to be me.
I will have no cash and can not bid on any of the lands that I have been eyeing.
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Old September 19, 2002, 08:03   #46
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Quote:
Originally posted by notyoueither
Didn't you propose the changes?
No, UnOrthOdOx did.


Quote:
I agree that three of us are in better position to weather the storm of reduced prices. That's why I believe it better to wait and see what happens.
And its everyone else who is in support of the reduced BR.


Quote:
Maybe it would be better to keep things more stable (HARR HARR) for a time and attract more players before we hit the industrial age and really need to elaborate a lot. Just my 0.02 Lytons worth.
I want a stable system too as I've had to put off a lot of other projects to work on this system, but the whole purpose of the beta is to work out the kinks and we haven't found a system everyone likes yet. I would rather cement a system so that it will be stable than continue changing everything fo rthe next 6 months.

Quote:
re the land situation. It just sucks to be me.
I will have no cash and can not bid on any of the lands that I have been eyeing.
The original agreeement was that we couldn't bid on new land until after the grace period so unless there is unanimous agreement to change that I don't fill we should.
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Old September 19, 2002, 08:09   #47
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NEW PROPOSAL


So let's say next session:
Code:
Buildings and descriptions stay the same.

There are no free vassals for Players, 
you only have those vassals that you have bought.

New Base Rates: Food=$50, Commerce=$25, 
Shields stay the same (this would half the 
selling price of food and commerce)
This way we can try those changes and see how they work before doing a complete
overhaul.

What are everyone's opinions on this proposal?
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Old September 19, 2002, 09:03   #48
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Quote:
Originally posted by notyoueither
I'm saying that these changes come at a very inopportune time for some and a more fortunate time for others.

I will not be able to bid on any lands. I sank a lot of cash into buildings which have just been completed. Some others will be able to buy a lot of land.

The food and commerce imbalance would very properly be addressed by including the production of the lands laying fallow (held in limbo, but abandoned) would they not?
Just like the changing of the original base rate helped some more than others...That is the problem with changes.
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Old September 19, 2002, 10:23   #49
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Okay, let's see if I understand everyone's problems:

notyoueither
Doesn't want the base rate to drop because? I'm not sure why this is important to him, please explain.

Doesn't want land auction until turn 11 because there are apparently specific tiles he wants to be on and is afraid someone else will get them with out him having a chance. Understand this.


UnOrthOdOx
Wants more land because? Why exactly to you need the land now and not three turns from now, please explain. Is there a specific tile you want.



These appear to be the only concerns that might stop this game so I would like to get the specifics on what your concerns are and what it is you want/need so that it can be resolved by whoever needs to resolve it
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Old September 19, 2002, 11:48   #50
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Several things here.

I started, and played under Captains original rules. I became VP, and let Ghengis rent the land, for a fair price at that time because I was running EVERYTHING at the time, MrWIA was out of commition, then I had RL issues...

Captains original rules stated that once debt was paid, you could purchase MORE LAND, this promoted a choice: make buildings, or save for more land.

Quote:
btw, if not all tiles are taken by day 3, that's okay. we'll start anyways, and others can join then as they want. You can bid for up to 3 tiles if the total is less than $1000, or bid any amount for a single tile. After this initial auction, you'll be eligible for another government loan to buy another tile if you're debt free
The rules also had Buildings and Base rates

Buildings were extremely expensive due to the cost of shields and labor, so those were proposed changed, and the idea of vassals came up. People couldn't build AND pay off their debt, so the Base rates were changed instead of paying off the debt, and building after, or facing interest. These are fine in the fact that they sped up building, and increased the amount to DO and have fun with in a turn. They went too far, however, making some items more than tripple in value, labor about half the cost, and buildings cost less than 1/4 the original shields:

Quote:
Silo (10 shields): Allows stockpiling up to 10 food.
Warehouse (10 shields): Allows stockpiling 10 more shields or commerce.
Inn (40 shields): Converts 1 food into cash for 200% of the market price per turn.
Shop (50 shields): Allows you to sell your merchandise for 20% more*. Up to 3 commerce per turn.
Workshop (70 shields): Allows you to sell shields for 20% more*. Up to 3 shields per turn.
From here, I get totally lost on the changes. I do not know what happened, I only know that I can no longer sell labor that I bought, since city labor is now cheap, and everyone has their own labor free. I know that my ONE commerce sold for over $200 last turn, when Ghengis is only paying me $100 rent (I was only making roughly $120/turn when that deal was made...) I am not even counting whatever profit was made from the sell or use of my Labor.

Based on the original rules, I set out with a plan to pay off my debt ASAP and buy more land. I even chose tiles I could pay off quicker than other people to speed that plan along.

