View Poll Results: What do we do with the Expansion minister for posting a report like this?
Give him a barrel of beer and Ms Apolytonia 7 70.00%
Send him back to his office becouse he forgot....write in 1 10.00%
Send him on an expedition to explore the pole 2 20.00%
Voters: 10. You may not vote on this poll

 
 
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Old September 17, 2002, 16:36   #1
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Imperial Expansion Ministers Report 240AD
We now have 15 city's and are first in land area

But as this is Deity and we have no happy wonder yet we should start focussing more on exploration and building up our city's then just trying to build as many city's as we can

We also need a bigger navy for exploration and caravan delivery
Our fleet should have at least 5 tiremmes asap, 2 for caravan delivery and 3 for exploration.

The island of Vigo and the island east should get our imediate attention, Vigo is undefended and we dont know how far north the Japs are expanding

If we can claim that island we can start to encircle them

In the next couple of maps I put some suggestions for new citysites and roadbuilding projects.

(I found out I could just nistall paint from my W98 cd )
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Old September 17, 2002, 17:17   #2
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Re: Imperial Expansion Ministers Report 240AD
Quote:
Originally posted by atawa
........(I found out I could just nistall paint from my W98 cd )
W98! I feel your pain, I had W95!
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Old September 17, 2002, 17:24   #3
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Eastern main island
We should build a road from Salamanca to Barcelona asap, this will increase both our delivery speed and revenue from our caravans

I have marked 3 potential cityspots:

The one in the south has a seal nearby giving it good trade (and happyness in rep)

In the east is a good spot for a harbour to send our caravans from. (And our army should the need arise )

The city north of Vigo is just the next logical step in our expansion north.
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Old September 17, 2002, 17:26   #4
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Re: Re: Imperial Expansion Ministers Report 240AD
Quote:
Originally posted by 123john321


W98! I feel your pain, I had W95!
Yeah, it doesnt even have the option 'shrink to 600 pixels horizontaly'
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Old September 17, 2002, 18:04   #5
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West
Question to our Prime Minister: What the hell is Pamplona doing on a forrest?
If it was build one step north like I suggested we could have had another good city where the little mark is....

And the lack of trade makes forrest city's a pain in the ass in rep

Anyway, I mapped out the transisland highway and the 3 most usefull cityspots:

The north we can grow very quick and once in rep we can mine the wheat to silk

The whale city...has a whale

And the eastern city is a good place for a ferryservice with our main island.
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Old September 17, 2002, 18:28   #6
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Re: West
Quote:
Originally posted by atawa
Question to our Prime Minister: What the hell is Pamplona doing on a forrest?
If it was build one step north like I suggested we could have had another good city where the little mark is....

And the lack of trade makes forrest city's a pain in the ass in rep

Anyway, I mapped out the transisland highway and the 3 most usefull cityspots:

The north we can grow very quick and once in rep we can mine the wheat to silk

The whale city...has a whale

And the eastern city is a good place for a ferryservice with our main island.
1. Pamplona will be a small city of high production any trade arrows it needs will come from trade routes which makes it much better to build on the forest .

2. I hate building on shielded grassland and as you only gave the dodgy instuctions of building a production city using the whale and pheasant, I built it on the best available site to accomplish this task.

3. most useful cityspots in your opinion only
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Old September 17, 2002, 18:29   #7
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Map:
Forgot
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Old September 17, 2002, 18:50   #8
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Re: Re: West
Quote:
Originally posted by Hydey


1. Pamplona will be a small city of high production any trade arrows it needs will come from trade routes which makes it much better to build on the forest .
If it has a whale and bird, why would you want to keep it small?

Quote:
2. I hate building on shielded grassland and as you only gave the dodgy instuctions of building a production city using the whale and pheasant, I built it on the best available site to accomplish this task.

Build on grass, in monarchy and using the whale it would have taken 7 turns to grow to size 2.
Then using the bird it will grow to size 3 in another 8 turns.

While build on the forrest it will take 20 turns for size 2 if we continue using the whale

Quote:
3. most useful cityspots in your opinion only
I had not even posted the map when you wrote that, relax Hydey, its only a game
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Old September 17, 2002, 19:14   #9
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Pole island
This island looks promising

The cityspot in the west looks as though it could have a whale waiting for us at sea once we send our ships out

In the north I suggest wait what, if any, special waits in the NW corner, It might be worthwhile to build on the jungle.
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Old September 17, 2002, 23:25   #10
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the trade minister applauds the expansion minister's plan to connect our country by roads as well as his desire to increase the fleet for transportation needs

Science Minister H Tower
Trade Minister H Tower
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Old September 18, 2002, 06:17   #11
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Re: Re: Re: West
Quote:
Originally posted by atawa

I had not even posted the map when you wrote that, relax Hydey, its only a game
Well then you will stop slagging me off for putting cities in what I consider a better spot when the minister failed to advise on the spot the people agreed to by polling.
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Old September 18, 2002, 06:18   #12
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looks nice...
about building on a forest:
last map the forest next to A...when we build a city there we get the peasant and the fish and there is the possibility that a special is hidden under the gras just under B(it's a perfect spot in connection to the above and it could be a third one for the 2 wheats of the city underneath.)

Shade (this is way to early for me to think...so bare with the even worse spelling&C°)
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Old September 18, 2002, 12:57   #13
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Re: Re: Re: Re: West
Quote:
Originally posted by Hydey


Well then you will stop slagging me off for putting cities in what I consider a better spot when the minister failed to advise on the spot the people agreed to by polling.
Point taken. I should have said on the grass then.

If I ever forget that again:

Mr President, please refrain from building any more city's on forrests unless its build on a bird

Case closed.
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Old September 18, 2002, 13:31   #14
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Quote:
Originally posted by shade
about building on a forest:
last map the forest next to A...when we build a city there we get the peasant and the fish and there is the possibility that a special is hidden under the gras just under B(it's a perfect spot in connection to the above and it could be a third one for the 2 wheats of the city underneath.)
Good point, and if we mine that grassland chances are there's a silk underneath $$$

But I believe we can never have enough port city's in an island game. And when we get mike's we can build all the city's we want.


On below map is marked how I would develop this island further.

The red spots are possible whale sites.

With city's at a,b,c,d, and a harbour further east we have a good connection with the north island once it builds a port on the western tip.

Those 4 city's are all ports so can build ships and can get good revenue from caravans

Oh, and I would build it ADCB btw
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Old September 18, 2002, 14:21   #15
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city D would give us a canal to cut through the continent
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Old September 18, 2002, 15:09   #16
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Nice work to bad i havent got any time to watch it all the time.
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Old September 18, 2002, 18:05   #17
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Re: Re: Re: Re: Re: West
Quote:
Originally posted by atawa


Point taken. I should have said on the grass then.

If I ever forget that again:

Mr President, please refrain from building any more city's on forrests unless its build on a bird

Case closed.
Case opened , please refrain from critising presidents city placements when minister fails to advice otherwise.

Case closed.
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Old September 18, 2002, 19:45   #18
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when are you planning on playing again hydey?
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Old September 19, 2002, 14:09   #19
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The plan is good, but not perfect :
- about Main island (east), OK for the road and the SE city, but wait exploring around before founding a city NW of Vigo (a better place ?) and delay a city at S of Capitol : the ground is narrow and even no whale !
- always in main island (west), the two north spots are good for a city. About Pampelonne, I rarely build on forest, but I think that in such a situation, it is a good choice of our President. As him, I'm reluctant to build on grassland with a shield !
- on Pole island, OK with the places near Bilbao, but what a strange idea to build on jungle (near grenade)! (unless transforming in grassland indeed !) . Last, D may be a good spot if exploration confirm it is an isthmus !

A good point with this thread : we again find our beloved Hydey (I want say the polemist, not the too serious president !)
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Old September 19, 2002, 14:42   #20
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Re: Re: Re: Re: Re: West
Quote:
Originally posted by atawa
Mr President, please refrain from building any more city's on forrests unless its build on a bird
or do a little deforestation before building the city(even beter IMO)

Shade
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Old September 19, 2002, 18:41   #21
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Re: Re: Re: Re: Re: Re: West
Quote:
Originally posted by Hydey


Case opened , please refrain from critising presidents city placements when minister fails to advice otherwise.

Case closed.
Sorry for thinking the president knew what he is doing.........

Btw, lets duel sometimes, you pick settings

You opened the case again.........
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Old September 19, 2002, 18:49   #22
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Quote:
Originally posted by JCP
and delay a city at S of Capitol : the ground is narrow and even no whale !
But it has seals, when we become a rep and build a harbour this city will give us a lot of trade


Quote:
- always in main island (west), the two north spots are good for a city. About Pampelonne, I rarely build on forest, but I think that in such a situation, it is a good choice of our President. As him, I'm reluctant to build on grassland with a shield !
I agree with that, but if build on grass, we could have a good size 3 city before we even reach size 2 as it is going now. Not to mention we loose a good spot for a production city further south.


Quote:
- on Pole island, OK with the places near Bilbao, but what a strange idea to build on jungle (near grenade)! (unless transforming in grassland indeed !) . Last, D may be a good spot if exploration confirm it is an isthmus !
Its tricky one I admit, but since its far from our cap and we're not even close to demo (no corruption) we might considder irrigating it and building a ciy with 4 specials.
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Old September 19, 2002, 19:06   #23
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Quote:
Originally posted by H Tower
when are you planning on playing again hydey?
Today/ this arvo/ this evening or even tonight but hopefully this arvo while I have to be home for the plumber.
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Old September 19, 2002, 19:17   #24
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Or a 2nd settler can change the terrain to Plains... I can't tell you how often I forget we can change the city-square!
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Old September 19, 2002, 19:27   #25
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Thats what I ment, irigating the jungle to grass.

We now have enough city's to start thinking about improving terrain.
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Old September 19, 2002, 19:41   #26
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I agree we should slow down on new cities until we can survive a change to Republic. It just gets harder when you have too many. Improving terrain would help.
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Old September 19, 2002, 23:08   #27
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I agree not to build more than 50 new cities this turn
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Old September 20, 2002, 09:22   #28
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When you terraform with settlers, it's very slow. In doing that, we would lose all those turns of production when we could have a new city up and growing, paying a shield-and-food per turn for that settler.

I don't like it.
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Old September 20, 2002, 11:12   #29
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Quote:
Originally posted by -Jrabbit
When you terraform with settlers, it's very slow. In doing that, we would lose all those turns of production when we could have a new city up and growing, paying a shield-and-food per turn for that settler.

I don't like it.
even if it is the difference between a good-although-little-later 4-special city or an instant 2special city.???

Shade
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