I understand rules have changed, but up till now, those rules have been ones involving HOW the game is played or the specific $ of items. I am even fine with Ghengis getting rich off my land, that was my fault for not paying attention. According to that original rule, however, I should be able to take out a second loan after my debt is paid (I was surprised by that, thought it had to be cash...but that is what I got after looking it up.)

I have not seen where that rule has been changed. I understand that this is a Beta, so things will change, however. Ghengis, don't worry about changing the labor stuff on account of me. People like it this way, fine. We should really only try one change at a time anyway. Changing the base rate should increase the costs of building, labor since the net income will be adjusted. If that is deemed not enough, tweak it more, or change something else.

The buying of new land: Yes, people have sunk alot into building buildings, SOME OF US HAVE NOT BASED ON THE PROMISE OF NEW LAND. I saw it that these were our choices, and chose to push for more land rather than build. If the other rule HAS changed before now, point me towards that discussion. If it did, I should have been building buildings instead of hoarding cash, my mistake. If it did not, I ask if you are interested in the balance of the game, or your own interests on your estate. You all have more earning potential than I do, anyway. Waiting only places an advantage to those of you with the strongest infrastructure. IMO It is the same as in Civ. Build up infrastructure, or expand. You chose build, I chose expand.
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Old September 19, 2002, 13:24   #51
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First off, I never tried to scam UnOrthOdOx out of anything, I offered to run his land and the other players who have let me run their land out of a desire to insure they would come back to the game later and not be permanent losses to the player pool.

The first several turns I LOST money running their lands, and it wasn't until the double counting of goods began that I started making a lot of money.

Second, I tried to talk UnOrthOdOx out of buying the 4 vassals when he told me he wanted them, but did so per his instructions. I didn't do that to get free labor for my own use. I simply started building things to compensate for the lost food. (Note that I'm paying UnOrthOdOx $100 a turn for land that produces 1 commerce and no shields)

However, since these accusations of my unethical behaviour have come to light and other insinuations that I run this game for my amusement only, I would like to hereby tender my resignation.

I will compute the final transactions at the end of this turn and the new Banker can start with the next session.
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Old September 19, 2002, 13:44   #52
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Aw crimey. This is exactly what I was hoping to avoid. I finally find something entertaining to get involved with and it falls apart.
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Old September 19, 2002, 14:49   #53
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Ghengis.

I am not accusing you of any wrong doing.

You HAVE made SOME cash off my lands for every turn that I have watched. The first one you only made like $5, which is why we changed it from 125 to 100. What has happened since then, I am not sure, but there has been more than 100 each time. I stated I was fine with all deals you have made. But you DID get at least $200 off my lands last turn DESPITE it only producing 1 commerce (the first turn that had happened.) I have no idea if my labor has been used on your stuff or not, nor do I care. You did put them up for sell, I saw. Who bought them, I care not. If you do not make $ this turn, I would of course make it right so that you did. We just should have arranged this as a % to begin with, and all deals should probably be structured that way in the future.

I did make the decision to buy the labor, I have not disputed that. When that decision was made, however, food was going for $40 and labor for $25. It made sense to have 4 $25 items instead of 2 $40. I did not understand how much the D:S would effect things. Fine, my mistake, this is a beta and doesn't matter.

I did not mean to accuse anyone of anything, just to point out problems that I see. Remember I am learning from the original rules, I have not followed all the changes. I was just trying to show how things have changed from when I last was a part of this and am truly sorry if you felt I was accusing you.

Buildings are too cheap now. I think we can all agree that they should not be built in one turn?

I want to know is where the notion that purchasing new land after being debt free is a change to the rules? It was the original plan placed by Captain, when did that change?
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Old September 19, 2002, 15:14   #54
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Quote:
Originally posted by UnOrthOdOx
Buildings are too cheap now. I think we can all agree that they should not be built in one turn?

I want to know is where the notion that purchasing new land after being debt free is a change to the rules? It was the original plan placed by Captain, when did that change?
I just went skimming through all the original threads linked in the "Main Thread" so if there are others i didn't look at them.

First Observation
GhengisFarb has been arguing for more expensive buildings since before the game began so I don't see why people are blaming him. It was someone named Frances and Epistax that argued the prices needed to be lowered.

Second Observation
I couldn't find anywhere where it said you couldn't buy more land after you had paid off your debt, nothing, zilch. And I doubt that the players currently are going to buy up all the land before the end of turn 10 anyway.

Third Observation
Ghengis let me buy 4 jungle tiles and the rules said up to 3 so I need to return one or be in violation of the rules. Therefore I propose to return BHQ NW Center11 (jungle), $200. And fill that the price of 1 food from last turn should be removed from my cash account.
(Probably makes a lot more work for Ghengis, but I want to be fair.)

Fourth Observation
If reducing the Base Rate to $50 for food and $25 for commerce will half the current sale prices that should bring them around the area you started at, say $30-40 for food and $50-60 for commerce.

Perhaps notyoueither could sell his Tavern or Shoppe to someone for more $ to bid on land. He still hasn't said which tile he has an eye on.

Final question, who is going to be the Banker next turn? I don't have a clue where all these numbers come from and definitely have NO INTEREST in doing that job myself.
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Old September 19, 2002, 16:49   #55
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Quote:
Originally posted by UnOrthOdOx
Captains original rules stated that once debt was paid, you could purchase MORE LAND, this promoted a choice: make buildings, or save for more land.
I had thought Captain had said we couldn't buy land except at the auctions and the next auction was supposed to take place at the end of the Grace Period but I couldn't find that anywhere so maybe I just assumed something that never actually happened.

NYW, is there a specific tile(s) you are are interested in or just land in particular as I see no way the player can buy all of the land in the next 3 turns. As for accumulation of $ you are in a position to make more money than anyone else but me with the ability to buy goods at D/S and then sell at a 50% bonus so I think you should easily be able to buy land next turn which is the first turn it would be possible.



Quote:
Originally posted by UnOrthOdOx Buildings were extremely expensive due to the cost of shields and labor, so those were proposed changed, and the idea of vassals came up. People couldn't build AND pay off their debt, so the Base rates were changed instead of paying off the debt, and building after, or facing interest. These are fine in the fact that they sped up building, and increased the amount to DO and have fun with in a turn. They went too far, however, making some items more than tripple in value, labor about half the cost, and buildings cost less than 1/4 the original shields:
The Base Rate was reduced to LOWER prices, it has never been raised. The higher prices resulted from 3 things:
1)We quit counting our product twice.

2)The population (market nearly doubled) from city growth.

3)We switched to Monarchy which increased the amount of commerce we could sell.

I propose we leave the Grace Period at 15 turns but operate under the original rules that you can buy unowned tiles after you have paid off your debt. And you can borrow money to buy up to 3 new tiles if their total value is less than $1000 or as much as you need on one tile. (nye- if you make $301 this turn you can pay off your debt and be eligible to bid on tiles with a government loan)

We change base rates to $50 for food and $25 for commerce for next turn to see how it effects prices.

We eliminate local vassals, leaving the only source of labor pop from cities and vassals bought from auctions.


How does that sound?

We still need a new Banker as my actions as Banker caused Frances and Epistax to quit and have almost caused notyoueither and UnOrthOdOx to quit.






Quote:
Originally posted by =OttomusCeasar=
Ghengis let me buy 4 jungle tiles and the rules said up to 3 so I need to return one or be in violation of the rules. Therefore I propose to return BHQ NW Center11 (jungle), $200. And fill that the price of 1 food from last turn should be removed from my cash account.
(Probably makes a lot more work for Ghengis, but I want to be fair.)
That was my fault, I forgot about the 3 tile rule and I will fix it at the close of this session.
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Old September 19, 2002, 16:56   #56
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I have never considered quitting, and have only been less active due to the pressures of office, and RL business trips which nearly ruined said office as well.

Epistax and Frances quit?

Why?

You have polled on possible changes, tried out the ones proposed by others...what did they object to?
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Old September 19, 2002, 17:23   #57
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i have paid off my debt and now i want to buy, or bid on

(B)....016 Tassagrad N (mined grass rd(2 food, 1 shield, 1 commerce)), $1000
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Old September 19, 2002, 17:27   #58
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jdd, you may want to wait till NEXT turn on that. There is some confusion on how new bidding is to be handled. IE, must we use cash, another loan, or wait till another open auction...
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Old September 19, 2002, 17:27   #59
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Old September 19, 2002, 17:37   #60
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Quote:
Originally posted by GhengisFarb
NYW, is there a specific tile(s) you are are interested in or just land in particular as I see no way the player can buy all of the land in the next 3 turns. As for accumulation of $ you are in a position to make more money than anyone else but me with the ability to buy goods at D/S and then sell at a 50% bonus so I think you should easily be able to buy land next turn which is the first turn it would be possible.

We still need a new Banker as my actions as Banker caused Frances and Epistax to quit and have almost caused notyoueither and UnOrthOdOx to quit.
Never considered quitting GF. You're doing a bang up job of keeping this going, but we might not agree about everything.

Could you clarify 1 thing for me? Will people who are out of debt be able to borrow more for new land?

More later. I'm at work right now...
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